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  • 智宇科技 ZYARJX1机械臂智能小车 —— PS2游戏手柄控制程序

    头文件

    #ifndef PS2X_lib_h
      #define PS2X_lib_h
    
    #if ARDUINO > 22
      #include "Arduino.h"
    #else
      #include "WProgram.h"
    #endif
    
    #include <math.h>
    #include <stdio.h>
    #include <stdint.h>
    #ifdef __AVR__
      // AVR
      #include <avr/io.h>
      #define CTRL_CLK        4
      #define CTRL_BYTE_DELAY 3
    #else
      // Pic32...
      #include <pins_arduino.h>
      #define CTRL_CLK        5
      #define CTRL_CLK_HIGH   5
      #define CTRL_BYTE_DELAY 4
    #endif 
    
    //These are our button constants
    #define PSB_SELECT      0x0001
    #define PSB_L3          0x0002
    #define PSB_R3          0x0004
    #define PSB_START       0x0008
    #define PSB_PAD_UP      0x0010
    #define PSB_PAD_RIGHT   0x0020
    #define PSB_PAD_DOWN    0x0040
    #define PSB_PAD_LEFT    0x0080
    #define PSB_L2          0x0100
    #define PSB_R2          0x0200
    #define PSB_L1          0x0400
    #define PSB_R1          0x0800
    #define PSB_GREEN       0x1000
    #define PSB_RED         0x2000
    #define PSB_BLUE        0x4000
    #define PSB_PINK        0x8000
    #define PSB_TRIANGLE    0x1000
    #define PSB_CIRCLE      0x2000
    #define PSB_CROSS       0x4000
    #define PSB_SQUARE      0x8000
    
    //Guitar  button constants
    #define UP_STRUM		0x0010
    #define DOWN_STRUM		0x0040
    #define STAR_POWER		0x0100
    #define GREEN_FRET		0x0200
    #define YELLOW_FRET		0x1000
    #define RED_FRET		0x2000
    #define BLUE_FRET		0x4000
    #define ORANGE_FRET		0x8000
    #define WHAMMY_BAR		8
    
    //These are stick values
    #define PSS_RX 5
    #define PSS_RY 6
    #define PSS_LX 7
    #define PSS_LY 8
    
    //These are analog buttons
    #define PSAB_PAD_RIGHT    9
    #define PSAB_PAD_UP      11
    #define PSAB_PAD_DOWN    12
    #define PSAB_PAD_LEFT    10
    #define PSAB_L2          19
    #define PSAB_R2          20
    #define PSAB_L1          17
    #define PSAB_R1          18
    #define PSAB_GREEN       13
    #define PSAB_RED         14
    #define PSAB_BLUE        15
    #define PSAB_PINK        16
    #define PSAB_TRIANGLE    13
    #define PSAB_CIRCLE      14
    #define PSAB_CROSS       15
    #define PSAB_SQUARE      16
    
    #define SET(x,y) (x|=(1<<y))
    #define CLR(x,y) (x&=(~(1<<y)))
    #define CHK(x,y) (x & (1<<y))
    #define TOG(x,y) (x^=(1<<y))
    
    class PS2X {
      public:
        boolean Button(uint16_t);                //will be TRUE if button is being pressed
        unsigned int ButtonDataByte();
        boolean NewButtonState();
        boolean NewButtonState(unsigned int);    //will be TRUE if button was JUST pressed OR released
        boolean ButtonPressed(unsigned int);     //will be TRUE if button was JUST pressed
        boolean ButtonReleased(unsigned int);    //will be TRUE if button was JUST released
        void read_gamepad();
        boolean  read_gamepad(boolean, byte);
        byte readType();
        byte config_gamepad(uint8_t, uint8_t, uint8_t, uint8_t);
        byte config_gamepad(uint8_t, uint8_t, uint8_t, uint8_t, bool, bool);
        void enableRumble();
        bool enablePressures();
        byte Analog(byte);
        void reconfig_gamepad();
    
      private:
        inline void CLK_SET(void);
        inline void CLK_CLR(void);
        inline void CMD_SET(void);
        inline void CMD_CLR(void);
        inline void ATT_SET(void);
        inline void ATT_CLR(void);
        inline bool DAT_CHK(void);
        
        unsigned char _gamepad_shiftinout (char);
        unsigned char PS2data[21];
        void sendCommandString(byte*, byte);
        unsigned char i;
        unsigned int last_buttons;
        unsigned int buttons;
    	
        #ifdef __AVR__
          uint8_t maskToBitNum(uint8_t);
          uint8_t _clk_mask; 
          volatile uint8_t *_clk_oreg;
          uint8_t _cmd_mask; 
          volatile uint8_t *_cmd_oreg;
          uint8_t _att_mask; 
          volatile uint8_t *_att_oreg;
          uint8_t _dat_mask; 
          volatile uint8_t *_dat_ireg;
        #else
          uint8_t maskToBitNum(uint8_t);
          uint16_t _clk_mask; 
          volatile uint32_t *_clk_lport_set;
          volatile uint32_t *_clk_lport_clr;
          uint16_t _cmd_mask; 
          volatile uint32_t *_cmd_lport_set;
          volatile uint32_t *_cmd_lport_clr;
          uint16_t _att_mask; 
          volatile uint32_t *_att_lport_set;
          volatile uint32_t *_att_lport_clr;
          uint16_t _dat_mask; 
          volatile uint32_t *_dat_lport;
        #endif
    	
        unsigned long last_read;
        byte read_delay;
        byte controller_type;
        boolean en_Rumble;
        boolean en_Pressures;
    };
    
    #endif
    

    C文件

    #include "PS2X_lib.h"
    #include <math.h>
    #include <stdio.h>
    #include <stdint.h>
    #include <avr/io.h>
    #if ARDUINO > 22
      #include "Arduino.h"
    #else
      #include "WProgram.h"
      #include "pins_arduino.h"
    #endif
    
    static byte enter_config[]={0x01,0x43,0x00,0x01,0x00};
    static byte set_mode[]={0x01,0x44,0x00,0x01,0x03,0x00,0x00,0x00,0x00};
    static byte set_bytes_large[]={0x01,0x4F,0x00,0xFF,0xFF,0x03,0x00,0x00,0x00};
    static byte exit_config[]={0x01,0x43,0x00,0x00,0x5A,0x5A,0x5A,0x5A,0x5A};
    static byte enable_rumble[]={0x01,0x4D,0x00,0x00,0x01};
    static byte type_read[]={0x01,0x45,0x00,0x5A,0x5A,0x5A,0x5A,0x5A,0x5A};
    
    /****************************************************************************************/
    boolean PS2X::NewButtonState() {
      return ((last_buttons ^ buttons) > 0);
    }
    
    /****************************************************************************************/
    boolean PS2X::NewButtonState(unsigned int button) {
      return (((last_buttons ^ buttons) & button) > 0);
    }
    
    /****************************************************************************************/
    boolean PS2X::ButtonPressed(unsigned int button) {
      return(NewButtonState(button) & Button(button));
    }
    
    /****************************************************************************************/
    boolean PS2X::ButtonReleased(unsigned int button) {
      return((NewButtonState(button)) & ((~last_buttons & button) > 0));
    }
    
    /****************************************************************************************/
    boolean PS2X::Button(uint16_t button) {
      return ((~buttons & button) > 0);
    }
    
    /****************************************************************************************/
    unsigned int PS2X::ButtonDataByte() {
       return (~buttons);
    }
    
    /****************************************************************************************/
    byte PS2X::Analog(byte button) {
       return PS2data[button];
    }
    
    /****************************************************************************************/
    unsigned char PS2X::_gamepad_shiftinout (char byte) {
       unsigned char tmp = 0;
       for(unsigned char i=0;i<8;i++) {
          if(CHK(byte,i)) CMD_SET();
          else CMD_CLR();
    	  
          CLK_CLR();
          delayMicroseconds(CTRL_CLK);
    
          //if(DAT_CHK()) SET(tmp,i);
          if(DAT_CHK()) bitSet(tmp,i);
    
          CLK_SET();
    #if CTRL_CLK_HIGH
          delayMicroseconds(CTRL_CLK_HIGH);
    #endif
       }
       CMD_SET();
       delayMicroseconds(CTRL_BYTE_DELAY);
       return tmp;
    }
    
    /****************************************************************************************/
    void PS2X::read_gamepad() {
       read_gamepad(false, 0x00);
    }
    
    /****************************************************************************************/
    boolean PS2X::read_gamepad(boolean motor1, byte motor2) {
       double temp = millis() - last_read;
    
       if (temp > 1500) //waited to long
          reconfig_gamepad();
    
       if(temp < read_delay)  //waited too short
          delay(read_delay - temp);
    
       if(motor2 != 0x00)
          motor2 = map(motor2,0,255,0x40,0xFF); //noting below 40 will make it spin
    
       char dword[9] = {0x01,0x42,0,motor1,motor2,0,0,0,0};
       byte dword2[12] = {0,0,0,0,0,0,0,0,0,0,0,0};
    
       // Try a few times to get valid data...
       for (byte RetryCnt = 0; RetryCnt < 5; RetryCnt++) {
          CMD_SET();
          CLK_SET();
          ATT_CLR(); // low enable joystick
    
          delayMicroseconds(CTRL_BYTE_DELAY);
          //Send the command to send button and joystick data;
          for (int i = 0; i<9; i++) {
             PS2data[i] = _gamepad_shiftinout(dword[i]);
          }
    
          if(PS2data[1] == 0x79) {  //if controller is in full data return mode, get the rest of data
             for (int i = 0; i<12; i++) {
                PS2data[i+9] = _gamepad_shiftinout(dword2[i]);
             }
          }
    
          ATT_SET(); // HI disable joystick
          // Check to see if we received valid data or not.  
    	  // We should be in analog mode for our data to be valid (analog == 0x7_)
          if ((PS2data[1] & 0xf0) == 0x70)
             break;
    
          // If we got to here, we are not in analog mode, try to recover...
          reconfig_gamepad(); // try to get back into Analog mode.
          delay(read_delay);
       }
    
       // If we get here and still not in analog mode (=0x7_), try increasing the read_delay...
       if ((PS2data[1] & 0xf0) != 0x70) {
          if (read_delay < 10)
             read_delay++;   // see if this helps out...
       }
    
    #ifdef PS2X_COM_DEBUG
       Serial.println("OUT:IN");
       for(int i=0; i<9; i++){
          Serial.print(dword[i], HEX);
          Serial.print(":");
          Serial.print(PS2data[i], HEX);
          Serial.print(" ");
       }
       for (int i = 0; i<12; i++) {
          Serial.print(dword2[i], HEX);
          Serial.print(":");
          Serial.print(PS2data[i+9], HEX);
          Serial.print(" ");
       }
       Serial.println("");
    #endif
    
       last_buttons = buttons; //store the previous buttons states
    
    #if defined(__AVR__)
       buttons = *(uint16_t*)(PS2data+3);   //store as one value for multiple functions
    #else
       buttons =  (uint16_t)(PS2data[4] << 8) + PS2data[3];   //store as one value for multiple functions
    #endif
       last_read = millis();
       return ((PS2data[1] & 0xf0) == 0x70);  // 1 = OK = analog mode - 0 = NOK
    }
    
    /****************************************************************************************/
    byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat) {
       return config_gamepad(clk, cmd, att, dat, false, false);
    }
    
    /****************************************************************************************/
    byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat, bool pressures, bool rumble) {
    
      byte temp[sizeof(type_read)];
    
    #ifdef __AVR__
      _clk_mask = digitalPinToBitMask(clk);
      _clk_oreg = portOutputRegister(digitalPinToPort(clk));
      _cmd_mask = digitalPinToBitMask(cmd);
      _cmd_oreg = portOutputRegister(digitalPinToPort(cmd));
      _att_mask = digitalPinToBitMask(att);
      _att_oreg = portOutputRegister(digitalPinToPort(att));
      _dat_mask = digitalPinToBitMask(dat);
      _dat_ireg = portInputRegister(digitalPinToPort(dat));
    #else
      uint32_t            lport;                   // Port number for this pin
      _clk_mask = digitalPinToBitMask(clk);
      lport = digitalPinToPort(clk);
      _clk_lport_set = portOutputRegister(lport) + 2;
      _clk_lport_clr = portOutputRegister(lport) + 1;
    
      _cmd_mask = digitalPinToBitMask(cmd);
      lport = digitalPinToPort(cmd);
      _cmd_lport_set = portOutputRegister(lport) + 2;
      _cmd_lport_clr = portOutputRegister(lport) + 1;
    
      _att_mask = digitalPinToBitMask(att);
      lport = digitalPinToPort(att);
      _att_lport_set = portOutputRegister(lport) + 2;
      _att_lport_clr = portOutputRegister(lport) + 1;
    
      _dat_mask = digitalPinToBitMask(dat);
      _dat_lport = portInputRegister(digitalPinToPort(dat));
    #endif
    
      pinMode(clk, OUTPUT); //configure ports
      pinMode(att, OUTPUT);
      pinMode(cmd, OUTPUT);
      pinMode(dat, INPUT);
    
    #if defined(__AVR__)
      digitalWrite(dat, HIGH); //enable pull-up
    #endif
    
      CMD_SET(); // SET(*_cmd_oreg,_cmd_mask);
      CLK_SET();
    
      //new error checking. First, read gamepad a few times to see if it's talking
      read_gamepad();
      read_gamepad();
    
      //see if it talked - see if mode came back. 
      //If still anything but 41, 73 or 79, then it's not talking
      if(PS2data[1] != 0x41 && PS2data[1] != 0x73 && PS2data[1] != 0x79){ 
    #ifdef PS2X_DEBUG
        Serial.println("Controller mode not matched or no controller found");
        Serial.print("Expected 0x41, 0x73 or 0x79, but got ");
        Serial.println(PS2data[1], HEX);
    #endif
        return 1; //return error code 1
      }
    
      //try setting mode, increasing delays if need be.
      read_delay = 1;
    
      for(int y = 0; y <= 10; y++) {
        sendCommandString(enter_config, sizeof(enter_config)); //start config run
    
        //read type
        delayMicroseconds(CTRL_BYTE_DELAY);
    
        CMD_SET();
        CLK_SET();
        ATT_CLR(); // low enable joystick
    
        delayMicroseconds(CTRL_BYTE_DELAY);
    
        for (int i = 0; i<9; i++) {
          temp[i] = _gamepad_shiftinout(type_read[i]);
        }
    
        ATT_SET(); // HI disable joystick
    
        controller_type = temp[3];
    
        sendCommandString(set_mode, sizeof(set_mode));
        if(rumble){ sendCommandString(enable_rumble, sizeof(enable_rumble)); en_Rumble = true; }
        if(pressures){ sendCommandString(set_bytes_large, sizeof(set_bytes_large)); en_Pressures = true; }
        sendCommandString(exit_config, sizeof(exit_config));
    
        read_gamepad();
    
        if(pressures){
          if(PS2data[1] == 0x79)
            break;
          if(PS2data[1] == 0x73)
            return 3;
        }
    
        if(PS2data[1] == 0x73)
          break;
    
        if(y == 10){
    #ifdef PS2X_DEBUG
          Serial.println("Controller not accepting commands");
          Serial.print("mode stil set at");
          Serial.println(PS2data[1], HEX);
    #endif
          return 2; //exit function with error
        }
        read_delay += 1; //add 1ms to read_delay
      }
      return 0; //no error if here
    }
    
    /****************************************************************************************/
    void PS2X::sendCommandString(byte string[], byte len) {
    #ifdef PS2X_COM_DEBUG
      byte temp[len];
      ATT_CLR(); // low enable joystick
      delayMicroseconds(CTRL_BYTE_DELAY);
    
      for (int y=0; y < len; y++)
        temp[y] = _gamepad_shiftinout(string[y]);
    
      ATT_SET(); //high disable joystick
      delay(read_delay); //wait a few
    
      Serial.println("OUT:IN Configure");
      for(int i=0; i<len; i++) {
        Serial.print(string[i], HEX);
        Serial.print(":");
        Serial.print(temp[i], HEX);
        Serial.print(" ");
      }
      Serial.println("");
    #else
      ATT_CLR(); // low enable joystick
      for (int y=0; y < len; y++)
        _gamepad_shiftinout(string[y]);
      ATT_SET(); //high disable joystick
      delay(read_delay);                  //wait a few
    #endif
    }
    
    /****************************************************************************************/
    byte PS2X::readType() {
    /*
      byte temp[sizeof(type_read)];
    
      sendCommandString(enter_config, sizeof(enter_config));
    
      delayMicroseconds(CTRL_BYTE_DELAY);
    
      CMD_SET();
      CLK_SET();
      ATT_CLR(); // low enable joystick
    
      delayMicroseconds(CTRL_BYTE_DELAY);
    
      for (int i = 0; i<9; i++) {
        temp[i] = _gamepad_shiftinout(type_read[i]);
      }
    
      sendCommandString(exit_config, sizeof(exit_config));
    
      if(temp[3] == 0x03)
        return 1;
      else if(temp[3] == 0x01)
        return 2;
    
      return 0;
    */
    
      if(controller_type == 0x03)
        return 1;
      else if(controller_type == 0x01)
        return 2;
      else if(controller_type == 0x0C)  
        return 3;  //2.4G Wireless Dual Shock PS2 Game Controller
    	
      return 0;
    }
    
    /****************************************************************************************/
    void PS2X::enableRumble() {
      sendCommandString(enter_config, sizeof(enter_config));
      sendCommandString(enable_rumble, sizeof(enable_rumble));
      sendCommandString(exit_config, sizeof(exit_config));
      en_Rumble = true;
    }
    
    /****************************************************************************************/
    bool PS2X::enablePressures() {
      sendCommandString(enter_config, sizeof(enter_config));
      sendCommandString(set_bytes_large, sizeof(set_bytes_large));
      sendCommandString(exit_config, sizeof(exit_config));
    
      read_gamepad();
      read_gamepad();
    
      if(PS2data[1] != 0x79)
        return false;
    
      en_Pressures = true;
        return true;
    }
    
    /****************************************************************************************/
    void PS2X::reconfig_gamepad(){
      sendCommandString(enter_config, sizeof(enter_config));
      sendCommandString(set_mode, sizeof(set_mode));
      if (en_Rumble)
        sendCommandString(enable_rumble, sizeof(enable_rumble));
      if (en_Pressures)
        sendCommandString(set_bytes_large, sizeof(set_bytes_large));
      sendCommandString(exit_config, sizeof(exit_config));
    }
    
    /****************************************************************************************/
    #ifdef __AVR__
    inline void  PS2X::CLK_SET(void) {
      register uint8_t old_sreg = SREG;
      cli();
      *_clk_oreg |= _clk_mask;
      SREG = old_sreg;
    }
    
    inline void  PS2X::CLK_CLR(void) {
      register uint8_t old_sreg = SREG;
      cli();
      *_clk_oreg &= ~_clk_mask;
      SREG = old_sreg;
    }
    
    inline void  PS2X::CMD_SET(void) {
      register uint8_t old_sreg = SREG;
      cli();
      *_cmd_oreg |= _cmd_mask; // SET(*_cmd_oreg,_cmd_mask);
      SREG = old_sreg;
    }
    
    inline void  PS2X::CMD_CLR(void) {
      register uint8_t old_sreg = SREG;
      cli();
      *_cmd_oreg &= ~_cmd_mask; // SET(*_cmd_oreg,_cmd_mask);
      SREG = old_sreg;
    }
    
    inline void  PS2X::ATT_SET(void) {
      register uint8_t old_sreg = SREG;
      cli();
      *_att_oreg |= _att_mask ;
      SREG = old_sreg;
    }
    
    inline void PS2X::ATT_CLR(void) {
      register uint8_t old_sreg = SREG;
      cli();
      *_att_oreg &= ~_att_mask;
      SREG = old_sreg;
    }
    
    inline bool PS2X::DAT_CHK(void) {
      return (*_dat_ireg & _dat_mask) ? true : false;
    }
    
    #else
    // On pic32, use the set/clr registers to make them atomic...
    inline void  PS2X::CLK_SET(void) {
      *_clk_lport_set |= _clk_mask;
    }
    
    inline void  PS2X::CLK_CLR(void) {
      *_clk_lport_clr |= _clk_mask;
    }
    
    inline void  PS2X::CMD_SET(void) {
      *_cmd_lport_set |= _cmd_mask;
    }
    
    inline void  PS2X::CMD_CLR(void) {
      *_cmd_lport_clr |= _cmd_mask;
    }
    
    inline void  PS2X::ATT_SET(void) {
      *_att_lport_set |= _att_mask;
    }
    
    inline void PS2X::ATT_CLR(void) {
      *_att_lport_clr |= _att_mask;
    }
    
    inline bool PS2X::DAT_CHK(void) {
      return (*_dat_lport & _dat_mask) ? true : false;
    }
    
    #endif
    

    arduino文件

    #include "PS2X_lib.h"  //for v1.6
    #include <Wire.h>
    #include <Servo.h>
    /******************************************************************
     * set pins connected to PS2 controller:
     *   - 1e column: original 
     *   - 2e colmun: Stef?
     * replace pin numbers by the ones you use
     ******************************************************************/
    #define PS2_DAT        6  
    #define PS2_CMD        5  
    #define PS2_SEL        4 
    #define PS2_CLK        3 
    
    /******************************************************************
     * select modes of PS2 controller:
     *   - pressures = analog reading of push-butttons 
     *   - rumble    = motor rumbling
     * uncomment 1 of the lines for each mode selection
     ******************************************************************/
    #define pressures   true 
    #define rumble      true
    
    PS2X ps2x; // create PS2 Controller Class
    
    //right now, the library does NOT support hot pluggable controllers, meaning 
    //you must always either restart your Arduino after you connect the controller, 
    //or call config_gamepad(pins) again after connecting the controller.
    
    int error = 0;
    byte type = 0;
    byte vibrate = 0;
    
    int lx = 0;
    int ly=  0;
    int L_Speed = 0;
    int R_Speed = 0;
    
    Servo myservo1,myservo2,myservo3,myservo4;  // create servo object to control a servo
    const int SERVOS = 4;  //舵机数4个
    
    const int ACC = 10; // the accurancy of the potentiometer value before idle starts counting
    int  value[SERVOS], idle[SERVOS], currentAngle[SERVOS], MIN[SERVOS], MAX[SERVOS], INITANGLE[SERVOS], previousAngle[SERVOS],ANA[SERVOS];
    
    int Left_motor=8;     //左电机(IN3) 输出0  前进   输出1 后退
    int Left_motor_pwm=9;     //左电机PWM调速
    
    int Right_motor_pwm=10;    // 右电机PWM调速
    int Right_motor=11;    // 右电机后退(IN1)  输出0  前进   输出1 后退
    
    
    void setup(){
      Serial.begin(57600);
      
       myservo1.attach(2);  //手爪电机
       myservo2.attach(7);  //上臂电机
       myservo3.attach(12); //下臂电机
       myservo4.attach(13); //底座电机   
       
      //-----电机IO口定-
      pinMode( 8, OUTPUT);
      pinMode( 9, OUTPUT);
      pinMode( 10, OUTPUT);
      pinMode( 11, OUTPUT);
      stop();   
      //手爪 Servo
      MIN[0] = 10;
      MAX[0] = 50;
     INITANGLE[0] = 30;
    
      
      //上臂电机
      MIN[1] = 10; // This should bring the lever to just below 90deg to ground
      MAX[1] = 140;
      INITANGLE[1] = 90; // This should bring the lever parallel with the ground
    
      
      //下臂电机
      MIN[2] = 40;
      MAX[2] = 170;
      INITANGLE[2] = 90;
    
      
      //底座电机
      MIN[3] = 0;
      MAX[3] = 170;
      INITANGLE[3] = 90;
     
      //初始化电机
      myservo1.write(INITANGLE[0]);  
      myservo2.write(INITANGLE[1]);  
      myservo3.write(INITANGLE[2]);
      myservo4.write(INITANGLE[3]);  
    
       currentAngle[0]=INITANGLE[0];
       currentAngle[1]=INITANGLE[1];
       currentAngle[2]=INITANGLE[2];
       currentAngle[3]=INITANGLE[3];
       
      delay(2000);  //added delay to give wireless ps2 module some time to startup, before configuring it
      Serial.print("Search Controller..");
      //CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
      do{
      //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
        error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble);
        if(error == 0){
          Serial.println("\nConfigured successful ");
          break;
        }else{
          Serial.print(".");
          delay(100);
        }
      }while(1);  
      type = ps2x.readType(); 
      switch(type) {
        case 0:
          Serial.println("Unknown Controller type found ");
          break;
        case 1:
          Serial.println("DualShock Controller found ");
          break;
        case 2:
          Serial.println("GuitarHero Controller found ");
          break;
        case 3:
          Serial.println("Wireless Sony DualShock Controller found ");
          break;
       }
      //震动一,说明连接
       ps2x.read_gamepad(true, 200);  //开启震动
       delay(500);
       ps2x.read_gamepad(false, 200); //开启震动
       delay(300);
       ps2x.read_gamepad(true, 200);  //开启震动
       delay(500);
    }
    
    void loop() {
      /* You must Read Gamepad to get new values and set vibration values
         ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
         if you don't enable the rumble, use ps2x.read_gamepad(); with no values
         You should call this at least once a second
       */  
        ps2x.read_gamepad(false, vibrate);  //开启震动
        
        if(ps2x.Button(PSB_START)){         //开始按键
          Serial.println("Start is being held");
          ps2x.read_gamepad(true, 200);
        }
        if(ps2x.Button(PSB_SELECT))
          Serial.println("Select is being held");      
        if(ps2x.Button(PSB_PAD_UP))  //方向按键向上按下
        {                 
          Serial.print("Up held this hard: ");
          Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
          forward();
           
        }else if(ps2x.ButtonReleased(PSB_PAD_UP))  {   //方向按键向上释放
            stop();      
        }
        if(ps2x.Button(PSB_PAD_DOWN))   //方向按键向下按下
        {            
          Serial.print("DOWN held this hard: ");
          Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
          back();
        }
        else if(ps2x.ButtonReleased(PSB_PAD_DOWN))//方向按键向下释放
        {  
            stop();  
        }
        if(ps2x.Button(PSB_R1)){                          //侧面开关右R1
          R_Speed = 0;                 
        }
        if(ps2x.Button(PSB_L1)){                          //侧面开关左L1
          L_Speed = 0;               
        } 
        if(ps2x.Button(PSB_PAD_LEFT)) //方向按键左侧按下  
        {                          
          left();
        }else if(ps2x.ButtonReleased(PSB_PAD_LEFT))  //方向按键左侧释放
        {    
           stop();
        }
        if(ps2x.Button(PSB_PAD_RIGHT))   //方向按键右侧按下
        {                   
          Serial.println(ps2x.Analog(PSB_PAD_RIGHT));
            right();
        }
        else if(ps2x.ButtonReleased(PSB_PAD_RIGHT))  //方向按键右侧释放
        {   
    //     Serial.println("*****PSB_PAD_RIGHT***** ");
          stop();     
        }   
        vibrate = ps2x.Analog(PSAB_CROSS);  
        //this will set the large motor vibrate speed based on how hard you press the blue (X) button
        {
          
        }
      
        if (ps2x.NewButtonState()) {        //will be TRUE if any button changes state (on to off, or off to on)
          if(ps2x.Button(PSB_L3))         //左侧L3
            Serial.println("L3 pressed");
          if(ps2x.Button(PSB_R3))         //右侧L3
            Serial.println("R3 pressed");
          if(ps2x.Button(PSB_L2))         //左侧L2
            Serial.println("L2 pressed");
          if(ps2x.Button(PSB_R2))         //右侧R2
            Serial.println("R2 pressed");
          if(ps2x.Button(PSB_TRIANGLE))
            Serial.println("Triangle pressed");   //三角形按键按下     
        }
        if(ps2x.ButtonPressed(PSB_CIRCLE))
        {               
          //will be TRUE if button was JUST pressed
          Serial.println("Circle just pressed");
          openGripper(); 
        }
        if(ps2x.NewButtonState(PSB_CROSS)) {      // ×键新键改变
          Serial.println("X just changed");
          ps2x.read_gamepad(true, vibrate);       //获取震动值
         }
        if(ps2x.ButtonPressed(PSB_SQUARE)) 
        {             
          //will be TRUE if button was JUST released
          Serial.println("Square just released");
          closeGripper() ;
        }
        if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) { //print stick values if either is TRUE
          Serial.print("Stick Values:");
          Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX  
          Serial.print(",");
          Serial.print(ps2x.Analog(PSS_LX), DEC); 
          Serial.print(",");
          Serial.print(ps2x.Analog(PSS_RY), DEC); 
          Serial.print(",");
          Serial.println(ps2x.Analog(PSS_RX), DEC);      
        }     
     
        value[0] = ps2x.Analog(PSS_LX);
        value[1] = ps2x.Analog(PSS_RY);
        value[2] = ps2x.Analog(PSS_LY);
        value[3] = ps2x.Analog(PSS_RX);
      
       for (int i = 0; i < SERVOS; i++)
       {
          if (value[i] > 130) 
          {
            if (currentAngle[i] < MAX[i]) 
            currentAngle[i]+=1;
    //          Serial.print("value"); 
    //          Serial.print(i); 
    //          Serial.print(":"); 
    //          Serial.println(value[i]);
              switch(i)
              {
                  
                case 0:  myservo1.write(currentAngle[i]);break;
                case 1:  myservo2.write(currentAngle[i]);break;
                case 2:  myservo3.write(currentAngle[i]);break;
                case 3:  myservo4.write(currentAngle[i]);break;
              }   
          } 
        else if (value[i] < 120) 
        {
          if (currentAngle[i] > MIN[i]) currentAngle[i]-=1;
    //        Serial.print("value"); 
    //        Serial.print(i); 
    //        Serial.print(":"); 
    //        Serial.println(value[i]);
           switch(i)
          {
           case 0:  myservo1.write(currentAngle[i]);break;
           case 1:  myservo2.write(currentAngle[i]);break;
           case 2:  myservo3.write(currentAngle[i]);break;
           case 3:  myservo4.write(currentAngle[i]);break;
          }   
        }  
      }  
      delay(10);
    }
    
    //Grab something
    void openGripper() {
      myservo1.write(MIN[0]);
      delay(300);
    }
    
    //Let go of something
    void closeGripper() {
       myservo1.write(MAX[0]);
      delay(300);
    }
    
    void forward()
    {
      digitalWrite(8, LOW);
      digitalWrite(9, HIGH);
       
      digitalWrite(11, LOW); 
      digitalWrite(10, HIGH);
    }
    
    void right()
    {
       digitalWrite(8, LOW);
      digitalWrite(9, HIGH);
      
      digitalWrite(11, LOW);
      digitalWrite(10, LOW);
    }
    
    void back()
    {
      digitalWrite(8, HIGH);
      digitalWrite(9, HIGH);
      
      digitalWrite(11, HIGH);
      digitalWrite(10, HIGH);
    }
    
    void left()
    {
      digitalWrite(8, LOW);
      digitalWrite(9, LOW);
      
      digitalWrite(11, LOW);
      digitalWrite(10, HIGH);
    }
    
    void stop()
    {
      digitalWrite(8, LOW);
      digitalWrite(9, LOW);
      
      digitalWrite(11, LOW);
      digitalWrite(10, LOW); 
    }
    
    
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  • 原文地址:https://www.cnblogs.com/AlexKing007/p/12338640.html
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