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  • loading Bar

    .h文件:

    #ifndef __HELLOWORLD_SCENE_H__
    #define __HELLOWORLD_SCENE_H__
    
    #include "cocos2d.h"
    //#include "UIScene.h"
    class HelloWorld : public cocos2d::Layer
    {
    public:
        static cocos2d::Scene* createScene();
    
        virtual bool init();
        
        // a selector callback
        void menuCloseCallback(cocos2d::Ref* pSender);
    	void update(float delta)override;
    protected:
    	int _count;
    	//cocos2d::Layer* _uiLayer;
    	//cocos2d::ui::Layout* _widget;
    	//cocos2d::ui::Text* _sceneTitle;
        // implement the "static create()" method manually
    public:
    
        CREATE_FUNC(HelloWorld);
    };
    
    #endif // __HELLOWORLD_SCENE_H__
    

    .cpp文件:

    #include "HelloWorldScene.h"
    #include "ui/CocosGUI.h"
    
    USING_NS_CC;
    using namespace cocos2d::ui;
    
    Scene* HelloWorld::createScene()
    {
        // 'scene' is an autorelease object
        auto scene = Scene::create();
        
        // 'layer' is an autorelease object
        auto layer = HelloWorld::create();
    
        // add layer as a child to scene
        scene->addChild(layer);
    
        // return the scene
        return scene;
    }
    
    // on "init" you need to initialize your instance
    bool HelloWorld::init()
    {
        //////////////////////////////
        // 1. super init first
        if ( !Layer::init() )
        {
            return false;
        }
        
        Size visibleSize = Director::getInstance()->getVisibleSize();
        Vec2 origin = Director::getInstance()->getVisibleOrigin();
    
        /////////////////////////////
        // 2. add a menu item with "X" image, which is clicked to quit the program
        //    you may modify it.
    
        // add a "close" icon to exit the progress. it's an autorelease object
        auto closeItem = MenuItemImage::create(
                                               "CloseNormal.png",
                                               "CloseSelected.png",
                                               CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
        
    	closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                                    origin.y + closeItem->getContentSize().height/2));
    
        // create menu, it's an autorelease object
        auto menu = Menu::create(closeItem, NULL);
        menu->setPosition(Vec2::ZERO);
        this->addChild(menu, 1);
    
        /////////////////////////////
        // 3. add your codes below...
    
        // add a label shows "Hello World"
        // create and initialize a label
        
        auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
        
        // position the label on the center of the screen
        label->setPosition(Vec2(origin.x + visibleSize.width/2,
                                origin.y + visibleSize.height - label->getContentSize().height));
    
        // add the label as a child to this layer
        this->addChild(label, 1);
    
        // add "HelloWorld" splash screen"
       // auto Sprite = Sprite::create("HelloWorld.png");
    
        // position the sprite on the center of the screen
    	//Sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
    
    
        // add the sprite as a child to this layer
       // this->addChild(Sprite, 0);
    	scheduleUpdate();
    
    	//Size widgetSize = _widget->getContentSize();
    
    	// Add the alert
    	Text* alert = Text::create("Test LoadingBar Change Direction",
    		"fonts/Marker Felt.ttf", 30);
    	alert->setColor(Color3B(159, 168, 176));
    	alert->setPosition(Vec2(visibleSize.width / 2.0f,
    		visibleSize.height / 2.0f - alert->getContentSize().height * 1.75f));
    	addChild(alert);
    
    	// Create the loading bar
    	LoadingBar* loadingBar = LoadingBar::create("cocosui/sliderProgress.png");
    	loadingBar->setTag(0);
    	loadingBar->setPosition(Vec2(visibleSize.width / 2.0f,
    		visibleSize.height / 2.0f + loadingBar->getContentSize().height / 4.0f));
    	//auto loadingBarCopy = (LoadingBar*)loadingBar->clone();
    	//loadingBarCopy->setTag(1);
    	//loadingBarCopy->setPosition(loadingBar->getPosition()
    	//	+ Vec2(0, -40));
    	//loadingBarCopy->setDirection(LoadingBar::Direction::RIGHT);
    
    	Button* button = Button::create("cocosui/animationbuttonnormal.png",
    		"cocosui/animationbuttonpressed.png");
    	button->setPosition(Vec2(visibleSize.width / 2.0f, visibleSize.height / 2.0f + 50));
    	button->setTitleText("Click to change direction!");
    
    	button->addTouchEventListener([=](Ref*, Widget::TouchEventType type)
    	{
    		if (type == Widget::TouchEventType::ENDED)
    		{
    			if (loadingBar->getDirection() == LoadingBar::Direction::LEFT)
    			{
    				loadingBar->setDirection(LoadingBar::Direction::RIGHT);
    				//loadingBarCopy->setDirection(LoadingBar::Direction::LEFT);
    			}
    			else
    			{
    				loadingBar->setDirection(LoadingBar::Direction::LEFT);
    				//loadingBarCopy->setDirection(LoadingBar::Direction::RIGHT);
    			}
    		}
    	});
    	addChild(loadingBar, 1);
    	//addChild(loadingBarCopy, 2);
    	addChild(button);
    	
        return true;
    }
    
    void HelloWorld::update(float delta)
    {
    	_count++;
    	if (_count > 100)
    	{
    		_count = 0;
    	}
    	LoadingBar* loadingBar = static_cast<LoadingBar*>(getChildByTag(0));
    	//LoadingBar* loadingBarCopy = static_cast<LoadingBar*>(getChildByTag(1));
    	loadingBar->setPercent(_count);
    	//loadingBarCopy->setPercent(_count);
    }
    
    void HelloWorld::menuCloseCallback(Ref* pSender)
    {
        Director::getInstance()->end();
    
    #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
        exit(0);
    #endif
    }
    

    效果:


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  • 原文地址:https://www.cnblogs.com/Anzhongliu/p/6091892.html
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