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  • 天空盒和相机

    .h文件:
    #ifndef __HELLOWORLD_SCENE_H__
    #define __HELLOWORLD_SCENE_H__
    
    #include "cocos2d.h"
    
    class HelloWorld : public cocos2d::Layer
    {
    public:
        static cocos2d::Scene* createScene();
    	cocos2d::Skybox*   _skyBox;
    	cocos2d::Camera *_camera;
    	//Node* _worldScene;
        virtual bool init();
        
        // a selector callback
        void menuCloseCallback(cocos2d::Ref* pSender);
    
    	cocos2d::TextureCube*   _textureCube;
    	
        // implement the "static create()" method manually
        CREATE_FUNC(HelloWorld);
    };
    
    #endif // __HELLOWORLD_SCENE_H__
    

    .cpp文件:

    #include "HelloWorldScene.h"
    
    USING_NS_CC;
    
    Scene* HelloWorld::createScene()
    {
        // 'scene' is an autorelease object
        auto scene = Scene::create();
        
        // 'layer' is an autorelease object
        auto layer = HelloWorld::create();
    
        // add layer as a child to scene
        scene->addChild(layer);
    
        // return the scene
        return scene;
    }
    
    
    
    
    // on "init" you need to initialize your instance
    bool HelloWorld::init()
    {
        //////////////////////////////
        // 1. super init first
        if ( !Layer::init() )
        {
            return false;
        }
    
    	// create skybox
    	//create and set our custom shader
    	auto shader = GLProgram::createWithFilenames("Sprite3DTest/cube_map.vert",
    		"Sprite3DTest/cube_map.frag");
    	auto state = GLProgramState::create(shader);
    
    	// create the second texture for cylinder
    	_textureCube = TextureCube::create("Sprite3DTest/skybox/left.jpg",
    		"Sprite3DTest/skybox/right.jpg",
    		"Sprite3DTest/skybox/top.jpg",
    		"Sprite3DTest/skybox/bottom.jpg",
    		"Sprite3DTest/skybox/front.jpg",
    		"Sprite3DTest/skybox/back.jpg");
    	//set texture parameters
    	Texture2D::TexParams tRepeatParams;
    	tRepeatParams.magFilter = GL_LINEAR;
    	tRepeatParams.minFilter = GL_LINEAR;
    	tRepeatParams.wrapS = GL_MIRRORED_REPEAT;
    	tRepeatParams.wrapT = GL_MIRRORED_REPEAT;
    	_textureCube->setTexParameters(tRepeatParams);
    
    	// pass the texture sampler to our custom shader
    	state->setUniformTexture("u_cubeTex", _textureCube);
    
    	// add skybox
    	_skyBox = Skybox::create();
    	_skyBox->setTexture(_textureCube);
    	_skyBox->setScale(700.f);//700.f
    	this->addChild(_skyBox);
    	_skyBox->setCameraMask((unsigned short)CameraFlag::USER1);
    	//_skyBox->setPosition3D(Vec3(0, -15, -50));
    	//_skyBox->setRotation3D(Vec3(-90, 0, 0));
    
    	Size size = Director::getInstance()->getWinSize();
    	_camera = Camera::createPerspective(30.0f, size.width / size.height, 1.0f, 1000.0f);
    	_camera->setPosition3D(Vec3(size.width / 2, size.height / 2, 100.0f));
    	_camera->lookAt(Vec3(-10000.0f, 6000.0f, 0.0f), Vec3(0.0f, 1.0f,0.0f));
    	_camera->setCameraFlag(CameraFlag::USER1);
    	this->addChild(_camera);
    
        Size visibleSize = Director::getInstance()->getVisibleSize();
        Vec2 origin = Director::getInstance()->getVisibleOrigin();
    
        /////////////////////////////
        // 2. add a menu item with "X" image, which is clicked to quit the program
        //    you may modify it.
    
        // add a "close" icon to exit the progress. it's an autorelease object
        auto closeItem = MenuItemImage::create(
                                               "CloseNormal.png",
                                               "CloseSelected.png",
                                               CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
        
    	closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                                    origin.y + closeItem->getContentSize().height/2));
    
        // create menu, it's an autorelease object
        auto menu = Menu::create(closeItem, NULL);
        menu->setPosition(Vec2::ZERO);
        this->addChild(menu, 1);
    
    	/////
    
    
    
    	//addChild(_skyBox);
        /////////////////////////////
        // 3. add your codes below...
    
        // add a label shows "Hello World"
        // create and initialize a label
        
        auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
        
        // position the label on the center of the screen
        label->setPosition(Vec2(origin.x + visibleSize.width/2,
                                origin.y + visibleSize.height - label->getContentSize().height));
    
        // add the label as a child to this layer
        this->addChild(label, 1);
    
        // add "HelloWorld" splash screen"
       // auto sprite = Sprite::create("HelloWorld.png");
    
        // position the sprite on the center of the screen
      //  sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
    
        // add the sprite as a child to this layer
       // this->addChild(sprite, 0);
        
        return true;
    }
    
    
    void HelloWorld::menuCloseCallback(Ref* pSender)
    {
        Director::getInstance()->end();
    	//Application::getInstance()->openURL("http://blog.csdn.net/anzhongliu?viewmode=contents");
    #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
        exit(0);
    #endif
    }
    

    效果:


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  • 原文地址:https://www.cnblogs.com/Anzhongliu/p/6091897.html
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