原地址:http://blog.csdn.net/armoonwei/article/details/7032455
目前貌似不支持断点调试,但可以通过日志打印(logcat)来跟踪。 在android SDK中有个adb工具,使用此工具来跟踪运行的android应用: adb logcat 启动logcat,并将设备上运行的android应用的运行时信息全部打印出来。 adb logcat -s Unity 如果只想打印Unity的输出信息,使用此命令。 adb logcat -d > logcat.txt 将打印信息输出为文件。 当然,更直接的做法是在应用中集成自己的调试信息窗口,将如下代码关联到一个gameobject: [csharp] view plaincopy <p>using UnityEngine; using System.Collections;</p><p>public class GuiTextDebug : MonoBehaviour { private float windowPosition = -440.0f; private int positionCheck = 2; private static string windowText = ""; private Vector2 scrollViewVector = Vector2.zero; private GUIStyle debugBoxStyle; private float leftSide = 0.0f; private float debugWidth = 420.0f; public bool debugIsOn = false; public static void debug(string newString) { windowText = newString + " " + windowText; UnityEngine.Debug.Log(newString); } void Start() { debugBoxStyle = new GUIStyle(); debugBoxStyle.alignment = TextAnchor.UpperLeft; leftSide = 120; } void OnGUI() { if (debugIsOn) { GUI.depth = 0; GUI.BeginGroup(new Rect(windowPosition, 40.0f, leftSide, 200.0f)); scrollViewVector = GUI.BeginScrollView(new Rect (0, 0.0f, debugWidth, 200.0f), scrollViewVector, new Rect (0.0f, 0.0f, 400.0f, 2000.0f)); GUI.Box(new Rect(0, 0.0f, debugWidth - 20.0f, 2000.0f), windowText, debugBoxStyle); GUI.EndScrollView(); GUI.EndGroup (); if (GUI.Button(new Rect(leftSide, 0.0f,75.0f,40.0f), "调试")) { if (positionCheck == 1) { windowPosition = -440.0f; positionCheck = 2; } else { windowPosition = leftSide; positionCheck = 1; } } if (GUI.Button(new Rect(leftSide + 80f,0.0f,75.0f,40.0f),"清除")) { windowText = ""; } } } } </p>