zoukankan      html  css  js  c++  java
  • PAT 1011. World Cup Betting

    1011. World Cup Betting (20)

    With the 2010 FIFA World Cup running, football fans the world over were becoming increasingly excited as the best players from the best teams doing battles for the World Cup trophy in South Africa. Similarly, football betting fans were putting their money where their mouths were, by laying all manner of World Cup bets.

    Chinese Football Lottery provided a "Triple Winning" game. The rule of winning was simple: first select any three of the games. Then for each selected game, bet on one of the three possible results -- namely W for win, T for tie, and L for lose. There was an odd assigned to each result. The winner's odd would be the product of the three odds times 65%.

    For example, 3 games' odds are given as the following:

     W    T    L
    1.1  2.5  1.7
    1.2  3.0  1.6
    4.1  1.2  1.1
    

    To obtain the maximum profit, one must buy W for the 3rd game, T for the 2nd game, and L for the 1st game. If each bet takes 2 yuans, then the maximum profit would be (4.13.02.565%-1)2 = 37.98 yuans (accurate up to 2 decimal places).

    Input

    Each input file contains one test case. Each case contains the betting information of 3 games. Each game occupies a line with three distinct odds corresponding to W, T and L.

    Output

    For each test case, print in one line the best bet of each game, and the maximum profit accurate up to 2 decimal places. The characters and the number must be separated by one space.

    Sample Input

    1.1 2.5 1.7
    1.2 3.0 1.6
    4.1 1.2 1.1
    

    Sample Output

    T T W 37.98
    

    代码如下

    #include<iostream>
    using namespace std;
    int main(){
    	double profit=1,odd;
    	int tag; 
    	char ch[4]={'W','T','L'};
    	for(int i=0;i<3;i++){
    		double max=0;
    		for(int j=0;j<3;j++){
    			cin>>odd;
    			if(odd>max){
    				max=odd;
    				tag=j;
    			}
    		}
    		profit*=max;
    		cout<<ch[tag]<<" ";
    	}
    	profit=(profit*0.65-1)*2;
    	printf("%.2f",profit);
    }
    
  • 相关阅读:
    legend3---videojs存储视频的播放速率便于用户观看视频
    legend3---mathjax的动态渲染问题解决
    matplotlib库疑难问题---10、画直方图
    matplotlib库疑难问题---9、画箭头(综合实例)
    js释放图片资源
    javascript中的原型与原型链
    前端跨域方式
    matplotlib清除 axes 和 figure
    matplotlib画直方图细解
    CentOS 7.8 安装 Python 3.8.5
  • 原文地址:https://www.cnblogs.com/A-Little-Nut/p/8195571.html
Copyright © 2011-2022 走看看