#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" class HelloWorld : public cocos2d::Layer { public: static cocos2d::Scene* createScene(); cocos2d::Skybox* _skyBox; cocos2d::Camera *_camera; //Node* _worldScene; virtual bool init(); // a selector callback void menuCloseCallback(cocos2d::Ref* pSender); cocos2d::TextureCube* _textureCube; // implement the "static create()" method manually CREATE_FUNC(HelloWorld); }; #endif // __HELLOWORLD_SCENE_H__
.cpp文件:
#include "HelloWorldScene.h" USING_NS_CC; Scene* HelloWorld::createScene() { // 'scene' is an autorelease object auto scene = Scene::create(); // 'layer' is an autorelease object auto layer = HelloWorld::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene; } // on "init" you need to initialize your instance bool HelloWorld::init() { ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } // create skybox //create and set our custom shader auto shader = GLProgram::createWithFilenames("Sprite3DTest/cube_map.vert", "Sprite3DTest/cube_map.frag"); auto state = GLProgramState::create(shader); // create the second texture for cylinder _textureCube = TextureCube::create("Sprite3DTest/skybox/left.jpg", "Sprite3DTest/skybox/right.jpg", "Sprite3DTest/skybox/top.jpg", "Sprite3DTest/skybox/bottom.jpg", "Sprite3DTest/skybox/front.jpg", "Sprite3DTest/skybox/back.jpg"); //set texture parameters Texture2D::TexParams tRepeatParams; tRepeatParams.magFilter = GL_LINEAR; tRepeatParams.minFilter = GL_LINEAR; tRepeatParams.wrapS = GL_MIRRORED_REPEAT; tRepeatParams.wrapT = GL_MIRRORED_REPEAT; _textureCube->setTexParameters(tRepeatParams); // pass the texture sampler to our custom shader state->setUniformTexture("u_cubeTex", _textureCube); // add skybox _skyBox = Skybox::create(); _skyBox->setTexture(_textureCube); _skyBox->setScale(700.f);//700.f this->addChild(_skyBox); _skyBox->setCameraMask((unsigned short)CameraFlag::USER1); //_skyBox->setPosition3D(Vec3(0, -15, -50)); //_skyBox->setRotation3D(Vec3(-90, 0, 0)); Size size = Director::getInstance()->getWinSize(); _camera = Camera::createPerspective(30.0f, size.width / size.height, 1.0f, 1000.0f); _camera->setPosition3D(Vec3(size.width / 2, size.height / 2, 100.0f)); _camera->lookAt(Vec3(-10000.0f, 6000.0f, 0.0f), Vec3(0.0f, 1.0f,0.0f)); _camera->setCameraFlag(CameraFlag::USER1); this->addChild(_camera); Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); ///////////////////////////// // 2. add a menu item with "X" image, which is clicked to quit the program // you may modify it. // add a "close" icon to exit the progress. it's an autorelease object auto closeItem = MenuItemImage::create( "CloseNormal.png", "CloseSelected.png", CC_CALLBACK_1(HelloWorld::menuCloseCallback, this)); closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 , origin.y + closeItem->getContentSize().height/2)); // create menu, it's an autorelease object auto menu = Menu::create(closeItem, NULL); menu->setPosition(Vec2::ZERO); this->addChild(menu, 1); ///// //addChild(_skyBox); ///////////////////////////// // 3. add your codes below... // add a label shows "Hello World" // create and initialize a label auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24); // position the label on the center of the screen label->setPosition(Vec2(origin.x + visibleSize.width/2, origin.y + visibleSize.height - label->getContentSize().height)); // add the label as a child to this layer this->addChild(label, 1); // add "HelloWorld" splash screen" // auto sprite = Sprite::create("HelloWorld.png"); // position the sprite on the center of the screen // sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y)); // add the sprite as a child to this layer // this->addChild(sprite, 0); return true; } void HelloWorld::menuCloseCallback(Ref* pSender) { Director::getInstance()->end(); //Application::getInstance()->openURL("http://blog.csdn.net/anzhongliu?viewmode=contents"); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0); #endif }
效果: