原地址:http://blog.csdn.net/awnuxcvbn/article/details/18621265 using UnityEngine; using System.Collections; public class CameraTest : MonoBehaviour { public WebCamTexture cameraTexture; public string cameraName=""; private bool isPlay = false; // Use this for initialization void Start() { StartCoroutine(Test()); } // Update is called once per frame void Update() { } IEnumerator Test() { yield return Application.RequestUserAuthorization(UserAuthorization.WebCam); if (Application.HasUserAuthorization(UserAuthorization.WebCam)) { WebCamDevice[] devices = WebCamTexture.devices; cameraName = devices[0].name; cameraTexture = new WebCamTexture(cameraName, 400, 300, 15); cameraTexture.Play(); isPlay = true; } } void OnGUI() { if (isPlay) { GUI.DrawTexture(new Rect(0, 0, 400, 300), cameraTexture, ScaleMode.ScaleToFit); } } }