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  • cocos2dx-cpptest的结构

    画的不是太清楚,这里详细描述下:
    AppDelegate是一个单例类。表示该应用的。入口为:main.cpp
    #include "main.h"
    #include "AppDelegate.h"
    USING_NS_CC;   //#define USING_NS_CC   using namespace cocos2d  
    int APIENTRY _tWinMain(HINSTANCE hInstance,
                           HINSTANCE hPrevInstance,
                           LPTSTR    lpCmdLine,
                           int       nCmdShow)
    {
       //UNREFERENCED_PARAMETER用于在VC编译器下告知编译器,不必检测改变量是否使用的警告。
        UNREFERENCED_PARAMETER(hPrevInstance); 
        UNREFERENCED_PARAMETER(lpCmdLine);
        //创建一个cocos2dx单例类
        AppDelegate app;
        return Application::getInstance()->run();
    }

    当run方法执行后,经过一系列的处理,系统会调用AppDelegate的applicationDidFinishLaunching方法。这里有必要讲下AppDelegate中的3个方法:
    applicationDidFinishLaunching应用启动会执行该方法。
    applicationDidEnterBackground 应用暂停会执行该方法.
    applicationWillEnterForeground当应用恢复运行会执行该方法。

    进入applicationDidFinishLaunching,看下这里做了什么初始化的操作

    1.     // As an example, load config file
    2.     // XXX: This should be loaded before the Director is initialized,
    3.     // XXX: but at this point, the director is already initialized
    4.     Configuration::getInstance()->loadConfigFile("configs/config-example.plist");
    1.     // initialize director
    2.     auto director = Director::getInstance();
    3.     auto glview = director->getOpenGLView();
    4.     if(!glview) {
    5.         glview = GLView::create("Cpp Tests");
    6.         director->setOpenGLView(glview);
    7.     }
    8.     director->setDisplayStats(true);
    9.     director->setAnimationInterval(1.0 / 60);
    10.     auto screenSize = glview->getFrameSize();
    11.     auto designSize = Size(480, 320);
    12.     auto fileUtils = FileUtils::getInstance();
    13.     std::vector<std::string> searchPaths;
    14.     
    15.     if (screenSize.height > 320)
    16.     {
    17.         auto resourceSize = Size(960, 640);
    18.         searchPaths.push_back("hd");
    19.         searchPaths.push_back("ccs-res/hd");
    20.         searchPaths.push_back("ccs-res/hd/scenetest");
    21.         searchPaths.push_back("ccs-res/hd/scenetest/ArmatureComponentTest");
    22.         searchPaths.push_back("ccs-res/hd/scenetest/AttributeComponentTest");
    23.         searchPaths.push_back("ccs-res/hd/scenetest/BackgroundComponentTest");
    24.         searchPaths.push_back("ccs-res/hd/scenetest/EffectComponentTest");
    25.         searchPaths.push_back("ccs-res/hd/scenetest/LoadSceneEdtiorFileTest");
    26.         searchPaths.push_back("ccs-res/hd/scenetest/ParticleComponentTest");
    27.         searchPaths.push_back("ccs-res/hd/scenetest/SpriteComponentTest");
    28.         searchPaths.push_back("ccs-res/hd/scenetest/TmxMapComponentTest");
    29.         searchPaths.push_back("ccs-res/hd/scenetest/UIComponentTest");
    30.         searchPaths.push_back("ccs-res/hd/scenetest/TriggerTest");
    31.         searchPaths.push_back("ccs-res");
    32.         director->setContentScaleFactor(resourceSize.height/designSize.height);
    33.     }
    34.     else
    35.     {
    36.         searchPaths.push_back("ccs-res");
    37.         searchPaths.push_back("ccs-res/scenetest/ArmatureComponentTest");
    38.         searchPaths.push_back("ccs-res/scenetest/AttributeComponentTest");
    39.         searchPaths.push_back("ccs-res/scenetest/BackgroundComponentTest");
    40.         searchPaths.push_back("ccs-res/scenetest/EffectComponentTest");
    41.         searchPaths.push_back("ccs-res/scenetest/LoadSceneEdtiorFileTest");
    42.         searchPaths.push_back("ccs-res/scenetest/ParticleComponentTest");
    43.         searchPaths.push_back("ccs-res/scenetest/SpriteComponentTest");
    44.         searchPaths.push_back("ccs-res/scenetest/TmxMapComponentTest");
    45.         searchPaths.push_back("ccs-res/scenetest/UIComponentTest");
    46.         searchPaths.push_back("ccs-res/scenetest/TriggerTest");
    47.     }
    48.     
    49.     fileUtils->setSearchPaths(searchPaths);
    50. #if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
    51.     // a bug in DirectX 11 level9-x on the device prevents ResolutionPolicy::NO_BORDER from working correctly
    52.     glview->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::SHOW_ALL);
    53. #else
    54.     glview->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::NO_BORDER);
    55. #endif
    56.     auto scene = Scene::create();
    57.     auto layer = new TestController();
    58. #if (CC_TARGET_PLATFORM != CC_PLATFORM_WP8) && (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
    59.     layer->addConsoleAutoTest();
    60. #endif
    61.     layer->autorelease();
    62.     layer->addConsoleAutoTest();
    63.     scene->addChild(layer);
    64.     director->runWithScene(scene);
    65.     // Enable Remote Console
    66. #if (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
    67.     auto console = director->getConsole();
    68.     console->listenOnTCP(5678);
    69.     Configuration *conf = Configuration::getInstance();
    70.     bool isAutoRun = conf->getValue("cocos2d.x.testcpp.autorun", Value(false)).asBool();
    71.     if(isAutoRun)
    72.     {
    73.         layer->startAutoRun();
    74.     }
    75. #endif
    76.     
    77.     return true;
    这里做了那些操作:
    1:初始化Configuration配置对象,并加载配置文件。这一定要在Director对象初始化之前完成
    2:初始化Director对象 ,并初始化OpenGLView对象,设置到Director里面。
    3:做屏幕适配。 resourceSize通过setContentScaleFactor适配到designSize,如果只有一套资源,那么resouceSize和designSize相同,
    designSize通过setDesignResolutionSize适配到screenSize。我们后面使用的position都是相对designSize而言的。
    4:然后就是初始化layer,scene,然后运行这个scene. 注意  director->runWithScene(scene);会使得scene和layer的引用计数加1。 layer->autorelease();
    5:剩下的是Console,没仔细了解。

    现在程序进入TestController::TestController(),在这里初始化menu. 学习了c++11的function和匿名函数的用法。还有事件处理的方法。看下菜单项的事件处理:
    1. void TestController::menuCallback(Ref * sender)
    2. {
    3. Director::getInstance()->purgeCachedData();
    4.     // get the userdata, it's the index of the menu item clicked
    5.     auto menuItem = static_cast<MenuItem *>(sender);
    6.     int idx = menuItem->getLocalZOrder() - 10000;
    7.     // create the test scene and run it
    8.     auto scene = g_aTestNames[idx].callback();
    9.     if (scene)
    10.     {
    11.         scene->runThisTest();
    12.         scene->release();
    13.     }
    14. }
    Director::getInstance()->purgeCachedData();清除缓存的数据。然后执行这个Scene的方法runThisTest()方法。看下ActionsTestScene的runThisScene方法把:
    1. void ActionsTestScene::runThisTest()
    2. {
    3. sceneIdx = -1;
    4. addChild(nextAction());
    5. Director::getInstance()->replaceScene(this);
    6. }
    replaceScene之后要执行这个scene对象的release方法。

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  • 原文地址:https://www.cnblogs.com/Anzhongliu/p/6091985.html
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