public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); if (isScreenSaver) { drawScreenSaver(); } else { if (SPIRIT_OFFSET > 2 * ratio) { SPIRIT_OFFSET = 0; spirtMoveFlag = true; moveFlag = false; } if ((saveIndex[0] == 0 && saveIndex[1] == 1) || (saveIndex[0] == 1 && saveIndex[1] == 0)) { compoundIndex = 2; } if ((saveIndex[0] == 2 && saveIndex[1] == 3) || (saveIndex[0] == 3 && saveIndex[1] == 2)) { compoundIndex = 3; } if (!spirtMoveFlag) { drawSpirit(); drawColorEdge(); } else { drawSpiritBlank1(); } drawRightBackground(); } }