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  • STM32的GUI库使用

    1. 实验平台使用百为的STM32F103开发板

    2. 例程目录百为stm32开发板光盘stm32_gui_libProjectEmbedded_GUI_ExampleEWARM

    3. 直接编译遇到一个问题

    Error[Pe147]: declaration is incompatible with "__nounwind __interwork __softfp unsigned int __iar_builtin_REV16(unsigned int)" 
    (declared at line 197 of "D:IAR Systems E:MCUSTM32百为stm32开发板光盘stm32_gui_libLibrariesCMSISCM3CoreSupportcore_cm3.h 1124 

    4. 解决办法如下,勾选Use CMSIS

    5. 去掉 $PROJ_DIR$......LibrariesCMSISCM3CoreSupport,编译通过。

    6. 打开工程,分为GUI_HAL和底层有关的,GUI_Library是上层的鼠标,文字,图像等处理,其实看起来蛮简单的。 JoyHal.c是处理板子上面的一个方向按键, 

    7. 看下主函数

     1 int main(void)
     2 {
     3   RCC_ClocksTypeDef RCC_Clocks;
     4 
     5   /* Set the Vector Table base location at 0x08000000 */
     6   NVIC_SetVectorTable(NVIC_VectTab_FLASH, 0x0000);
     7   NVIC_PriorityGroupConfig(NVIC_PriorityGroup_2);
     8 
     9   /* Setup SysTick Timer for 10 msec interrupts  */
    10   RCC_GetClocksFreq(&RCC_Clocks);
    11   if (SysTick_Config(RCC_Clocks.SYSCLK_Frequency / 100))
    12   {
    13     /* Capture error */
    14     while (1);
    15   }
    16   /* configure Systick priority */
    17   NVIC_SetPriority(SysTick_IRQn, 0x0B);
    18 
    19   /* Set HW structure parameters */
    20   HWConfig_SetHardwareParams();
    21 
    22 
    23   /* If the LCD Panel has a resolution of 320x240 this command is not needed, it's set by default */
    24   /* Set_LCD_Resolution( 320, 240 ); */
    25 
    26   /* Initialize the LCD */
    27   GL_LCD_Init();
    28 
    29   GL_Clear(GL_White);
    30 
    31   InputInterface_Init();
    32 
    33   ShowLoadingLogo();
    34 
    35 #if TOUCH_SCREEN_CAPABILITY
    36   /* Check if Calibration has been done*/
    37   TS_CheckCalibration();
    38 #endif
    39 
    40   /*Initialize cursor*/
    41   GL_Clear(White);
    42   CursorInit(GL_NULL);
    43 
    44   /* Menu Initialisation*/
    45   Show_HomeScreen();
    46   CursorShow(195, 80);
    47 
    48   /* Infinite main loop ------------------------------------------------------*/
    49   while (1)
    50   {
    51 
    52 #if defined(USE_STM3210C_EVAL) || defined(USE_STM32100E_EVAL)
    53     /* Catching touch events */
    54     if ( TS_IsCalibrationDone() == SET )
    55 #endif
    56     {
    57       ProcessInputData();
    58     }
    59 
    60     /* Time out calculate for power saving mode */
    61     TimeOutCalculate();
    62 
    63     CatchInputEvents();
    64   }
    65 }

    8. 方向按键的原理图,程序对应的就是JoyHal.c,joystick翻译成中文就是操纵杆。

    9. 看下实际效果,主要用操纵杆移动鼠标,不知道为啥触摸屏没用。可能是板子跳线帽不对。看了一下cursor.c这个文件,里面只有读操纵杆的函数,估计触摸屏本来就没用。

    10. LCD接口是FSMC接口,FSMC本来是存储器的接口,也可以用来驱动LCD。

    11. LCD引脚配置

     1 void LCD_CtrlLinesConfig(void)
     2 {
     3   GPIO_InitTypeDef GPIO_InitStructure;
     4   /* Enable FSMC, GPIOD, GPIOE, GPIOF, GPIOG and AFIO clocks */
     5   RCC_AHBPeriphClockCmd(RCC_AHBPeriph_FSMC, ENABLE);
     6   RCC_APB2PeriphClockCmd(RCC_APB2Periph_GPIOD | RCC_APB2Periph_GPIOE |
     7                          RCC_APB2Periph_GPIOF | RCC_APB2Periph_GPIOG |
     8                          RCC_APB2Periph_AFIO, ENABLE);
     9   /* Set PD.00(D2), PD.01(D3), PD.04(NOE), PD.05(NWE), PD.08(D13), PD.09(D14),
    10      PD.10(D15), PD.14(D0), PD.15(D1) as alternate function push pull */
    11   GPIO_InitStructure.GPIO_Pin = GPIO_Pin_0 | GPIO_Pin_1 | GPIO_Pin_4 | GPIO_Pin_5 |
    12                                 GPIO_Pin_8 | GPIO_Pin_9 | GPIO_Pin_10 | GPIO_Pin_14 | 
    13                                 GPIO_Pin_15;
    14   GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
    15   GPIO_InitStructure.GPIO_Mode = GPIO_Mode_AF_PP;
    16   GPIO_Init(GPIOD, &GPIO_InitStructure);
    17   /* Set PE.07(D4), PE.08(D5), PE.09(D6), PE.10(D7), PE.11(D8), PE.12(D9), PE.13(D10),
    18      PE.14(D11), PE.15(D12) as alternate function push pull */
    19   GPIO_InitStructure.GPIO_Pin = GPIO_Pin_7 | GPIO_Pin_8 | GPIO_Pin_9 | GPIO_Pin_10 | 
    20                                 GPIO_Pin_11 | GPIO_Pin_12 | GPIO_Pin_13 | GPIO_Pin_14 | 
    21                                 GPIO_Pin_15;
    22   GPIO_Init(GPIOE, &GPIO_InitStructure);
    23   /* Set PF.00(A0 (RS)) as alternate function push pull */
    24   GPIO_InitStructure.GPIO_Pin = GPIO_Pin_0;
    25   GPIO_Init(GPIOF, &GPIO_InitStructure);
    26   /* Set PG.12(NE4 (LCD/CS)) as alternate function push pull - CE3(LCD /CS) */
    27   GPIO_InitStructure.GPIO_Pin = GPIO_Pin_12;
    28   GPIO_Init(GPIOG, &GPIO_InitStructure);
    29 }

    12. FSMC配置

     1 void LCD_FSMCConfig(void)
     2 {
     3   FSMC_NORSRAMInitTypeDef  FSMC_NORSRAMInitStructure;
     4   FSMC_NORSRAMTimingInitTypeDef  p;
     5 /*-- FSMC Configuration ------------------------------------------------------*/
     6 /*----------------------- SRAM Bank 4 ----------------------------------------*/
     7   /* FSMC_Bank1_NORSRAM4 configuration */
     8   p.FSMC_AddressSetupTime = 1;
     9   p.FSMC_AddressHoldTime = 0;
    10   p.FSMC_DataSetupTime = 2;
    11   p.FSMC_BusTurnAroundDuration = 0;
    12   p.FSMC_CLKDivision = 0;
    13   p.FSMC_DataLatency = 0;
    14   p.FSMC_AccessMode = FSMC_AccessMode_A;
    15   /* Color LCD configuration ------------------------------------
    16      LCD configured as follow:
    17         - Data/Address MUX = Disable
    18         - Memory Type = SRAM
    19         - Data Width = 16bit
    20         - Write Operation = Enable
    21         - Extended Mode = Enable
    22         - Asynchronous Wait = Disable */
    23   FSMC_NORSRAMInitStructure.FSMC_Bank = FSMC_Bank1_NORSRAM4;
    24   FSMC_NORSRAMInitStructure.FSMC_DataAddressMux = FSMC_DataAddressMux_Disable;
    25   FSMC_NORSRAMInitStructure.FSMC_MemoryType = FSMC_MemoryType_SRAM;
    26   FSMC_NORSRAMInitStructure.FSMC_MemoryDataWidth = FSMC_MemoryDataWidth_16b;
    27   FSMC_NORSRAMInitStructure.FSMC_BurstAccessMode = FSMC_BurstAccessMode_Disable;
    28   FSMC_NORSRAMInitStructure.FSMC_AsynchronousWait = FSMC_AsynchronousWait_Disable;  
    29   FSMC_NORSRAMInitStructure.FSMC_WaitSignalPolarity = FSMC_WaitSignalPolarity_Low;
    30   FSMC_NORSRAMInitStructure.FSMC_WrapMode = FSMC_WrapMode_Disable;
    31   FSMC_NORSRAMInitStructure.FSMC_WaitSignalActive = FSMC_WaitSignalActive_BeforeWaitState;
    32   FSMC_NORSRAMInitStructure.FSMC_WriteOperation = FSMC_WriteOperation_Enable;
    33   FSMC_NORSRAMInitStructure.FSMC_WaitSignal = FSMC_WaitSignal_Disable;
    34   FSMC_NORSRAMInitStructure.FSMC_ExtendedMode = FSMC_ExtendedMode_Disable;
    35   FSMC_NORSRAMInitStructure.FSMC_WriteBurst = FSMC_WriteBurst_Disable;
    36   FSMC_NORSRAMInitStructure.FSMC_ReadWriteTimingStruct = &p;
    37   FSMC_NORSRAMInitStructure.FSMC_WriteTimingStruct = &p;
    38   FSMC_NORSRAMInit(&FSMC_NORSRAMInitStructure);  
    39   /* BANK 4 (of NOR/SRAM Bank 1~4) is enabled */
    40   FSMC_NORSRAMCmd(FSMC_Bank1_NORSRAM4, ENABLE);
    41 }

    13. 画按钮的函数

    1 void GL_DrawButtonBMP(uint16_t maxX, uint16_t minX, uint16_t maxY, uint16_t minY, uint8_t* ptrBitmap)
    2 {
    3   GL_SetDisplayWindow(maxY, maxX, maxY - minY, maxX - minX);
    4   GL_DrawBMP(ptrBitmap);
    5   GL_SetDisplayWindow(LCD_Height - 1, LCD_Width - 1, LCD_Height, LCD_Width);
    6 }

    14. 总结起来,这个库其实功能简单,用起来也不复杂的。

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  • 原文地址:https://www.cnblogs.com/429512065qhq/p/8207132.html
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