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  • HashMap源码分析

    HashMap,非线程安全,允许使用null键和null值,这是它与HashTable的区别。

    一 源码分析(基于JDK1.7)

    1.属性

        /**
         * The default initial capacity - MUST be a power of two.
         */
    //默认的初始容量的大小为16 static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16 /** * The maximum capacity, used if a higher value is implicitly specified * by either of the constructors with arguments. * MUST be a power of two <= 1<<30. */
    //HashMap的最大容量 static final int MAXIMUM_CAPACITY = 1 << 30; /** * The load factor used when none specified in constructor. */
    //默认的加载因子0.75,当元素个数 >= 容量*加载因子时,就要进行扩容操作 static final float DEFAULT_LOAD_FACTOR = 0.75f; /** * An empty table instance to share when the table is not inflated. */
    //Entry类型的空数组 static final Entry<?,?>[] EMPTY_TABLE = {}; /** * The table, resized as necessary. Length MUST Always be a power of two. */
    //HashMap的底层结构是数组+链表:Entry<K,V>[] transient Entry<K,V>[] table = (Entry<K,V>[]) EMPTY_TABLE; /** * The number of key-value mappings contained in this map. */
    //元素个数 transient int size; /** * The next size value at which to resize (capacity * load factor). * @serial */ // If table == EMPTY_TABLE then this is the initial capacity at which the // table will be created when inflated.
    //元素个数达到的这个值时就会进行扩容操作(扩容的临界值) int threshold; /** * The load factor for the hash table. * * @serial */
    //加载因子 final float loadFactor; /** * The number of times this HashMap has been structurally modified * Structural modifications are those that change the number of mappings in * the HashMap or otherwise modify its internal structure (e.g., * rehash). This field is used to make iterators on Collection-views of * the HashMap fail-fast. (See ConcurrentModificationException). */
    //修改次数 transient int modCount;

    我们知道HashMap的底层结构是数组+链表Entry,也就是说table数组中存放的是Entry,而我们put(key,value)中的key和value存放在了Entry中,那么我们看下Entry的结构

    static class Entry<K,V> implements Map.Entry<K,V> {
           //Entry总共有四个属性
    final K key; //key V value; //value Entry<K,V> next; //指向下一个Entry的引用,所以说它是链表结构,不过是单向的 int hash; //key的hash值 /** * Creates new entry. */ Entry(int h, K k, V v, Entry<K,V> n) { value = v; next = n; key = k; hash = h; } }

    可以通过一张图来理解HashMap的结构

    2.构造器

       /**
         * Constructs an empty <tt>HashMap</tt> with the specified initial
         * capacity and load factor.
         *
         * @param  initialCapacity the initial capacity
         * @param  loadFactor      the load factor
         * @throws IllegalArgumentException if the initial capacity is negative
         *         or the load factor is nonpositive
         */
        public HashMap(int initialCapacity, float loadFactor) {
            if (initialCapacity < 0)
                throw new IllegalArgumentException("Illegal initial capacity: " +
                                                   initialCapacity);
            if (initialCapacity > MAXIMUM_CAPACITY)
                initialCapacity = MAXIMUM_CAPACITY;
            if (loadFactor <= 0 || Float.isNaN(loadFactor))
                throw new IllegalArgumentException("Illegal load factor: " +
                                                   loadFactor);
            //给loadFactor和threshold赋值
            this.loadFactor = loadFactor;
            threshold = initialCapacity;
            init();
        }

    3.方法

    3.1 put(K key,V value):在此映射中关联指定值与指定键

    对于put操作的逻辑是这样的:首先在put操作前先进行判断是否需要进行扩容操作,如果需要,扩容后同时需要重新rehash;然后根据key的hash值来获取元素在数组中的下标位置,如果该位置已经有元素OldEntry,那么新的元素newEntry顶替oldEntry的位置,然后newEntry.next  = oldEntry,这时这个位置上就有了两个元素oldEntry和newEntry;如果没有,那么直接把newEntry放到数组中就行了,table[i] = newEntry。看下图:

     public V put(K key, V value) {
    //如果是空数组,那么给数组扩容
    if (table == EMPTY_TABLE) {
    //进入该方法 inflateTable(threshold); }
    if (key == null)
    //如果key==null,则单独用这个方法处理,进入该方法
    return putForNullKey(value);
    //根据key获取hash值
    int hash = hash(key);
    //根据hash值和数组的长度获取元素将要插入数组的下标,注意:数组的长度一定是2的N次幂,这是为了减少冲突,尽可能的避免把不同的元素放到同一个数组下标里
    int i = indexFor(hash, table.length); for (Entry<K,V> e = table[i]; e != null; e = e.next) { Object k;
    //如果key的hash值相等,同时key值也相等,那么直接把该key对应的value替换掉
    if (e.hash == hash && ((k = e.key) == key || key.equals(k))) { V oldValue = e.value; e.value = value; e.recordAccess(this); return oldValue; } } modCount++;
    //否则,创建一个新的Entry添加到数组中 进入该方法 addEntry(hash, key, value, i);
    return null; }

    进入inflateTable方法

      /**
         * Inflates the table.
         */
        private void inflateTable(int toSize) {
            // Find a power of 2 >= toSize
    //容量capaticy是一个大于等于toSize的最小数值,并且要满足该数值是2的N次幂这个条件 int capacity = roundUpToPowerOf2(toSize); //获取触发扩容操作的阀门值 threshold = (int) Math.min(capacity * loadFactor, MAXIMUM_CAPACITY + 1); //创建一个长度为capacity的数组
    table
    = new Entry[capacity]; initHashSeedAsNeeded(capacity); } private static int roundUpToPowerOf2(int number) { // assert number >= 0 : "number must be non-negative";
    //Integer.highestOneNit(number) 如果number是正数,该方法返回的则是跟它最靠近的比它小的2的N次方 return number >= MAXIMUM_CAPACITY ? MAXIMUM_CAPACITY : (number > 1) ? Integer.highestOneBit((number - 1) << 1) : 1; }

    进入putForNullKey方法

       /**
         * Offloaded version of put for null keys
         */
        private V putForNullKey(V value) {
    //先查找是否存在key==null的Entry,如果存在,则直接把value替换
    for (Entry<K,V> e = table[0]; e != null; e = e.next) { if (e.key == null) { V oldValue = e.value; e.value = value; e.recordAccess(this); return oldValue; } } modCount++;
    //如果不存在,则添加一个新的Entry,这个新Entry在table数组中的下标为0 addEntry(
    0, null, value, 0); return null; }

    进入addEntry方法

      void addEntry(int hash, K key, V value, int bucketIndex) {
    //如果数组中元素的个数 >= 阀门值,并且下标为bucketIndex的值不为null,那么进行扩容操作
    if ((size >= threshold) && (null != table[bucketIndex])) {
    //扩容操作,将原来所有的Entry重新分配到新的数组中,需要进行rehash操作 进入该方法 resize(
    2 * table.length); hash = (null != key) ? hash(key) : 0;
    //获取新的下标 bucketIndex
    = indexFor(hash, table.length); } //进入该方法 createEntry(hash, key, value, bucketIndex); }

    进入resize方法

      void resize(int newCapacity) {
            Entry[] oldTable = table;
            int oldCapacity = oldTable.length;
            if (oldCapacity == MAXIMUM_CAPACITY) {
                threshold = Integer.MAX_VALUE;
                return;
            }
            //创建一个新的数组
            Entry[] newTable = new Entry[newCapacity];
    //将原来数组中的元素全部拷贝到新数组中,重新进行rehash transfer(newTable, initHashSeedAsNeeded(newCapacity)); table
    = newTable; threshold = (int)Math.min(newCapacity * loadFactor, MAXIMUM_CAPACITY + 1); }
    void transfer(Entry[] newTable, boolean rehash) {
            int newCapacity = newTable.length;
            for (Entry<K,V> e : table) {
                while(null != e) {
                    Entry<K,V> next = e.next;
                    if (rehash) {
                        e.hash = null == e.key ? 0 : hash(e.key);
                    }
    //根据hash值和新的数组长度重新分配Entry在数组中的位置,获取新的下标
    int i = indexFor(e.hash, newCapacity);
    //同一个下标位置,最新插入的元素newEntry顶替原先的oldEntry元素,table[i]指向了newEntry,newEntry.next = oldEntry,由上面那张图也可以理解 e.next
    = newTable[i]; newTable[i] = e; e = next; } } }

    进入createEntry方法

     void createEntry(int hash, K key, V value, int bucketIndex) {
            Entry<K,V> e = table[bucketIndex];
            table[bucketIndex] = new Entry<>(hash, key, value, e);
            size++;
        }

    3.2 remove(Object key):从此映射中移除指定键的映射关系

        public V remove(Object key) {
            Entry<K,V> e = removeEntryForKey(key);
            return (e == null ? null : e.value);
        }
     final Entry<K,V> removeEntryForKey(Object key) {
            if (size == 0) {
                return null;
            }
    //根据key定位到该元素的下标
    int hash = (key == null) ? 0 : hash(key); int i = indexFor(hash, table.length); Entry<K,V> prev = table[i]; Entry<K,V> e = prev;      //对于该下标下的所有元素Entry进行遍历,查找出key对应的元素,然后移除  while (e != null) { Entry<K,V> next = e.next; Object k; if (e.hash == hash && ((k = e.key) == key || (key != null && key.equals(k)))) { modCount++; size--; if (prev == e) table[i] = next; else prev.next = next; e.recordRemoval(this); return e; } prev = e; e = next; } return e; }

    3.3 V get(Object key):返回指定键所映射的值

       public V get(Object key) {
            if (key == null)
                return getForNullKey();
            Entry<K,V> entry = getEntry(key);
    
            return null == entry ? null : entry.getValue();
        }
        final Entry<K,V> getEntry(Object key) {
            if (size == 0) {
                return null;
            }
            //根据key定位到下标index,然后遍历该下标下的所有Entry元素,找到键为key的Entry
            int hash = (key == null) ? 0 : hash(key);
            for (Entry<K,V> e = table[indexFor(hash, table.length)];
                 e != null;
                 e = e.next) {
                Object k;
    //需要满足:hash值相等同时key相同,这样才能证明是同一个entry
    if (e.hash == hash && ((k = e.key) == key || (key != null && key.equals(k)))) return e; } return null; }
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  • 原文地址:https://www.cnblogs.com/51life/p/9290382.html
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