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  • 洛谷-P3369-普通平衡树(Treap)

    题目传送门

    标题说平衡树,那么应该AVL,红黑树都能过,但是这次做这题主要是学习Treap,所以花了几天搞出了这题。其他方法以后再说吧

    • Treap(带旋转)
      #include <bits/stdc++.h>
      using namespace std;
      const int MAXN = 100010;
      const int INF = 0x3f3f3f3f;
      struct Treap {
          int son[2];
          int val, rand;
          int cnt, size;
      } node[MAXN];
      int root, tot;
      void update(int i) {
          int ls = node[i].son[0];
          int rs = node[i].son[1];
          node[i].size = node[ls].size + node[rs].size + node[i].cnt;
      }
      void rotate(int& r, int index) {
          int k = node[r].son[index ^ 1];
          node[r].son[index ^ 1] = node[k].son[index];
          node[k].son[index] = r;
          update(r); update(k);
          r = k;
      }
      void insert(int& r, int v) {
          if (r == 0) {
              r = ++ tot;
              node[r].val = v;
              node[r].rand = rand();
              node[r].size = node[r].cnt = 1;
              return;
          }
          if (node[r].val == v) {
              node[r].size ++;
              node[r].cnt ++;
              return;
          }
          int index = v > node[r].val;
          insert(node[r].son[index], v);
          if (node[node[r].son[index]].rand < node[r].rand) rotate(r, index ^ 1);
          update(r);
      }
      void erase(int& r, int v) {
          if (r == 0) return;
          if (v == node[r].val) {
              if (node[r].cnt > 1) {
                  node[r].cnt --;
                  node[r].size --;
                  return;
              }
              if (node[r].son[0] == 0 || node[r].son[1] == 0) {
                  r = node[r].son[0] + node[r].son[1];
              } else {
                  int ls = node[r].son[0];
                  int rs = node[r].son[1];
                  int index = node[ls].rand < node[rs].rand;
                  rotate(r, index);
                  erase(node[r].son[index], v);
              }
          } else {
              int index = v > node[r].val;
              erase(node[r].son[index], v);
          }
          update(r);
      }
      int get_rank(int r, int v) {
          int size = node[node[r].son[0]].size;
          int cnt = node[r].cnt;
          if (node[r].val == v) return size + 1;
          if (node[r].val > v) return get_rank(node[r].son[0], v);
          if (node[r].val < v) return size + cnt + get_rank(node[r].son[1], v);
      }
      int get_val(int r, int rk) {
          int size = node[node[r].son[0]].size;
          int cnt = node[r].cnt;
          if (rk < size + 1) return get_val(node[r].son[0], rk);
          if (rk >= size + 1 && rk <= size + cnt) return node[r].val;
          if (rk > size + cnt) return get_val(node[r].son[1], rk - size - cnt);
      }
      int get_pre(int r, int v) {
          if (r == 0) return -INF;
          if (node[r].val >= v) return get_pre(node[r].son[0], v);
          else return max(node[r].val, get_pre(node[r].son[1], v));
      }
      int get_suc(int r, int v) {
          if (r == 0) return INF;
          if (node[r].val <= v) return get_suc(node[r].son[1], v);
          else return min(node[r].val, get_suc(node[r].son[0], v));
      }
      int main() {
          srand(time(NULL));
          int n; scanf("%d", &n);
          for (int i = 1; i <= n; i++) {
              int opt, x;
              scanf("%d%d", &opt, &x);
              if (opt == 1) insert(root, x);
              if (opt == 2) erase(root, x);
              if (opt == 3) printf("%d
      ", get_rank(root, x)); 
              if (opt == 4) printf("%d
      ", get_val(root, x));
              if (opt == 5) printf("%d
      ", get_pre(root, x));
              if (opt == 6) printf("%d
      ", get_suc(root, x));
          }
          return 0;
      }

      学到的第二个用随机数的算法,所以这个Treap的高度也是有的随机的。但是起码不太可能退化成链状。

    • Treap(无旋转)
      #include <bits/stdc++.h>
      using namespace std;
      const int MAXN = 100010;
      const int INF = 0x3f3f3f3f;
      struct Treap {
          int ls, rs;
          int val, rand;
          int size;
      } node[MAXN];
      int tot, root;
      int add_node(int v) {
          int i = ++tot;
          node[i].val = v;
          node[i].rand = rand();
          node[i].ls = node[i].rs = 0;
          node[i].size = 1;
          return i;
      }
      void split(int rt, int& a, int& b, int v) { 
          if (rt == 0) {
              a = b = 0;
              return;
          }
          if (node[rt].val <= v) {
              a = rt;
              split(node[rt].rs, node[a].rs, b, v);
          } else {
              b = rt;
              split(node[rt].ls, a, node[b].ls, v);
          }
          node[rt].size = node[node[rt].ls].size + node[node[rt].rs].size + 1;
      }
      void merge(int& rt, int a, int b) {
          if (a == 0 || b == 0) {
              rt = a + b;
              return;
          }
          if (node[a].rand < node[b].rand) {
              rt = a;
              merge(node[rt].rs, node[a].rs, b);
          } else {
              rt = b;
              merge(node[rt].ls, a, node[b].ls);
          }
          node[rt].size = node[node[rt].ls].size + node[node[rt].rs].size + 1;
      }
      void insert(int& rt, int v) {
          int x = 0, y = 0;
          split(rt, x, y, v);
          merge(x, x, add_node(v));
          merge(rt, x, y);
      }
      void erase(int&rt, int v) {
          int x = 0, y = 0, z = 0;
          split(rt, x, z, v);
          split(x, x, y, v - 1);
          merge(y, node[y].ls, node[y].rs);
          merge(x, x, y);
          merge(rt, x, z);
      }
      int get_rank(int rt, int v) {
          int x = 0, y = 0;
          split(rt, x, y, v - 1);
          int rk = node[x].size + 1;
          merge(rt, x, y);
          return rk;
      }
      int get_val(int rt, int rk) {
          int size = node[node[rt].ls].size;
          if (rk < size + 1) return get_val(node[rt].ls, rk);
          if (rk == size + 1) return node[rt].val;
          if (rk > size + 1) return get_val(node[rt].rs, rk - size - 1);
      }
      int get_pre(int rt, int v) {
          int x = 0, y = 0;
          split(rt, x, y, v - 1);
          int pre = get_val(x, node[x].size);
          merge(rt, x, y);
          return pre;
      }
      int get_suc(int rt, int v) {
          int x = 0, y = 0;
          split(rt, x, y, v);
          int suc = get_val(y, 1);
          merge(rt, x, y);
          return suc;
      }
      int main() {
          srand(time(NULL));
          int n; scanf("%d", &n);
          for (int i = 1; i <= n; i++) {
              int opt, x;
              scanf("%d%d", &opt, &x);
              if (opt == 1) insert(root, x);
              if (opt == 2) erase(root, x);
              if (opt == 3) printf("%d
      ", get_rank(root, x));
              if (opt == 4) printf("%d
      ", get_val(root, x));
              if (opt == 5) printf("%d
      ", get_pre(root, x));
              if (opt == 6) printf("%d
      ", get_suc(root, x));
          }
          return 0;
      }

      昨天看懂了带旋转的Treap,今天来写无旋转的Treap,感觉确实是比带旋转的好敲而且好懂,关键就是理解split()和merge()两个核心函数。

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  • 原文地址:https://www.cnblogs.com/Angel-Demon/p/11792675.html
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