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  • Unity3D调用摄像头显示当前拍摄画面

    原地址:http://blog.csdn.net/awnuxcvbn/article/details/18621265
    using UnityEngine;  
    using System.Collections;  
      
    public class CameraTest : MonoBehaviour  
    {  
        public WebCamTexture cameraTexture;  
        public string cameraName="";  
        private bool isPlay = false;  
        // Use this for initialization  
        void Start()  
        {  
            StartCoroutine(Test());  
        }  
      
        // Update is called once per frame  
        void Update()  
        {  
      
        }  
      
        IEnumerator Test()  
        {  
            yield return Application.RequestUserAuthorization(UserAuthorization.WebCam);  
            if (Application.HasUserAuthorization(UserAuthorization.WebCam))  
            {  
                WebCamDevice[] devices = WebCamTexture.devices;  
                cameraName = devices[0].name;  
                cameraTexture = new WebCamTexture(cameraName, 400, 300, 15);  
                cameraTexture.Play();  
                isPlay = true;  
            }  
        }  
      
        void OnGUI()  
        {  
            if (isPlay)  
            {  
                GUI.DrawTexture(new Rect(0, 0, 400, 300), cameraTexture, ScaleMode.ScaleToFit);  
            }  
        }  
    }  
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  • 原文地址:https://www.cnblogs.com/123ing/p/3722357.html
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