zoukankan      html  css  js  c++  java
  • C#和.Ne学习第八天

      1 using System;
      2 using System.Collections.Generic;
      3 using System.Linq;
      4 using System.Text;
      5 using System.Threading.Tasks;
      6 
      7 namespace ConsoleApplication2
      8 {
      9     class Program
     10     {
     11         /*
     12             我用0表示普通,显示给用户就是 □
     13             ....1...幸运轮盘,显示组用户就◎ 
     14             ....2...地雷,显示给用户就是 ☆
     15             ....3...暂停,显示给用户就是 ▲
     16             ....4...时空隧道,显示组用户就 卐
     17          */
     18         static int[] Maps = new int[100];
     19         static int[] PlayPos = new int[2];
     20         static string[] PlayNames = new string[2];
     21         //bool默认false;
     22         static bool[] Flags = new bool[2];
     23         static void Main(string[] args)
     24         {
     25             GameShow();
     26             InitNames();
     27             Console.Clear();
     28             GameShow();
     29             Console.WriteLine("{0}的士兵用A表示", PlayNames[0]);
     30             Console.WriteLine("{0}的士兵用B表示", PlayNames[1]);
     31             InitailMap();
     32             DrawMap();
     33 
     34             //当玩家 A跟玩家B没有一个人在终点时候,两个玩家不停玩游戏
     35             while(PlayPos[0] < 99 && PlayPos[1] < 99)
     36             {
     37                 #region  玩家1
     38                 if(Flags[0] == false)
     39                 {
     40                     PlayGame(0);
     41                 }
     42                 else
     43                 {
     44                     Flags[0] = false;
     45                 }
     46                 #endregion
     47                 if(PlayPos[0] == 99)
     48                 {
     49                     Console.WriteLine("玩家{0}无耻的赢了玩家{1}",PlayNames[0],PlayNames[1]);
     50                     Win();
     51                     Console.ReadKey();
     52                     break;
     53                 }
     54                 { }
     55                 #region  玩家2
     56                 if(Flags[1] == false)
     57                 {
     58                     PlayGame(1);
     59                 }
     60                 else
     61                 {
     62                     Flags[1] = false;
     63                 }
     64                 #endregion
     65                 if(PlayPos[1] == 99)
     66                 {
     67                     Console.WriteLine("玩家{0}无耻的赢了玩家{1}", PlayNames[1], PlayNames[0]);
     68                     Win();
     69                     Console.ReadKey();
     70                     break;
     71                 }
     72             }
     73             #region  胜利判断
     74             if(PlayPos[0] > 99)
     75             {
     76                 Console.WriteLine("玩家{0}胜利!", PlayNames[0]);
     77             }
     78             else
     79             {
     80                 Console.WriteLine("玩家{0}胜利!", PlayNames[1]);
     81             }
     82             #endregion
     83             Console.ReadKey();
     84         }
     85         /// <summary>
     86         /// 初始化数组内除方块所有变量
     87         /// </summary>
     88         private static void InitNames()
     89         {
     90             Console.Write("请输入玩家A的姓名:");
     91             PlayNames[0] = Console.ReadLine();
     92             while(PlayNames[0] == "")
     93             {
     94                 Console.Write("玩家姓名不能为空,请重新输入玩家A的姓名:");
     95                 PlayNames[0] = Console.ReadLine();
     96             }
     97             Console.Write("请输入玩家B的姓名:");
     98             PlayNames[1] = Console.ReadLine();
     99             while(PlayNames[1] == "" || PlayNames[1] == PlayNames[0])
    100             {
    101                 if(PlayNames[1] == "")
    102                 {
    103                     Console.Write("玩家姓名不能为空,请重新输入玩家B的姓名:");
    104                     PlayNames[1] = Console.ReadLine();
    105                 }
    106                 else
    107                 {
    108                     Console.Write("玩家姓名不能相同,请重新输入玩家B的姓名:");
    109                     PlayNames[1] = Console.ReadLine();
    110                 }
    111             }
    112         }
    113         /// <summary>
    114         /// 游戏头
    115         /// </summary>
    116         public static void GameShow()
    117         {
    118             Console.ForegroundColor = ConsoleColor.Yellow;
    119             Console.WriteLine("**************************");
    120             Console.ForegroundColor = ConsoleColor.Red;
    121             Console.WriteLine("**************************");
    122             Console.ForegroundColor = ConsoleColor.Green;
    123             Console.WriteLine("**************************");
    124             Console.ForegroundColor = ConsoleColor.Blue;
    125             Console.WriteLine("****2016.Net基础飞行棋****");
    126             Console.ForegroundColor = ConsoleColor.Cyan;
    127             Console.WriteLine("**************************");
    128             Console.ForegroundColor = ConsoleColor.DarkMagenta;
    129             Console.WriteLine("**************************");
    130             Console.ForegroundColor = ConsoleColor.White;
    131         }
    132         /// <summary>
    133         /// 初始化地图
    134         /// </summary>
    135         public static void InitailMap()
    136         {
    137             int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘◎
    138             for(int t = 0; t < luckyturn.Length; ++t)
    139             {
    140                 Maps[luckyturn[t]] = 1;
    141             }
    142             int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷☆
    143             for(int t = 0; t < landMine.Length; ++t)
    144             {
    145                 Maps[landMine[t]] = 2;
    146             }
    147             int[] pause = { 9, 27, 60, 93 };//暂停▲
    148             for(int t = 0; t < pause.Length; ++t)
    149             {
    150                 Maps[pause[t]] = 3;
    151             }
    152             int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卐
    153             for(int t = 0; t < timeTunnel.Length; ++t)
    154             {
    155                 Maps[timeTunnel[t]] = 4;
    156             }
    157         }
    158         public static void DrawMap()
    159         {
    160             Console.ForegroundColor = ConsoleColor.Blue;
    161             Console.WriteLine("图例:幸运轮盘:◎ 地雷:☆ 暂停:▲ 时空隧道:卐");
    162             #region 第一行
    163             //第一行           
    164             for(int i = 0; i < 30; ++i)
    165             {
    166                 //如果玩家A和玩家B坐标相同,并且都在地图上,画一个尖括号
    167                 Console.Write(DrawStringMap(i));
    168             }
    169             #endregion
    170             Console.Write("
    ");
    171             #region 第一竖
    172             for(int i = 30; i < 35; ++i)
    173             {
    174                 for(int t = 0; t < 29; ++t)
    175                 {
    176                     Console.Write(" ");
    177                 }
    178                 Console.Write(DrawStringMap(i));
    179                 Console.Write("
    ");
    180             }
    181             #endregion
    182             #region 第二行
    183             for(int i = 64; i > 34; --i)
    184             {
    185                 Console.Write(DrawStringMap(i));
    186             }
    187             #endregion
    188             Console.Write("
    ");
    189             #region 第二竖
    190             for(int i = 65; i < 70; ++i)
    191             {
    192                 Console.Write(DrawStringMap(i));
    193                 Console.Write("
    ");
    194             }
    195             #endregion
    196             #region 第三行
    197             for(int i = 70; i <= 99; ++i)
    198             {
    199                 Console.Write(DrawStringMap(i));
    200             }
    201             #endregion
    202             Console.Write("
    ");
    203         }
    204         /// <summary>
    205         /// 返回当前位置显示的字符
    206         /// </summary>
    207         /// <param name="i">位置</param>
    208         /// <returns>字符</returns>
    209         private static string DrawStringMap(int i)
    210         {
    211             string str = "";
    212             if(PlayPos[0] == PlayPos[1] && PlayPos[0] == i)
    213             {
    214                 str = "<>";
    215             }
    216             else if(PlayPos[0] == i)
    217             {
    218                 //shift+空格
    219                 str = "";
    220             }
    221             else if(PlayPos[1] == i)
    222             {
    223                 str = "";
    224             }
    225             else
    226             {
    227                 switch(Maps[i])
    228                 {
    229                     case 0:
    230                         Console.ForegroundColor = ConsoleColor.Yellow;
    231                         str = "";
    232                         break;
    233                     case 1:
    234                         Console.ForegroundColor = ConsoleColor.Green;
    235                         str = "";
    236                         break;
    237                     case 2:
    238                         Console.ForegroundColor = ConsoleColor.Red;
    239                         str = "";
    240                         break;
    241                     case 3:
    242                         Console.ForegroundColor = ConsoleColor.Blue;
    243                         str = "";
    244                         break;
    245                     case 4:
    246                         Console.ForegroundColor = ConsoleColor.DarkCyan;
    247                         str = "";
    248                         break;
    249                 }
    250             }
    251             return str;
    252         }
    253         /// <summary>
    254         /// 开始游戏
    255         /// </summary>
    256         public static void PlayGame(int PlayNumber)
    257         {
    258             Random r = new Random();
    259             int rNumber = r.Next(1, 7);
    260             Console.WriteLine("{0}按任意键开始掷骰子", PlayNames[PlayNumber]);
    261             Console.ReadKey(true);
    262             Console.WriteLine("{0}掷骰子{1}", PlayNames[PlayNumber], rNumber);
    263             PlayPos[PlayNumber] += rNumber;
    264             ChangePos(PlayNumber);
    265             Console.ReadKey(true);
    266             Console.WriteLine("{0}按任意键开始行动", PlayNames[PlayNumber]);
    267             Console.ReadKey(true);
    268             Console.WriteLine("玩家{0}行动完了!", PlayNames[PlayNumber]);
    269             Console.ReadKey(true);
    270             //玩家A有可能踩到了玩家B      方块  幸运轮盘    地雷  暂停  时空隧道
    271             #region
    272             if(PlayPos[PlayNumber] == PlayPos[1 - PlayNumber])
    273             {
    274                 Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}退6格", PlayNames[PlayNumber], PlayNames[1 - PlayNumber], PlayNames[1 - PlayNumber]);
    275                 PlayPos[1 - PlayNumber] -= 6;
    276                 Console.ReadKey();
    277             }
    278             else  //踩到了关卡
    279             {
    280                 switch(Maps[PlayPos[PlayNumber]])
    281                 {
    282                     case 0:
    283                         #region  踩到了方块
    284                         Console.WriteLine("玩家{0}踩到了方块,安全。", PlayNames[PlayNumber]);
    285                         break;
    286                         #endregion
    287                     case 1:
    288                         #region  踩到了幸运轮盘
    289                         Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择 1、交换位置  2、轰炸对方:", PlayNames[PlayNumber]);
    290                         string input = Console.ReadLine();
    291                         while(true)
    292                         {
    293                             if(input == "1")
    294                             {
    295                                 Console.WriteLine("玩家{0}选择与{1}交换位置", PlayNames[PlayNumber], PlayNames[1 - PlayNumber]);
    296                                 Console.ReadKey();
    297                                 PlayPos[PlayNumber] = PlayPos[PlayNumber] + PlayPos[1 - PlayNumber];
    298                                 PlayPos[1 - PlayNumber] = PlayPos[PlayNumber] - PlayPos[1 - PlayNumber];
    299                                 PlayPos[PlayNumber] = PlayPos[PlayNumber] - PlayPos[1 - PlayNumber];
    300                                 Console.WriteLine("交换成功!!!按任意键继续游戏!!!");
    301                                 Console.ReadKey(true);
    302                                 break;
    303                             }
    304                             else if(input == "2")
    305                             {
    306                                 Console.WriteLine("玩家{0}选择轰炸玩家{1},玩家{2}退6格", PlayNames[PlayNumber], PlayNames[1 - PlayNumber], PlayNames[1 - PlayNumber]);
    307                                 Console.ReadKey(true);
    308                                 PlayPos[1 - PlayNumber] -= 6;
    309                                 Console.WriteLine("玩家{0}退了6格", PlayNames[1 - PlayNumber]);
    310                                 Console.ReadKey(true);
    311                                 break;
    312                             }
    313                             else
    314                             {
    315                                 Console.WriteLine("只能输入1或2 ,请重新输入:");
    316                                 input = Console.ReadLine();
    317                             }
    318                         }
    319                         break;
    320                         #endregion
    321                     case 2:
    322                         #region  踩到了地雷
    323                         Console.WriteLine("玩家{0}踩到了地雷", PlayNames[PlayNumber]);
    324                         Console.ReadKey(true);
    325                         PlayPos[PlayNumber] -= 6;
    326                         break;
    327                         #endregion
    328                     case 3:
    329                         #region  踩到了暂停
    330                         Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", PlayNames[PlayNumber]);
    331                         Flags[PlayNumber] = true;
    332                         Console.ReadKey(true);
    333                         break;
    334                         #endregion
    335                     case 4:
    336                         #region  踩到了时空隧道
    337                         Console.WriteLine("玩家{0}踩到了时空隧道,前进10格", PlayNames[PlayNumber]);
    338                         PlayPos[PlayNumber] += 10;
    339                         break;
    340                         #endregion
    341                 }
    342             }
    343             #endregion
    344             ChangePos(PlayNumber);
    345             ChangePos(1-PlayNumber);
    346             Console.Clear();
    347             Program.GameShow();
    348             Program.DrawMap();
    349         }
    350         /// <summary>
    351         /// 控制位置最大最小值
    352         /// </summary>
    353         /// <param name="number"></param>
    354         public static void ChangePos(int number)
    355         {
    356             if(PlayPos[number] <= 0)
    357             {
    358                 PlayPos[number] = 0;
    359             }
    360             if(PlayPos[number] >= 99)
    361             {
    362                 PlayPos[number] = 99;
    363             }
    364         }
    365         /// <summary>
    366         /// 显示胜利文字
    367         /// </summary>
    368         public static void Win()
    369         {
    370             Console.ForegroundColor = ConsoleColor.Red;
    371             Console.WriteLine("");
    372             Console.WriteLine("                    ■                  ◆               ■        ■");
    373             Console.WriteLine("      ■■■■  ■  ■                ◆■         ■    ■        ■");
    374             Console.WriteLine("      ■    ■  ■  ■              ◆  ■         ■    ■        ■");
    375             Console.WriteLine("      ■    ■ ■■■■■■       ■■■■■■■   ■    ■        ■");
    376             Console.WriteLine("      ■■■■ ■   ■                ●■●       ■    ■        ■");
    377             Console.WriteLine("      ■    ■      ■               ● ■ ●      ■    ■        ■");
    378             Console.WriteLine("      ■    ■ ■■■■■■         ●  ■  ●     ■    ■        ■");
    379             Console.WriteLine("      ■■■■      ■             ●   ■   ■    ■    ■        ■");
    380             Console.WriteLine("      ■    ■      ■            ■    ■         ■    ■        ■");
    381             Console.WriteLine("      ■    ■      ■                  ■               ■        ■ ");
    382             Console.WriteLine("     ■     ■      ■                  ■           ●  ■          ");
    383             Console.WriteLine("    ■    ■■ ■■■■■■             ■              ●         ●");
    384             Console.ResetColor();
    385         }
    386     }
    387 }

    这个是花了几天看着视频写好的。

  • 相关阅读:
    ERROR 1452 (23000): Cannot add or update a child row: a foreign key constraint......
    模拟Executor策略的实现
    设计3D标签
    创建被图像填充的组件
    netty基础09_利用EmbeddedChannel做单元测试
    netty基础08_引导类
    netty基础07_Netty提供的消息处理器和编码解码器
    netty基础06_编码器和解码器
    netty基础05_管道和消息处理器
    netty基础04_数据缓冲区
  • 原文地址:https://www.cnblogs.com/2016Study/p/5503595.html
Copyright © 2011-2022 走看看