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  • listview01

    .cpp文件:

    #include "HelloWorldScene.h"
    #include "ui/CocosGUI.h"
    #include "an01.h"
    USING_NS_CC;
    using namespace cocos2d::ui;
    const char* font_UIListViewTest = "fonts/Marker Felt.ttf";
    Scene* HelloWorld::createScene()
    {
        // 'scene' is an autorelease object
        auto scene = Scene::create();
        
        // 'layer' is an autorelease object
        auto layer = HelloWorld::create();
    
        // add layer as a child to scene
        scene->addChild(layer);
    
        // return the scene
        return scene;
    }
    
    // on "init" you need to initialize your instance
    bool HelloWorld::init()
    {
        //////////////////////////////
        // 1. super init first
        if ( !Layer::init() )
        {
            return false;
        }
        
        Size visibleSize = Director::getInstance()->getVisibleSize();
        Vec2 origin = Director::getInstance()->getVisibleOrigin();
    
        /////////////////////////////
        // 2. add a menu item with "X" image, which is clicked to quit the program
        //    you may modify it.
    
        // add a "close" icon to exit the progress. it's an autorelease object
        auto closeItem = MenuItemImage::create(
                                               "CloseNormal.png",
                                               "CloseSelected.png",
                                               CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
        
    	closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                                    origin.y + closeItem->getContentSize().height/2));
    
        // create menu, it's an autorelease object
        auto menu = Menu::create(closeItem, NULL);
        menu->setPosition(Vec2::ZERO);
        this->addChild(menu, 1);
    
        /////////////////////////////
        // 3. add your codes below...
    
        // add a label shows "Hello World"
        // create and initialize a label
        
        auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
        
        // position the label on the center of the screen
        label->setPosition(Vec2(origin.x + visibleSize.width/2,
                                origin.y + visibleSize.height - label->getContentSize().height));
    
        // add the label as a child to this layer
        this->addChild(label, 1);
    
        // add "HelloWorld" splash screen"
       // auto Sprite = Sprite::create("HelloWorld.png");
    
        // position the sprite on the center of the screen
    	//Sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
    
    
        // add the sprite as a child to this layer
       // this->addChild(Sprite, 0);
    	//Size widgetSize = _widget->getContentSize();
    
    	//_displayValueLabel = Text::create("Move by horizontal direction", "fonts/Marker Felt.ttf", 32);
    	//_displayValueLabel->setAnchorPoint(Vec2(0.5f, -1.0f));
    	//_displayValueLabel->setPosition(Vec2(widgetSize.width / 2.0f,
    	//	widgetSize.height / 2.0f
    		//+ _displayValueLabel->getContentSize().height * 1.5f));
    
    	//_uiLayer->addChild(_displayValueLabel);
    
    
    	//Text* alert = Text::create("ListView horizontal", "fonts/Marker Felt.ttf", 30);
    	//alert->setColor(Color3B(159, 168, 176));
    	//alert->setPosition(Vec2(visibleSize.width / 2.0f, visibleSize.height / 2.0f - alert->getContentSize().height * 3.075f));
    	//addChild(alert);
    
    	Layout* root = static_cast<Layout*>(getChildByTag(81));
    
    	//Layout* background = static_cast<Layout*>(root->getChildByName("background_Panel"));
    	//Size backgroundSize = background->getContentSize();
    
    
    	// create list view ex data
    
    	for (int i = 0; i < 20; ++i)
    	{
    		std::string ccstr = StringUtils::format("listview_item_%d", i);
    		_array.push_back(ccstr);
    	}
    
    
    	// Create the list view ex
    	ListView* listView = ListView::create();
    	// set list view ex direction
    	listView->setDirection(ui::ScrollView::Direction::HORIZONTAL);
    	listView->setTouchEnabled(true);
    	listView->setBounceEnabled(true);
    	listView->setBackGroundImage("cocosui/green_edit.png");
    	listView->setBackGroundImageScale9Enabled(true);
    	listView->setContentSize(Size(240, 130));
    	listView->setScale(1.5f);
    	listView->setAnchorPoint(Vec2(0.450f, 0.50f));
    	listView->setPosition(Vec2(visibleSize.width/ 2.0f,
    		
    		visibleSize.height / 2.0f ));
    	//listView->addEventListener((ui::ListView::ccListViewCallback)CC_CALLBACK_2(HelloWorld::selectedItemEvent, this));
    	listView->setScrollBarPositionFromCorner(Vec2(7, 7));
    	addChild(listView);
    
    	return true;
    }
    
    
    void HelloWorld::menuCloseCallback(Ref* pSender)
    {
        Director::getInstance()->end();
    
    #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
        exit(0);
    #endif
    }
    


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  • 原文地址:https://www.cnblogs.com/Anzhongliu/p/6091891.html
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