zoukankan      html  css  js  c++  java
  • VTK使用矢量数据弯曲几何体

       vtkWarpVector is a filter that modifies point coordinates by moving points along vector times the scale factor. Useful for showing flow profiles or mechanical deformation. The filter passes both its point data and cell data to its output. 

      沿法向膨胀

    #!/usr/bin/env python
    import vtk
    
    inputPolyData = vtk.vtkPolyData()
    
    sphereSource = vtk.vtkSphereSource()
    sphereSource.SetPhiResolution(15)
    sphereSource.SetThetaResolution(15)
    sphereSource.Update()
    inputPolyData = sphereSource.GetOutput()
    
    # merge duplicate points, and/or remove unused points and/or remove degenerate cells
    clean = vtk.vtkCleanPolyData()
    clean.SetInputData(inputPolyData)
    
    # Generate normals
    normals = vtk.vtkPolyDataNormals()
    normals.SetInputConnection(clean.GetOutputPort())
    normals.SplittingOff()
    
    # vtkWarpVector is a filter that modifies point coordinates by moving points along vector times the scale factor
    # Warp using the normals (deform geometry with vector data)
    warp = vtk.vtkWarpVector() 
    warp.SetInputConnection(normals.GetOutputPort())
    
    # Set the input data arrays that this algorithm will process
    # The fieldAssociation refers to which field in the data object the array is stored
    warp.SetInputArrayToProcess(0, 0, 0,vtk.vtkDataObject.FIELD_ASSOCIATION_POINTS, vtk.vtkDataSetAttributes.NORMALS)
    
    # Specify value to scale displacement
    warp.SetScaleFactor(1.0) 
    
    # Visualize the original and warped models
    colors = vtk.vtkNamedColors()
    
    mapper = vtk.vtkPolyDataMapper()
    mapper.SetInputConnection(warp.GetOutputPort())
    
    warpedActor = vtk.vtkActor()
    warpedActor.SetMapper(mapper)
    warpedActor.GetProperty().SetColor(colors.GetColor3d("Flesh"))
    
    originalMapper = vtk.vtkPolyDataMapper()
    originalMapper.SetInputConnection(normals.GetOutputPort())
    
    originalActor = vtk.vtkActor()
    originalActor.SetMapper(originalMapper)
    originalActor.GetProperty().SetInterpolationToFlat() # Set the shading interpolation method for an object
    originalActor.GetProperty().SetColor(colors.GetColor3d("Flesh"))
    
    renderWindow =vtk.vtkRenderWindow()
    renderWindow.SetSize(640, 480)
    
    # Create a camera for all renderers
    camera = vtk.vtkCamera()
    
    # Define viewport ranges: (xmin, ymin, xmax, ymax)
    leftViewport = [0.0, 0.0, 0.5, 1.0]
    rightViewport =[0.5, 0.0, 1.0, 1.0]
    
    # Setup both renderers
    leftRenderer = vtk.vtkRenderer()
    leftRenderer.SetViewport(leftViewport)
    leftRenderer.SetBackground(colors.GetColor3d("Burlywood"))
    leftRenderer.SetActiveCamera(camera)
    
    rightRenderer = vtk.vtkRenderer()
    rightRenderer.SetViewport(rightViewport)
    rightRenderer.SetBackground(colors.GetColor3d("CornFlower"))
    rightRenderer.SetActiveCamera(camera)
    
    leftRenderer.AddActor(originalActor)
    rightRenderer.AddActor(warpedActor)
    
    rightRenderer.ResetCamera()
    
    renderWindow.AddRenderer(rightRenderer)
    renderWindow.AddRenderer(leftRenderer)
    
    style = vtk.vtkInteractorStyleTrackballCamera()
    
    interactor = vtk.vtkRenderWindowInteractor()
    interactor.SetRenderWindow(renderWindow)
    interactor.SetInteractorStyle(style)
    
    renderWindow.Render()
    interactor.Start()
    View Code

       膨胀导入的STL模型

    #!/usr/bin/env python
    import vtk
    
    inputPolyData = vtk.vtkPolyData()
    
    readerSTL = vtk.vtkSTLReader()
    readerSTL.SetFileName("Suzanne.stl")
    readerSTL.Update()
    inputPolyData = readerSTL.GetOutput()
    
    # merge duplicate points, and/or remove unused points and/or remove degenerate cells
    clean = vtk.vtkCleanPolyData()
    clean.SetInputData(inputPolyData)
    
    # Generate normals
    normals = vtk.vtkPolyDataNormals()
    normals.SetInputConnection(clean.GetOutputPort())
    normals.SplittingOff() # Turn off the splitting of sharp edges
    
    # vtkWarpVector is a filter that modifies point coordinates by moving points along vector times the scale factor
    # Warp using the normals (deform geometry with vector data)
    warp = vtk.vtkWarpVector() 
    warp.SetInputConnection(normals.GetOutputPort())
    
    # Set the input data arrays that this algorithm will process
    # The fieldAssociation refers to which field in the data object the array is stored
    warp.SetInputArrayToProcess(0, 0, 0,vtk.vtkDataObject.FIELD_ASSOCIATION_POINTS, vtk.vtkDataSetAttributes.NORMALS)
    
    # Specify value to scale displacement
    warp.SetScaleFactor(0.3) 
    
    # Visualize the original and warped models
    colors = vtk.vtkNamedColors()
    
    mapper = vtk.vtkPolyDataMapper()
    mapper.SetInputConnection(warp.GetOutputPort())
    
    warpedActor = vtk.vtkActor()
    warpedActor.SetMapper(mapper)
    warpedActor.GetProperty().SetColor(colors.GetColor3d("Flesh"))
    
    originalMapper = vtk.vtkPolyDataMapper()
    originalMapper.SetInputConnection(normals.GetOutputPort())
    
    originalActor = vtk.vtkActor()
    originalActor.SetMapper(originalMapper)
    originalActor.GetProperty().SetInterpolationToFlat() # Set the shading interpolation method for an object
    originalActor.GetProperty().SetColor(colors.GetColor3d("Flesh"))
    
    renderWindow =vtk.vtkRenderWindow()
    renderWindow.SetSize(640, 480)
    
    # Create a camera for all renderers
    camera = vtk.vtkCamera()
    
    # Define viewport ranges: (xmin, ymin, xmax, ymax)
    leftViewport = [0.0, 0.0, 0.5, 1.0]
    rightViewport =[0.5, 0.0, 1.0, 1.0]
    
    # Setup both renderers
    leftRenderer = vtk.vtkRenderer()
    leftRenderer.SetViewport(leftViewport)
    leftRenderer.SetBackground(colors.GetColor3d("Burlywood"))
    leftRenderer.SetActiveCamera(camera)
    
    rightRenderer = vtk.vtkRenderer()
    rightRenderer.SetViewport(rightViewport)
    rightRenderer.SetBackground(colors.GetColor3d("CornFlower"))
    rightRenderer.SetActiveCamera(camera)
    
    leftRenderer.AddActor(originalActor)
    rightRenderer.AddActor(warpedActor)
    
    rightRenderer.ResetCamera()
    
    renderWindow.AddRenderer(rightRenderer)
    renderWindow.AddRenderer(leftRenderer)
    
    style = vtk.vtkInteractorStyleTrackballCamera()
    
    interactor = vtk.vtkRenderWindowInteractor()
    interactor.SetRenderWindow(renderWindow)
    interactor.SetInteractorStyle(style)
    
    renderWindow.Render()
    interactor.Start()
    View Code

     

     

     

     

    参考:

    VTK: vtkWarpVector Class Reference

    VTK/Examples/Cxx/PolyData/WarpSurface

    VTK/Examples/Python/PolyData/WarpVector.py

    An algorithm for inflating/deflating (offsetting, buffering) polygons

  • 相关阅读:
    CodeForces 697B Barnicle 模拟
    15.三数之和
    167.两数之和
    209.长度最小子数组-sliding window
    COMP9313 Week9a-0
    树总纲(To be continued)
    COMP9517 Week8
    COMP9313 week8b Pipeline
    94. 二叉树的中序遍历
    COMP9313 Week8 Classification and PySpark MLlib
  • 原文地址:https://www.cnblogs.com/21207-iHome/p/9130186.html
Copyright © 2011-2022 走看看