Debounce is known to be a rate-limiting operator, but it's not the only one. This lessons introduces you to throttleTime and throttle, which only drop events (without delaying them) to accomplish rate limiting.
throttleTime(number): first emits, then cause silence
var foo = Rx.Observable.interval(500).take(5); /* --0--1--2--3--4| debounceTime(1000) // waits for silence, then emits throttleTime(1000) // first emits, then causes silence --0-----2-----4| */ var result = foo.throttleTime(1000); result.subscribe( function (x) { console.log('next ' + x); }, function (err) { console.log('error ' + err); }, function () { console.log('done'); }, );
throttle( () => Observable):
var foo = Rx.Observable.interval(500).take(5); /* --0--1--2--3--4| throttle( () => Rx.Observalbe.interval(1000).take(1)) // first emits, then causes silence --0-----2-----4| */ var result = foo.throttle( () => Rx.Observable.interval(1000).take(1)); result.subscribe( function (x) { console.log('next ' + x); }, function (err) { console.log('error ' + err); }, function () { console.log('done'); }, );
Result for both:
/* "next 0" "next 2" "next 4" "done" */