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  • unity3d旋转摄像机脚本

    void Update ()
    {
      if(Input.GetMouseButton(1))
      {
       if (axes == RotationAxes.MouseXAndY)
       {
        // Read the mouse input axis
        rotationX += Input.GetAxis("Mouse X") * sensitivityX;
        rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
        rotationX = ClampAngle (rotationX, minimumX, maximumX);
        rotationY = ClampAngle (rotationY, minimumY, maximumY);
        
        Quaternion xQuaternion = Quaternion.AngleAxis (rotationX, Vector3.up);
        Quaternion yQuaternion = Quaternion.AngleAxis (rotationY, Vector3.left);
        
        transform.localRotation = originalRotation * xQuaternion * yQuaternion;
       }
       else if (axes == RotationAxes.MouseX)
       {
        rotationX += Input.GetAxis("Mouse X") * sensitivityX;
        rotationX = ClampAngle (rotationX, minimumX, maximumX);
        Quaternion xQuaternion = Quaternion.AngleAxis (rotationX, Vector3.up);
        transform.localRotation = originalRotation * xQuaternion;
       }
       else
       {
        rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
        rotationY = ClampAngle (rotationY, minimumY, maximumY);
        Quaternion yQuaternion = Quaternion.AngleAxis (rotationY, Vector3.left);
        transform.localRotation = originalRotation * yQuaternion;
       }
      }
    }
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  • 原文地址:https://www.cnblogs.com/123ing/p/3825640.html
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