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  • 同一场景下多个图层之间的调用

    test01.h文件

    #pragma once
    #ifndef test01_h__
    #define test01_h__
    #include "cocos2d.h"
    USING_NS_CC;
    class test01 : public cocos2d::CCLayer
    {
    public:
    	virtual bool init();
    	CREATE_FUNC(test01);
    	void menuCloseCallback(cocos2d::Ref* pSender);
    
    };
    
    #endif // FishLayer_h__
    
    

    test01.cpp文件

    #include "test01.h"
    bool test01::init()
    {	
    	Size visibleSize = Director::getInstance()->getVisibleSize();
    	//获取可见区域原点坐标
    	Point origin = Director::getInstance()->getVisibleOrigin();
    	CCSprite* bg = CCSprite::create("airfightSheet.png");
    	bg->setPosition(ccp(visibleSize.width / 2, visibleSize.height / 2));
    	addChild(bg);
    	////////////
    	auto closeItem = MenuItemImage::create(
    		"start-up.png",
    		"start-down.png",
    		CC_CALLBACK_1(test01::menuCloseCallback, this));
    
    	closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width / 2,
    		origin.y + closeItem->getContentSize().height / 2));
    
    	// create menu, it's an autorelease object
    	auto menu = Menu::create(closeItem, NULL);
    	menu->setPosition(Vec2::ZERO);
    	this->addChild(menu, 1);
    
    
    	return true;
    }
    
    void test01::menuCloseCallback(Ref* pSender)
    {
    	Director::getInstance()->end();
    }
    

    test02.h文件

    #ifndef test02_h__
    #define test02_h__
    #include "cocos2d.h"
    USING_NS_CC;
    class test02 : public cocos2d::CCLayer
    {
    public:
    	virtual bool init();
    	CREATE_FUNC(test02);
    };
    
    #endif // BackgroundLayer_h__
    

    test02.cpp文件

    #include "test02.h"
    bool test02::init()
    {	
    	Size visibleSize = Director::getInstance()->getVisibleSize();
    	//获取可见区域原点坐标
    	Point origin = Director::getInstance()->getVisibleOrigin();
    	CCSprite* bg = CCSprite::create("123.png");
    	bg->setPosition(ccp(visibleSize.width / 2, visibleSize.height / 2));
    	addChild(bg);
    	return true;
    }
    
    


    场景------HelloWorldScene.h文件

    #ifndef __HELLOWORLD_SCENE_H__
    #define __HELLOWORLD_SCENE_H__
    
    #include "cocos2d.h"
    #include "test01.h"
    #include "test02.h"
    USING_NS_CC;
    class HelloWorld : public cocos2d::CCScene
    {
    public:
    	test01* player01;
    	virtual bool init();
    	static CCScene* playGame();//创建场景
    	void menuCloseCallback(cocos2d::Ref* pSender);
    };
    
    #endif // __HELLOWORLD_SCENE_H__
    


    HelloWorldScene.cpp文件

    #include "HelloWorldScene.h"
    #include "DrawNode3D.h"
    
    CCScene* HelloWorld::playGame()
    {
    	HelloWorld* scene = new HelloWorld();
    	scene->init();
    	return scene;
    }
    bool HelloWorld::init()
    {	
    	Size visibleSize = Director::getInstance()->getVisibleSize();
    	//获取可见区域原点坐标
    	Point origin = Director::getInstance()->getVisibleOrigin();
    
    	test02* player02 = test02::create();
    	player01 = test01::create();
    
    	
    	addChild(player02);
    	addChild(player01);
    	/////////////////////
    	auto closeItem = MenuItemImage::create(
    		"start-up.png",
    		"start-down.png",
    		CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
    
    	closeItem->setPosition(Vec2( visibleSize.width / 2,
    		visibleSize.height / 2));
    
    	// create menu, it's an autorelease object
    	auto menu = Menu::create(closeItem, NULL);
    	menu->setPosition(Vec2::ZERO);
    	this->addChild(menu, 1);
    
    	return true;
    }
    
    
    void HelloWorld::menuCloseCallback(Ref* pSender)
    {
    	player01->setVisible(false);
    }
    

    简单效果图展示 如下:



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  • 原文地址:https://www.cnblogs.com/Anzhongliu/p/6091799.html
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