zoukankan      html  css  js  c++  java
  • unity3d 本地数据存储

    using UnityEngine;
    using System.Collections;
    
    //路径工具类
    public class PathKit { /** 后缀常量字符 */ public const string SUFFIX = ".txt"; const string PREFIX="file://"; const string FORMAT=".unity3d"; public static string RESROOT=Application.persistentDataPath+"/"; public static string GetStreamingAssetsPath (string p_filename) { string _strPath = ""; if (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.WindowsPlayer ) _strPath = "file://" + Application.streamingAssetsPath + "/" + p_filename + ".unity3d"; else if (Application.platform == RuntimePlatform.Android ) _strPath = Application.streamingAssetsPath + "/" + p_filename + ".unity3d"; else if ( Application.platform == RuntimePlatform.OSXEditor || Application.platform == RuntimePlatform.IPhonePlayer) _strPath = "file://"+ Application.streamingAssetsPath + "/" + p_filename + ".unity3d"; return _strPath; } public static string GetOSDataPath (string p_filename) { string path; path = ""; if (Application.platform == RuntimePlatform.OSXEditor) path = Application.persistentDataPath + p_filename; if (Application.platform == RuntimePlatform.IPhonePlayer) path = RESROOT + p_filename; if (Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.WindowsEditor) path = Application.dataPath +"/cache/"+ p_filename; if (Application.platform == RuntimePlatform.Android) path =RESROOT + p_filename; // Debug.LogWarning("===========path:"+path); return path; } public static string GetURLPath (string p_filename,bool needPreFix,bool needFormat) { string path; path = ""; if (Application.platform == RuntimePlatform.OSXEditor) path = Application.persistentDataPath+"/" + p_filename; if (Application.platform == RuntimePlatform.IPhonePlayer) path = RESROOT + p_filename; if (Application.platform == RuntimePlatform.WindowsEditor) path = Application.dataPath +"/cache/"+ p_filename; if (Application.platform == RuntimePlatform.WindowsPlayer) path = Application.dataPath +"/cache/"+ p_filename; if (Application.platform == RuntimePlatform.Android) path = RESROOT + p_filename; if(needPreFix) path=PREFIX+path; if(needFormat) path=path+FORMAT; //Debug.LogWarning("===========path:"+path); return path; } public static string getFileName(string path) { string[] _list= path.Split(new char[]{'/'}); if(_list.Length>0) return _list[_list.Length-1]; else return ""; } public static string getFileDir(string path) { path = path.Replace("\","/"); path = path.Substring(0,path.LastIndexOf("/")); return path; } public static void CreateDirIfNotExists(string path) { string dir = getFileDir(path); if(!System.IO.Directory.Exists(dir)) { System.IO.Directory.CreateDirectory(dir); } } }
     private void SaveFriendToLocal()
        {
            string cacheStr = "";//内容string path = PathKit.RESROOT + string.Format(CHAT_CACHE_DIR, UserId);
            FileStream fs = new FileStream(path, FileMode.OpenOrCreate, FileAccess.Write);
            StreamWriter sw = new StreamWriter(fs);
            sw.Flush();
            sw.BaseStream.Seek(0, SeekOrigin.Begin);
            sw.Write(cacheStr);
            sw.Close(); 
        }
     private void LoadFriendFromLocal()
        {
            try
            {
                string path = PathKit.RESROOT + string.Format(CHAT_CACHE_DIR,UserId);
                if (!File.Exists(path)) return;
                FileStream fs = new FileStream(path, FileMode.OpenOrCreate, FileAccess.Read);
                byte[] bytes = new byte[fs.Length];
                fs.Read(bytes, 0, (int)fs.Length);
                fs.Close();
                mCacheFriend = new List<string> ();string[] arr = Encoding.UTF8.GetString (bytes).Split ('
    ');
                for (int i = 0; i < arr.Length; i++) {
                    string[] item = arr[i].Split ('	');
                    mCacheFriend.Add (item[0]);
                }   
            }
            catch (System.Exception e)
            {
                Debug.Log(e.Message);
            }
        }
  • 相关阅读:
    ZOJ 3490 String Successor
    ZOJ 3465 The Hive
    ZOJ 3077 Move to Baggage Office
    ZOJ 2836 Number Puzzle
    POJ 2115 C Looooops
    ZOJ 3605 Find the Marble
    扩展欧几里德
    搭配飞行员(网络流)
    最小费用流
    最大流
  • 原文地址:https://www.cnblogs.com/88999660/p/4054516.html
Copyright © 2011-2022 走看看