zoukankan      html  css  js  c++  java
  • [Functional Programming] Pull Many Random Numbers in a Single State ADT Transaction

    We have the ability to select a single random card from a pile of twelve cards, but we would like to pull a total of nine. Not only that, we would like to match the same transition functions we have been writing all along.

    Lucky for use there are three types of functions, or morphisms that we can use to get us everything we need. We use an anamorphism to expand our one function into a list of nine functions. Each of these functions are endomorphisms, so we can use the mreducecatamorphism with the Endo Monoid to fold them down into one function that we can use to get this action into our state transactions.

    const { mreduce, prop,assoc, Endo, Pair, pick, bimap, State, snd, identity, omit, curry, filter, fanout, converge,map, composeK, liftA2, equals, constant,option, chain, mapProps, find, propEq, isNumber, compose, safe} = require('crocks');
    const  {get, modify, of} = State; 
    
    const state = {
        colors: [ 'orange', 'green', 'blue', 'yellow' ],
        shapes: [ 'square', 'triangle', 'circle' ],
        cards: null,
        seed: Date.now()
    };
    
    const liftState = (fn) => compose(
        of, fn
    );
    const getState = key => get(prop(key))
    
    // #region random 
    // nextSeed :: Integer -> Integer
    const nextSeed = seed =>
      (seed * 1103515245 + 12345) & 0x7fffffff
    
    // value :: Integer -> Number
    const value = seed =>
      (seed >>> 16) / 0x7fff
    
    // normalize :: (Integer, Integer) -> Number -> Integer
    const normalize = (min, max) =>
      x => Math.floor(x * (max - min)) + min
    
    // getNextSeed :: () -> State AppState Integer
    const getNextSeed = () =>
      get(({ seed }) => nextSeed(seed))
    
    // updateSeed :: Integer -> State AppState ()
    const updateSeed = seed =>
      modify(assoc('seed', seed))
    
    // nextValue :: Integer -> State AppState Number
    const nextValue = converge(
      liftA2(constant),
      liftState(value),
      updateSeed
    )
    
    // random :: () -> State AppState Number
    const random =
      composeK(nextValue, getNextSeed)
    
    // between :: (Integer, Integer) -> State AppState Integer
    const between = (min, max) => 
        random()
            .map(normalize(min, max));
    
    const randomIndex = xs => between(0, xs.length);        
    // #endregion
    
    // #region generate
    
    const getColors = () => getState('colors').map(option([]));
    const getShapes = () => getState('shapes').map(option([]));
    const buildCard = curry((color, shape) => ({
        id: `${color}-${shape}`,
        color,
        shape
    }));
    const buildCards = liftA2(buildCard);
    const generateCards = converge(
        liftA2(buildCards),
        getColors,
        getShapes
    );
    
    // #endregion
    
    // #region draw 
    const getAt = index => array => Array.of(array[index]);
    const unsetAt = index => array => [
        ...array.slice(0, index),
        ...array.slice(index + 1)
    ];
    const drawCardAt = index => fanout(getAt(index), unsetAt(index));
    // #endregion
    
    // getDeck :: () -> State AppState Deck
    const getDeck = () => generateCards()
        .map(xs => Pair([], xs));
    /**
     Pair( 
         [ ],
         [ { id: "orange-square", color: "orange", shape: "square" }, { id: "orange-triangle", color: "orange", shape: "triangle" }, { id: "orange-circle", color: "orange", shape:
    "circle" }, { id: "green-square", color: "green", shape: "square" }, { id: "green-triangle", color: "green", shape: "triangle" }, { id: "green-circle", color: "green", shape: "circle" }, { id: "blue-square", color: "blue", shape: "square" }, { id: "blue-triangle", color: "blue", shape: "triangle" }, { id: "blue-circle", color: "blue", shape: "circle" }, { id: "yellow-square", color: "yellow", shape: "square" }, { id: "yellow-triangle", color: "yellow", shape: "triangle" }, { id: "yellow-circle", color: "yellow", shape: "circle" } ] 
    ) 
     */
    // draw ::  Integer -> Deck -> Deck    
    const draw = compose(
        chain,
        drawCardAt
    );
    // const draw = index => deck => deck.chain(drawCardAt(index))
    
    // drawRandom :: Deck -> State AppState Deck
    // From the right side pair, get a random index, then draw the card by index
    const drawRandom = converge(
        liftA2(draw),
        compose(
            randomIndex,
            snd
        ),
        liftState(identity)
    )
    
    console.log(
        getDeck()
            .chain(drawRandom)
            .chain(drawRandom)
            .chain(drawRandom)
            .evalWith(state).fst()
    )
    /**
     * [ { id: 'orange-square', color: 'orange', shape: 'square' },
      { id: 'blue-triangle', color: 'blue', shape: 'triangle' },
      { id: 'blue-square', color: 'blue', shape: 'square' } ]
     */
    console.log(
        getDeck()
            .chain(drawRandom)
            .chain(drawRandom)
            .chain(drawRandom)
            .evalWith(state).snd()
    )
    /**
     [ { id: 'orange-triangle', color: 'orange', shape: 'triangle' },
      { id: 'orange-circle', color: 'orange', shape: 'circle' },
      { id: 'green-square', color: 'green', shape: 'square' },
      { id: 'green-triangle', color: 'green', shape: 'triangle' },
      { id: 'green-circle', color: 'green', shape: 'circle' },
      { id: 'blue-circle', color: 'blue', shape: 'circle' },
      { id: 'yellow-square', color: 'yellow', shape: 'square' },
      { id: 'yellow-triangle', color: 'yellow', shape: 'triangle' },
      { id: 'yellow-circle', color: 'yellow', shape: 'circle' } ]
     */
    
     const repeat = (num, elem) => 
        num === 1
            ? [elem]
            : repeat(num - 1, elem).concat([elem]);
    
    const drawNine = mreduce(
        Endo,
        repeat(9, chain(drawRandom))
    );
    
    const drawFromDeck = compose(
        drawNine, getDeck
    )
    const over = (key, fn) => modify(mapProps({[key]: fn}));
    const setCards = deck => over('cards', constant(deck.fst()))
    
    const pickCards = composeK(setCards, drawFromDeck)
    
    console.log(
        pickCards()
            .execWith(state)
    )
  • 相关阅读:
    css选择器分类及运用
    盒模型的三大类简介
    html学习总结
    html基础知识
    iOS UITextFeild获取高亮部分的长度
    iOS问题:pch not found
    对KVC和KVO的理解
    数据库设计三范式
    Hibernate中解决No Hibernate Session bound to thread问题
    call by value 和 call by reference 的区别
  • 原文地址:https://www.cnblogs.com/Answer1215/p/10306275.html
Copyright © 2011-2022 走看看