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  • UGUI之控件以及按钮的监听事件系统

     1 using UnityEngine;
     2 using System.Collections;
     3 using UnityEngine.EventSystems;
     4 public class EventTriggerListener : UnityEngine.EventSystems.EventTrigger{
     5     public delegate void VoidDelegate (GameObject go);
     6     public VoidDelegate onClick;
     7     public VoidDelegate onDown;
     8     public VoidDelegate onEnter;
     9     public VoidDelegate onExit;
    10     public VoidDelegate onUp;
    11     public VoidDelegate onSelect;
    12     public VoidDelegate onUpdateSelect;
    13  
    14     static public EventTriggerListener Get (GameObject go)
    15     {
    16         EventTriggerListener listener = go.GetComponent<EventTriggerListener>();
    17         if (listener == null) listener = go.AddComponent<EventTriggerListener>();
    18         return listener;
    19     }
    20     public override void OnPointerClick(PointerEventData eventData)
    21     {
    22         if(onClick != null)     onClick(gameObject);
    23     }
    24     public override void OnPointerDown (PointerEventData eventData){
    25         if(onDown != null) onDown(gameObject);
    26     }
    27     public override void OnPointerEnter (PointerEventData eventData){
    28         if(onEnter != null) onEnter(gameObject);
    29     }
    30     public override void OnPointerExit (PointerEventData eventData){
    31         if(onExit != null) onExit(gameObject);
    32     }
    33     public override void OnPointerUp (PointerEventData eventData){
    34         if(onUp != null) onUp(gameObject);
    35     }
    36     public override void OnSelect (BaseEventData eventData){
    37         if(onSelect != null) onSelect(gameObject);
    38     }
    39     public override void OnUpdateSelected (BaseEventData eventData){
    40         if(onUpdateSelect != null) onUpdateSelect(gameObject);
    41     }
    42 }
     1 using UnityEngine;
     2 using System.Collections;
     3 using UnityEngine.UI;
     4 using UnityEngine.EventSystems;
     5 using UnityEngine.Events;
     6 public class UIMain : MonoBehaviour {
     7     Button    button;
     8     Image image;
     9     void Start () 
    10     {
    11         button = transform.Find("Button").GetComponent<Button>();
    12         image = transform.Find("Image").GetComponent<Image>();
    13         EventTriggerListener.Get(button.gameObject).onClick =OnButtonClick;
    14         EventTriggerListener.Get(image.gameObject).onClick =OnButtonClick;
    15     }
    16  
    17     private void OnButtonClick(GameObject go){
    18         //在这里监听按钮的点击事件
    19         if(go == button.gameObject){
    20             Debug.Log ("DoSomeThings");
    21         }
    22     }
    23 }

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  • 原文地址:https://www.cnblogs.com/AaronBlogs/p/7429010.html
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