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  • Cocos2d-x学习笔记(四) HelloWorld场景类

    类定义原型如下:

    #ifndef __HELLOWORLD_SCENE_H__
    #define __HELLOWORLD_SCENE_H__
    
    #include "cocos2d.h"
    
    class HelloWorld : public cocos2d::Layer
    {
    public:
        // there's no 'id' in cpp, so we recommend returning the class instance pointer
        static cocos2d::Scene* createScene();
    
        // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
        virtual bool init();
        
        // a selector callback
        void menuCloseCallback(cocos2d::Ref* pSender);
        
        // implement the "static create()" method manually
        CREATE_FUNC(HelloWorld);
    };
    
    #endif // __HELLOWORLD_SCENE_H__

    由以上代码可知,该类继承于Layer类。

    1. static cocos2d::Scene* createScene();

    在3.0版本后,该方法的名字已经发生了改变。该方法的作用是创建一个场景,并将该类的实例添加到场景中。

    Scene* HelloWorld::createScene()
    {
        // 'scene' is an autorelease object
        auto scene = Scene::create();
        
        // 'layer' is an autorelease object
        auto layer = HelloWorld::create();
    
        // add layer as a child to scene
        scene->addChild(layer);
    
        // return the scene
        return scene;
    }

    2. virtual bool init();

     改方法的作用有三:1、初始化父类;2、增加退出菜单;3、创建一个精灵,显示字符。

    // on "init" you need to initialize your instance
    bool HelloWorld::init()
    {
        //////////////////////////////
        // 1. super init first
        if ( !Layer::init() )
        {
            return false;
        }
        
        Size visibleSize = Director::getInstance()->getVisibleSize();
        Vec2 origin = Director::getInstance()->getVisibleOrigin();
    
        /////////////////////////////
        // 2. add a menu item with "X" image, which is clicked to quit the program
        //    you may modify it.
    
        // add a "close" icon to exit the progress. it's an autorelease object
        auto closeItem = MenuItemImage::create(
                                               "CloseNormal.png",
                                               "CloseSelected.png",
                                               CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
        
        closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                                    origin.y + closeItem->getContentSize().height/2));
    
        // create menu, it's an autorelease object
        auto menu = Menu::create(closeItem, NULL);
        menu->setPosition(Vec2::ZERO);
        this->addChild(menu, 1);
    
        /////////////////////////////
        // 3. add your codes below...
    
        // add a label shows "Hello World"
        // create and initialize a label
        
        auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
        
        // position the label on the center of the screen
        label->setPosition(Vec2(origin.x + visibleSize.width/2,
                                origin.y + visibleSize.height - label->getContentSize().height));
    
        // add the label as a child to this layer
        this->addChild(label, 1);
    
        // add "HelloWorld" splash screen"
        auto sprite = Sprite::create("HelloWorld.png");
    
        // position the sprite on the center of the screen
        sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
    
        // add the sprite as a child to this layer
        this->addChild(sprite, 0);
        
        return true;
    }

    3. void menuCloseCallback(cocos2d::Ref* pSender);

    菜单回调函数在点击菜单项的时候调用,这里的作用退出应用。

    void HelloWorld::menuCloseCallback(Ref* pSender)
    {
    #if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
        MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
        return;
    #endif
    
        Director::getInstance()->end();
    
    #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
        exit(0);
    #endif
    }

    4. CREATE_FUNC(HelloWorld);

    这是一个宏,定义静态方法create(),用于创建一个自动回收的HelloWorld对象,该方法在createScene()中被调用,方法体如下:

    #define CREATE_FUNC(__TYPE__) 
    static __TYPE__* create() 
    { 
        __TYPE__ *pRet = new __TYPE__(); 
        if (pRet && pRet->init()) 
        { 
            pRet->autorelease(); 
            return pRet; 
        } 
        else 
        { 
            delete pRet; 
            pRet = NULL; 
            return NULL; 
        } 
    }

     运行结果:

    图1 运行结果

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  • 原文地址:https://www.cnblogs.com/AmitX-moten/p/4199548.html
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