void MyAction::goMenu(Ref* pSender) { log("Tag = %i",this->getTag()); Size size = Director::getInstance()->getVisibleSize(); ccBezierConfig bezier; switch (this->getTag()) { case kMoveTo: sprite->runAction(MoveTo::create(2,Vec2(size.width - 50, size.height - 50))); break; case kMoveBy: sprite->runAction(MoveBy::create(2,Vec2(-50, -50))); break; case kJumpTo: sprite->runAction(JumpTo::create(2,Vec2(150, 50),30,5)); break; case kJumpBy: sprite->runAction(JumpBy::create(2,Vec2(100, 100),30,5)); break; case kBezierBy: bezier.controlPoint_1 = Vec2(0, size.height/2); bezier.controlPoint_2 = Vec2(300, -size.height/2); bezier.endPosition = Vec2(100,100); sprite->runAction(BezierBy::create(3,bezier)); break; case kScaleTo: sprite->runAction(ScaleTo::create(2, 4)); break; case kScaleBy: sprite->runAction(ScaleBy::create(2, 0.5)); break; case kRotateTo: sprite->runAction(RotateTo::create(2,180)); break; case kRotateBy: sprite->runAction(RotateBy::create(2,-180)); break; case kBlink: sprite->runAction(Blink::create(3, 5)); break; case kTintTo: sprite->runAction(TintTo::create(2, 255, 0, 0)); break; case kTintBy: sprite->runAction(TintBy::create(0.5,0, 255, 255)); break; case kFadeTo: sprite->runAction(FadeTo::create(1, 80)); break; case kFadeIn: sprite->setOpacity(10); sprite->runAction(FadeIn::create(1)); break; case kFadeOut: sprite->runAction(FadeOut::create(1)); break; default: break; } }