/* var commands:Vector.<int > = new Vector.<int > (5,true); commands[0] = GraphicsPathCommand.MOVE_TO; commands[1] = GraphicsPathCommand.LINE_TO; commands[2] = GraphicsPathCommand.LINE_TO; commands[3] = GraphicsPathCommand.LINE_TO; commands[4] = GraphicsPathCommand.LINE_TO; var data:Vector.<Number> = new Vector.<Number> (10,true); data[0] = 10; data[1] = 10; data[2] = 100; data[3] = 10; data[4] = 100; data[5] = 100; data[6] = 10; data[7] = 100; data[8] = 10; data[9] = 10; graphics.beginFill(0x800000); graphics.drawPath(commands, data); */ /* var commands:Vector.<int> = new Vector.<int> (8,true); commands[0] = GraphicsPathCommand.MOVE_TO; commands[1] = GraphicsPathCommand.LINE_TO; commands[2] = GraphicsPathCommand.LINE_TO; commands[3] = GraphicsPathCommand.LINE_TO; commands[4] = GraphicsPathCommand.LINE_TO; commands[5] = GraphicsPathCommand.LINE_TO; commands[6] = GraphicsPathCommand.LINE_TO; commands[7] = GraphicsPathCommand.LINE_TO; var data:Vector.<Number> = new Vector.<Number> (14,true); data[0] = 10; data[1] = 10; data[2] = 100; data[3] = 10; data[4] = 100; data[5] = 100; data[6] = 50; data[7] = 100; data[8] = 50; data[9] = 50; data[10] = 10; data[11] = 50; data[12] = 10; data[13] = 10; graphics.beginFill(0x800000); graphics.drawPath(commands, data); */ //graphics.beginFill(0x800000); //graphics.drawPath( Vector.<int>([1,2,2,2,2]), Vector.<Number>([10,10, 100,10, 100,100, 10,100, 10,10])); //var commands:Vector.<int> = new Vector.<int> ([1,2,2,2,2,2,2,2]); //var data:Vector.<Number> = new Vector.<Number> ([10,10,100,10,100,100,50,100,50,50,10,50,10,10]); //其中的值 1 表示 MoveTo() 命令,值 2 表示 LineTo() 命令 //var arr:Array=[1,0,2,2,2,2,2,2]; var arr:Array=[1,2,2,2,2,2,2,2]; var arr1:Array=[10,10,100,10,100,100,50,100,50,50,10,50,10,10]; var commands:Vector.<int> = Vector.<int>(arr); var data:Vector.<Number> = Vector.<Number>(arr1); graphics.lineStyle(0x000000,1); graphics.beginFill(0xff0000,0.5); graphics.drawPath(commands,data); trace(GraphicsPathCommand.MOVE_TO); trace(GraphicsPathCommand.LINE_TO); trace(GraphicsPathCommand.CURVE_TO);