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  • Android_(游戏)打飞机04:绘画敌机、添加子弹

    (游戏)打飞机01:前言  传送门

    (游戏)打飞机02:游戏背景滚动  传送门

    (游戏)打飞机03:控制玩家飞机   传送门 

    (游戏)打飞机04:绘画敌机、添加子弹    传送门

    (游戏)打飞机05:处理子弹,击中敌机,添加计分板   传送门

    (游戏)打飞机06:后续  传送门

    绘画敌机、添加子弹效果

    package com.example.administrator.myapplication;
    
    import android.content.Context;
    import android.graphics.Bitmap;
    import android.graphics.BitmapFactory;
    import android.graphics.Canvas;
    import android.graphics.Paint;
    import android.graphics.Rect;
    import android.view.MotionEvent;
    import android.view.SurfaceHolder;
    import android.view.SurfaceView;
    import android.view.View;
    import android.view.WindowManager;
    
    import java.util.ArrayList;
    import java.util.List;
    import java.util.Random;
    
    /**
     * Created by Administrator on 2018/8/9.
     */
    
    public class dafeijiGameView extends SurfaceView implements
            SurfaceHolder.Callback,Runnable,android.view.View.OnTouchListener{
    
        private Bitmap my;//自己
        private Bitmap baozha;//爆炸
        private Bitmap bg;//背景
        private Bitmap diren;//敌人
        private Bitmap zidan;//子弹
        private Bitmap erjihuancun;//二级缓存
        private WindowManager windowManager;//获得界面长宽高
        private int display_w;  //界面的宽
        private int display_h;  //界面的高
        private ArrayList<GameImage> gameImage = new ArrayList();
        private ArrayList<Zidan> zidans = new ArrayList<Zidan>();
    
        public dafeijiGameView(Context context) {
            super(context);
            getHolder().addCallback(this);
            //事件注册
            this.setOnTouchListener(this);
        }
    
        private void init(){
            //加载照片
            my= BitmapFactory.decodeResource(getResources(),R.drawable.my);
            baozha= BitmapFactory.decodeResource(getResources(),R.drawable.baozha);
            bg= BitmapFactory.decodeResource(getResources(),R.drawable.bg);
            diren= BitmapFactory.decodeResource(getResources(),R.drawable.diren);
            zidan= BitmapFactory.decodeResource(getResources(),R.drawable.zidan);
    
            erjihuancun=Bitmap.createBitmap(display_w,display_h, Bitmap.Config.ARGB_8888);
            gameImage.add(new BeijingImage(bg));    //先加入背景照片
            gameImage.add(new FeijiImage(my));
            gameImage.add(new DijiImage(diren));
    
        }
    
        FeijiImage selectfeiji;
        @Override
        public boolean onTouch(View v, MotionEvent event) {
            //手接近屏幕产生的事件
            if(event.getAction()==MotionEvent.ACTION_DOWN){
                for(GameImage game: gameImage){
                    if(game instanceof FeijiImage){
    
                        FeijiImage feiji = (FeijiImage)game;
    
                        //判断条件为真时选中飞机
                        if(feiji.getX()<event.getX()&&
                                feiji.getY()<event.getY()&&
                                feiji.getX()+feiji.getWidth()>event.getX() &&
                                feiji.getY()+feiji.getHeigth()>event.getY()){
                            selectfeiji=feiji;
    
                        }else{
                            selectfeiji=null;
                        }
                        break;
                    }
                }
            }else if(event.getAction()==MotionEvent.ACTION_MOVE){
                //移动鼠标
                if( selectfeiji!=null){
                    selectfeiji.setX((int)event.getX()-selectfeiji.getWidth()/2);
                    selectfeiji.setY((int)event.getY()-selectfeiji.getHeigth()/2);
                }
    
            }else if(event.getAction()==MotionEvent.ACTION_UP){
                //松开鼠标
                selectfeiji=null;
            }
    
            return true;
        }
    
    
        private interface GameImage{
            public Bitmap getBitmap();
            public int getX();
            public int getY();
        }
    
        private class Zidan implements GameImage{
    
            Bitmap zidan;
            private FeijiImage feiji;
            private int x;
            private int y;
    
            public Zidan(FeijiImage feiji,Bitmap zidan){
                this.feiji=feiji;
                this.zidan=zidan;
    
                x=(feiji.getX()+feiji.getWidth()/2)-25;//居中位置
                y=feiji.getY()-zidan.getHeight();
            }
    
            public Bitmap getBitmap() {
                y-=19;
                if(y<=-10){
                    zidans.remove(this);
                }
                return zidan;
            }
    
            @Override
            public int getX() {
                return x;
            }
    
            @Override
            public int getY() {
                return y;
            }
        }
    
        private class DijiImage implements GameImage{
    
            private Bitmap diren = null;
    
            private List<Bitmap> bitmaps = new ArrayList<Bitmap>();
            private int x;
            private int y;
    
            public DijiImage(Bitmap diren){
                    this.diren=diren;
                bitmaps.add(Bitmap.createBitmap(diren,0,0,diren.getWidth()/4,diren.getHeight()));
                bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*1,0,diren.getWidth()/4,diren.getHeight()));
                bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*2,0,diren.getWidth()/4,diren.getHeight()));
                bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*3,0,diren.getWidth()/4,diren.getHeight()));
    
               y=-diren.getHeight();
                Random ran = new Random();
                x=ran.nextInt(display_w-(diren.getWidth()/4));
    
            }
    
            private int index=0;
            private int num =0;
            @Override
            public Bitmap getBitmap() {
                Bitmap bitmap = bitmaps.get(index);
                //控制切换四个飞机的频率
                if(num == 7){
                    index++;
                    if(index == bitmaps.size()){
                        index=0;
                    }
                    num=0;
                }
                y+=3;
                num++;
    
                if(y>display_h){
                    gameImage.remove(this);
                }
    
                return bitmap;
            }
    
            @Override
            public int getX() {
                return x;
            }
    
            @Override
            public int getY() {
                return y;
            }
        }
    
    
    
        private class FeijiImage implements GameImage{
    
            private Bitmap my;
            private int x;
            private int y;
            private int width;
            private int heigth;
    
            private int getWidth(){
                return width;
            }
    
            private int getHeigth(){
                return heigth;
            }
    
            private List<Bitmap> bitmaps = new ArrayList<Bitmap>();
    
            private  FeijiImage(Bitmap my){
                this.my=my;
                bitmaps.add(Bitmap.createBitmap(my,0,0,my.getWidth()/4,my.getHeight()));
                bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4),0,my.getWidth()/4,my.getHeight()));
                bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4)*2,0,my.getWidth()/4,my.getHeight()));
                bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4)*3,0,my.getWidth()/4,my.getHeight()));
                //得到战机的高和宽
                width=my.getWidth()/4;
                heigth=my.getHeight();
                x=(display_w - my.getWidth()/4)/2;
                y=display_h-my.getHeight()-30;
            }
    
            private int index=0;
            private int num =0;
            @Override
            public Bitmap getBitmap() {
                Bitmap bitmap = bitmaps.get(index);
                //控制切换四个飞机的频率
                if(num == 7){
                    index++;
                    if(index == bitmaps.size()){
                        index=0;
                    }
                    num=0;
                }
                num++;
                return bitmap;
            }
    
    
    
            @Override
            public int getX() {
                return x;
            }
    
            @Override
            public int getY() {
                return y;
            }
    
            public void setY(int y){
                this.y=y;
            }
    
            public void setX(int x){
                this.x=x;
            }
    
        }
    
        //负责背景照片的处理
        private class BeijingImage implements GameImage{
            private Bitmap bg;
            private BeijingImage(Bitmap bg){
                this.bg=bg;
                newBitmap = Bitmap.createBitmap(display_w,display_h, Bitmap.Config.ARGB_8888);
            }
    
            private Bitmap newBitmap = null;
            private int height = 0;
    
            public Bitmap getBitmap(){
                Paint p = new Paint();
                Canvas canvas = new Canvas(newBitmap);
                canvas.drawBitmap(bg,
                        new Rect(0,0,bg.getWidth(),bg.getHeight()),
                        new Rect(0,height,display_w,display_h+height),p);
    
                canvas.drawBitmap(bg,
                        new Rect(0,0,bg.getWidth(),bg.getHeight()),
                        new Rect(0,-display_h+height,display_w,height),p);
    
                height++;
                if(height==display_h){
                    height=0;
                }
                return newBitmap;
            }
    
    
    
            public int getX(){
                return 0;
            }
    
            public int getY(){
                return 0;
            }
        }
    
    
        private boolean state = false;
        private SurfaceHolder holder;
    
        //绘画中心
        public void run() {
            Paint p1 = new Paint();
            int diren_num=0;//
            int zidan_num=0;
            try{
                while(state){
                   if(selectfeiji!=null){
                       if(zidan_num==10){
                           zidans.add(new Zidan(selectfeiji,zidan));
                           zidan_num=0;
                       }
                       zidan_num++;
                   }
    
                    Canvas newCanvas = new Canvas(erjihuancun);
                    for(GameImage image:(List<GameImage>)gameImage.clone()){
                        newCanvas.drawBitmap(image.getBitmap(),image.getX(),image.getY(),p1);
                    }
    
                    for(GameImage image:(List<GameImage>)zidans.clone()){
                        newCanvas.drawBitmap(image.getBitmap(),image.getX(),image.getY(),p1);
                    }
    
                    if(diren_num==150){
                        diren_num=0;
                        gameImage.add(new DijiImage(diren));
                    }
                    diren_num++;
                    Canvas canvas = holder.lockCanvas();
                    canvas.drawBitmap(erjihuancun,0,0,p1);
                    holder.unlockCanvasAndPost(canvas);
                    Thread.sleep(10);
                }
            }catch(Exception e){
            }
        }
    
        @Override
        public void surfaceCreated(SurfaceHolder holder) {
        }
    
    
    
        @Override
        public void surfaceDestroyed(SurfaceHolder holder) {
            state = false;
        }
    
        @Override
        public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
            //得到屏幕的宽和高
            display_w=width;
            display_h=height;
            init();
            this.holder=holder;
            state = true;
            new Thread(this).start();
        }
    
    }
    dafeijiGameView.java
    package com.example.administrator.myapplication;
    
    
    import android.support.v7.app.AppCompatActivity;
    import android.os.Bundle;
    
    
    public class MainActivity extends AppCompatActivity{
    
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            //去掉标题
           // requestWindowFeature(Window.FEATURE_NO_TITLE);
              dafeijiGameView view =  new dafeijiGameView(this);
    
            setContentView(view);
        }
    
    
    }
    MainActivity.java

    实现过程

      绘制敌机

       private class DijiImage implements GameImage{
    
            private Bitmap diren = null;
    
            private List<Bitmap> bitmaps = new ArrayList<Bitmap>();
            private int x;
            private int y;
    
            public DijiImage(Bitmap diren){
                this.diren=diren;
                bitmaps.add(Bitmap.createBitmap(diren,0,0,diren.getWidth()/4,diren.getHeight()));
                bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*1,0,diren.getWidth()/4,diren.getHeight()));
                bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*2,0,diren.getWidth()/4,diren.getHeight()));
                bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*3,0,diren.getWidth()/4,diren.getHeight()));
    
                y=-diren.getHeight();
                Random ran = new Random();
                x=ran.nextInt(display_w-(diren.getWidth()/4));
    
            }
    
            private int index=0;
            private int num =0;
            @Override
            public Bitmap getBitmap() {
                Bitmap bitmap = bitmaps.get(index);
                //控制切换四个飞机的频率
                if(num == 7){
                    index++;
                    if(index == bitmaps.size()){
                        index=0;
                    }
                    num=0;
                }
                y+=3;
                num++;
    
                if(y>display_h){
                    gameImage.remove(this);
                }
    
                return bitmap;
            }
    
            @Override
            public int getX() {
                return x;
            }
    
            @Override
            public int getY() {
                return y;
            }
        }
    DijiImage.java

      初始化游戏时候加载敌机类

        private void init(){
            //加载照片
            my= BitmapFactory.decodeResource(getResources(),R.drawable.my);
            baozha= BitmapFactory.decodeResource(getResources(),R.drawable.baozha);
            bg= BitmapFactory.decodeResource(getResources(),R.drawable.bg);
            diren= BitmapFactory.decodeResource(getResources(),R.drawable.diren);
            zidan= BitmapFactory.decodeResource(getResources(),R.drawable.zidan);
    
            erjihuancun=Bitmap.createBitmap(display_w,display_h, Bitmap.Config.ARGB_8888);
            gameImage.add(new BeijingImage(bg));    //先加入背景照片
            gameImage.add(new FeijiImage(my));
            gameImage.add(new DijiImage(diren));
        }

      绘制敌机飞行动画

    private List<Bitmap> bitmaps = new ArrayList<Bitmap>();

      将四张敌机加入链表

           bitmaps.add(Bitmap.createBitmap(diren,0,0,diren.getWidth()/4,diren.getHeight()));
                bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*1,0,diren.getWidth()/4,diren.getHeight()));
                bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*2,0,diren.getWidth()/4,diren.getHeight()));
                bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*3,0,diren.getWidth()/4,diren.getHeight()));

     public static Bitmap createBitmap(Bitmap source, int x, int y, int width, int height, Matrix m, boolean filter)
      从原始位图剪切图像,这是一种高级的方式。可以用Matrix(矩阵)来实现旋转等高级方式截图
      

        参数说明:  传送门
        Bitmap source:要从中截图的原始位图
        int x:起始x坐标
        int y:起始y坐标
        int width:要截的图的宽度
        int height:要截的图的宽度
        Bitmap.Config  config:一个枚举类型的配置,可以定义截到的新位图的质量

      返回值:返回一个剪切好的Bitmap 
     
     
      绘制飞机飞行动画(不断切换四张图片,看起来像飞机飞)
     
     private int index=0;
            private int num =0;
            @Override
            public Bitmap getBitmap() {
                Bitmap bitmap = bitmaps.get(index);
                //控制切换四个飞机的频率
                if(num == 7){
                    index++;
                    if(index == bitmaps.size()){
                        index=0;
                    }
                    num=0;
                }
    
            //y+=3控制敌机下降速度
            y+=3;        

      随机位置生成敌机

                y=-diren.getHeight();
                Random ran = new Random();
                x=ran.nextInt(display_w-(diren.getWidth()/4));

      在游戏绘画中心中添加敌机出现

    //绘画中心
        public void run() {
            Paint p1 = new Paint();
            int diren_num=0;//
            try{
                while(true){
                    Canvas newCanvas = new Canvas(erjihuancun);
                    for(GameImage image:(List<GameImage>)gameImage.clone()){
                        newCanvas.drawBitmap(image.getBitmap(),image.getX(),image.getY(),p1);
                    }
                    if(diren_num==150){
                        diren_num=0;
                        gameImage.add(new DijiImage(diren));
                    }
                    diren_num++;
                    Canvas canvas = holder.lockCanvas();
                    canvas.drawBitmap(erjihuancun,0,0,p1);
                    holder.unlockCanvasAndPost(canvas);
                    Thread.sleep(10);
                }
            }catch(Exception e){
            }
        }

      敌机出现频率

                    if(diren_num==150){
                        diren_num=0;
                        gameImage.add(new DijiImage(diren));
                    }
                    diren_num++;

    package com.example.administrator.myapplication;
    
    import android.content.Context;
    import android.graphics.Bitmap;
    import android.graphics.BitmapFactory;
    import android.graphics.Canvas;
    import android.graphics.Paint;
    import android.graphics.Rect;
    import android.view.MotionEvent;
    import android.view.SurfaceHolder;
    import android.view.SurfaceView;
    import android.view.View;
    import android.view.WindowManager;
    
    import java.util.ArrayList;
    import java.util.List;
    import java.util.Random;
    
    /**
     * Created by Administrator on 2018/8/9.
     */
    
    public class dafeijiGameView extends SurfaceView implements
            SurfaceHolder.Callback,Runnable,android.view.View.OnTouchListener{
    
        private Bitmap my;//自己
        private Bitmap baozha;//爆炸
        private Bitmap bg;//背景
        private Bitmap diren;//敌人
        private Bitmap zidan;//子弹
        private Bitmap erjihuancun;//二级缓存
        private WindowManager windowManager;//获得界面长宽高
        private int display_w;  //界面的宽
        private int display_h;  //界面的高
        private ArrayList<GameImage> gameImage = new ArrayList();
    
        public dafeijiGameView(Context context) {
            super(context);
            getHolder().addCallback(this);
            //事件注册
            this.setOnTouchListener(this);
        }
    
        private void init(){
            //加载照片
            my= BitmapFactory.decodeResource(getResources(),R.drawable.my);
            baozha= BitmapFactory.decodeResource(getResources(),R.drawable.baozha);
            bg= BitmapFactory.decodeResource(getResources(),R.drawable.bg);
            diren= BitmapFactory.decodeResource(getResources(),R.drawable.diren);
            zidan= BitmapFactory.decodeResource(getResources(),R.drawable.zidan);
    
            erjihuancun=Bitmap.createBitmap(display_w,display_h, Bitmap.Config.ARGB_8888);
            gameImage.add(new BeijingImage(bg));    //先加入背景照片
            gameImage.add(new FeijiImage(my));
            gameImage.add(new DijiImage(diren));
        }
    
        FeijiImage selectfeiji;
        @Override
        public boolean onTouch(View v, MotionEvent event) {
            //手接近屏幕产生的事件
            if(event.getAction()==MotionEvent.ACTION_DOWN){
                for(GameImage game: gameImage){
                    if(game instanceof FeijiImage){
    
                        FeijiImage feiji = (FeijiImage)game;
    
                        //判断条件为真时选中飞机
                        if(feiji.getX()<event.getX()&&
                                feiji.getY()<event.getY()&&
                                feiji.getX()+feiji.getWidth()>event.getX() &&
                                feiji.getY()+feiji.getHeigth()>event.getY()){
                            selectfeiji=feiji;
    
                        }else{
                            selectfeiji=null;
                        }
                        break;
                    }
                }
            }else if(event.getAction()==MotionEvent.ACTION_MOVE){
                //移动鼠标
                if( selectfeiji!=null){
                    selectfeiji.setX((int)event.getX()-selectfeiji.getWidth()/2);
                    selectfeiji.setY((int)event.getY()-selectfeiji.getHeigth()/2);
                }
    
            }else if(event.getAction()==MotionEvent.ACTION_UP){
                //松开鼠标
                selectfeiji=null;
            }
    
            return true;
        }
    
    
        private interface GameImage{
            public Bitmap getBitmap();
            public int getX();
            public int getY();
        }
    
        private class DijiImage implements GameImage{
    
            private Bitmap diren = null;
    
            private List<Bitmap> bitmaps = new ArrayList<Bitmap>();
            private int x;
            private int y;
    
            public DijiImage(Bitmap diren){
                    this.diren=diren;
                bitmaps.add(Bitmap.createBitmap(diren,0,0,diren.getWidth()/4,diren.getHeight()));
                bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*1,0,diren.getWidth()/4,diren.getHeight()));
                bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*2,0,diren.getWidth()/4,diren.getHeight()));
                bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*3,0,diren.getWidth()/4,diren.getHeight()));
    
               y=-diren.getHeight();
                Random ran = new Random();
                x=ran.nextInt(display_w-(diren.getWidth()/4));
    
            }
    
            private int index=0;
            private int num =0;
            @Override
            public Bitmap getBitmap() {
                Bitmap bitmap = bitmaps.get(index);
                //控制切换四个飞机的频率
                if(num == 7){
                    index++;
                    if(index == bitmaps.size()){
                        index=0;
                    }
                    num=0;
                }
                y+=3;
                num++;
    
                if(y>display_h){
                    gameImage.remove(this);
                }
    
                return bitmap;
            }
    
            @Override
            public int getX() {
                return x;
            }
    
            @Override
            public int getY() {
                return y;
            }
        }
    
    
    
        private class FeijiImage implements GameImage{
    
            private Bitmap my;
            private int x;
            private int y;
            private int width;
            private int heigth;
    
            private int getWidth(){
                return width;
            }
    
            private int getHeigth(){
                return heigth;
            }
    
            private List<Bitmap> bitmaps = new ArrayList<Bitmap>();
    
            private  FeijiImage(Bitmap my){
                this.my=my;
                bitmaps.add(Bitmap.createBitmap(my,0,0,my.getWidth()/4,my.getHeight()));
                bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4),0,my.getWidth()/4,my.getHeight()));
                bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4)*2,0,my.getWidth()/4,my.getHeight()));
                bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4)*3,0,my.getWidth()/4,my.getHeight()));
                //得到战机的高和宽
                width=my.getWidth()/4;
                heigth=my.getHeight();
                x=(display_w - my.getWidth()/4)/2;
                y=display_h-my.getHeight()-30;
            }
    
            private int index=0;
            private int num =0;
            @Override
            public Bitmap getBitmap() {
                Bitmap bitmap = bitmaps.get(index);
                //控制切换四个飞机的频率
                if(num == 7){
                    index++;
                    if(index == bitmaps.size()){
                        index=0;
                    }
                    num=0;
                }
                num++;
                return bitmap;
            }
    
    
    
            @Override
            public int getX() {
                return x;
            }
    
            @Override
            public int getY() {
                return y;
            }
    
            public void setY(int y){
                this.y=y;
            }
    
            public void setX(int x){
                this.x=x;
            }
    
        }
    
        //负责背景照片的处理
        private class BeijingImage implements GameImage{
            private Bitmap bg;
            private BeijingImage(Bitmap bg){
                this.bg=bg;
                newBitmap = Bitmap.createBitmap(display_w,display_h, Bitmap.Config.ARGB_8888);
            }
    
            private Bitmap newBitmap = null;
            private int height = 0;
    
            public Bitmap getBitmap(){
                Paint p = new Paint();
                Canvas canvas = new Canvas(newBitmap);
                canvas.drawBitmap(bg,
                        new Rect(0,0,bg.getWidth(),bg.getHeight()),
                        new Rect(0,height,display_w,display_h+height),p);
    
                canvas.drawBitmap(bg,
                        new Rect(0,0,bg.getWidth(),bg.getHeight()),
                        new Rect(0,-display_h+height,display_w,height),p);
    
                height++;
                if(height==display_h){
                    height=0;
                }
                return newBitmap;
            }
    
    
    
            public int getX(){
                return 0;
            }
    
            public int getY(){
                return 0;
            }
        }
    
    
        private boolean state = false;
        private SurfaceHolder holder;
    
        //绘画中心
        public void run() {
            Paint p1 = new Paint();
            int diren_num=0;//
            try{
                while(true){
                    Canvas newCanvas = new Canvas(erjihuancun);
                    for(GameImage image:(List<GameImage>)gameImage.clone()){
                        newCanvas.drawBitmap(image.getBitmap(),image.getX(),image.getY(),p1);
                    }
                    if(diren_num==150){
                        diren_num=0;
                        gameImage.add(new DijiImage(diren));
                    }
                    diren_num++;
                    Canvas canvas = holder.lockCanvas();
                    canvas.drawBitmap(erjihuancun,0,0,p1);
                    holder.unlockCanvasAndPost(canvas);
                    Thread.sleep(10);
                }
            }catch(Exception e){
            }
        }
    
        @Override
        public void surfaceCreated(SurfaceHolder holder) {
        }
    
    
    
        @Override
        public void surfaceDestroyed(SurfaceHolder holder) {
            state = false;
        }
    
        @Override
        public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
            //得到屏幕的宽和高
            display_w=width;
            display_h=height;
            init();
            this.holder=holder;
            state = true;
            new Thread(this).start();
        }
    
    }
    dafeijiGameView

    游戏中添加子弹

     private class Zidan implements GameImage{
    
            Bitmap zidan;
            private FeijiImage feiji;
            private int x;
            private int y;
    
            public Zidan(FeijiImage feiji,Bitmap zidan){
                this.feiji=feiji;
                this.zidan=zidan;
    
                x=(feiji.getX()+feiji.getWidth()/2)-25;//居中位置
                y=feiji.getY()-zidan.getHeight();
            }
    
            public Bitmap getBitmap() {
                y-=19;
                if(y<=-10){
                    zidans.remove(this);
                }
                return zidan;
            }
    
            @Override
            public int getX() {
                return x;
            }
    
            @Override
            public int getY() {
                return y;
            }
        }
    zidan.class

      判断子弹出现飞机位置

            public Zidan(FeijiImage feiji,Bitmap zidan){
                this.feiji=feiji;
                this.zidan=zidan;
    
                x=(feiji.getX()+feiji.getWidth()/2)-25;//居中位置
                y=feiji.getY()-zidan.getHeight();
            }

      (-25是自己微调)

      子弹超出边界的时候释放子弹内存,减少手机开销

            public Bitmap getBitmap() {
                y-=19;
                if(y<=-10){
                    zidans.remove(this);
                }
                return zidan;
            }

      不断的出现新的子弹

                    if(selectfeiji!=null){
                        if(zidan_num==10){
                            zidans.add(new Zidan(selectfeiji,zidan));
                            zidan_num=0;
                        }
                        zidan_num++;
                    }

      便利所有的子弹

                    for(GameImage image:(List<GameImage>)zidans.clone()){
                        newCanvas.drawBitmap(image.getBitmap(),image.getX(),image.getY(),p1);
                    }
    (如需转载学习,请标明出处)
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  • 原文地址:https://www.cnblogs.com/1138720556Gary/p/9457052.html
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