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  • c++实现对windwos 下socket 的封装(实现封包及拆包处理)

    SuperSocket.h
    
    #pragma once
    #include<string>
    #include<iostream>
    #include <WINSOCK2.H>
    #include "MyThread.h"
    #include "SuperThread.h"
    using namespace std;
    class SuperSocket
    {
    public:
        typedef struct SockData{
            int id;
            int length;
            const char* content;
        }SockData;
    public:
        void Listen(int port);
        bool Connect(string ipStr,int port);
        void Send(SockData* data);
    protected:
        virtual void OnAccept(SOCKET* socket){};
        void RollReceive();
        void ListenThread();
        int port;
        virtual void OnReceive(SockData* data){};
        SOCKET tempSocket;
        SuperThread<SuperSocket>* mt;
    };

    SuperSocket.cpp

    #include "SuperSocket.h"
    
    
    void SuperSocket::ListenThread()
    {
        WORD wVersionRequested;// 定义版本信息变量
        WSADATA wsaData;//定义数据信息变量
        SOCKET sockfd;
        struct sockaddr_in server_addr;
        struct sockaddr_in client_addr;
        
        int err;//定义错误号变量
        wVersionRequested = MAKEWORD(1,1);//给版本信息赋值
        err = WSAStartup(wVersionRequested, &wsaData);//给错误信息赋值
        if(err!=0)
        {
            return;//告诉用户找不到合适的版本
        }
        //确认 Windows Sockets DLL 支持 1.1 版本
        //DLL 版本可以高于 1.1
        //系统返回的版本号始终是最低要求的 1.1,即应用程序与DLL 中可支持的最低版本号
        if(LOBYTE(wsaData.wVersion)!= 1||HIBYTE(wsaData.wVersion)!=1)
        {
            WSACleanup();//告诉用户找不到合适的版本
            return;
        }
        
        if((sockfd=socket(AF_INET,SOCK_STREAM, IPPROTO_TCP))==-1) 
        {
            if (WSAGetLastError() == WSANOTINITIALISED)
            {
                printf("Error:WSANOTINITIALISED,please Call WSAStartup first
    ");
                return;
            }
            else
            {
                int err =WSAGetLastError();
                printf("Bind error:%s,errorcode :%d
    ",strerror(errno),err);
                return;
            }
        }
        
        /* 服务器端填充 sockaddr结构 */ 
        memset(&server_addr,0,sizeof(struct sockaddr_in));
        server_addr.sin_family=AF_INET;
        server_addr.sin_addr.s_addr=htonl(INADDR_ANY);
        server_addr.sin_port=htons(port);
        
        /* 捆绑sockfd描述符 */ 
        if(bind(sockfd,(struct sockaddr *)(&server_addr),sizeof(struct sockaddr))==-1)
        {
            int err = WSAGetLastError();
            cout<<"Bind error:%s,errorcode :"<<strerror(errno)<<endl;;
            return;
        }
        
        /* 监听sockfd描述符 */
        if(listen(sockfd,5)==-1)
        {
            cout<<"Listen error:"<<strerror(errno)<<endl;
            return;
        }
        while(1)
        {
            /* 服务器阻塞,直到客户程序建立连接 */
            int sin_size=sizeof(struct sockaddr_in);
            SOCKET socket;
            cout<<"I am Listen ....."<<endl;
            if((socket=accept(sockfd,(struct sockaddr *)(&client_addr),&sin_size))==INVALID_SOCKET )
            {
                cout<<"Accept error:"<<strerror(errno)<<endl;;
                continue;
            }
            cout<<"Server get connection from "<<inet_ntoa(client_addr.sin_addr)<<endl;;
            this->OnAccept(&socket);
        }
    }
    void SuperSocket::Listen(int port)
    {
        this->port=port;
        //    MyThread mt;
        //    mt.InitThread(this,&SuperSocket::ListenThread);
        //    mt.StartThread();
        this->mt=new SuperThread<SuperSocket>(this,&SuperSocket::ListenThread);
        this->mt->StartThread();
    }
    
    bool SuperSocket::Connect(string ipStr,int port)
    {
        WSADATA  Ws;
        SOCKET CientSocket;
        struct sockaddr_in ServerAddr;
        int AddrLen = 0;
        HANDLE hThread = NULL;
        
        //Init Windows Socket
        if ( WSAStartup(MAKEWORD(2,2), &Ws) != 0 )
        {
            cout<<"Init Windows Socket Failed::"<<GetLastError()<<endl;
            return false;
        }
        
        //Create Socket
        CientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
        if ( CientSocket == INVALID_SOCKET )
        {
            cout<<"Create Socket Failed::"<<GetLastError()<<endl;
            return false;
        }
        
        ServerAddr.sin_family = AF_INET;
        ServerAddr.sin_addr.s_addr = inet_addr(ipStr.c_str());
        ServerAddr.sin_port = htons(port);
        memset(ServerAddr.sin_zero, 0x00, 8);
    
        int err = connect(CientSocket,(struct sockaddr*)&ServerAddr, sizeof(ServerAddr));
        if ( err == SOCKET_ERROR )
        {
            cout<<"Connect Error::"<<GetLastError()<<endl;
            return false;
        }
        else
        {
        //    MyThread mt;
        //    mt.InitThread(this,&SuperSocket::RollReceive);
        //    mt.StartThread();
            this->tempSocket=CientSocket;
            SuperThread<SuperSocket> st(this,&SuperSocket::RollReceive);
            st.StartThread();
            return true;
        }
    }
    
    void SuperSocket::RollReceive()
    {
        int iResult;
        int recvbuflen=1024;
        bool isComplete=true;
        int ID;
        int length;
        int lenReaded;
        int lenLeaved;
        char content[100000];
        while(true)
        {
            if(!isComplete)
            {
                
                iResult=recv(tempSocket,content+lenReaded,lenLeaved,0);
                if(iResult<=0)
                {
                    printf("recv failed with error: %d/n", WSAGetLastError());  
                    closesocket(this->tempSocket);  
                    break;
                }
                lenReaded+=iResult;
                lenLeaved=length-lenReaded;
                if(lenReaded<length)
                {
                    isComplete=false;
                }
            }
            else
            {
                iResult=recv(tempSocket,(char*)&ID,sizeof(int),0);
                if(iResult<=0)
                {
                    printf("recv failed with error 0: %d/n", WSAGetLastError());  
                    closesocket(this->tempSocket);  
                    break;
                }
                iResult=recv(tempSocket,(char*)&length,sizeof(int),0);
                if(iResult!=sizeof(int))
                {
                    printf("recv failed with error 1: %d/n", WSAGetLastError());  
                    closesocket(this->tempSocket);  
                    break;
                }
                memset(content,0,length+1);
                iResult=recv(tempSocket,content,length,0);
                if(iResult<=0)
                {
                    printf("recv failed with error 2: %d/n", WSAGetLastError());  
                    closesocket(this->tempSocket);  
                    break;
                }
                lenReaded=length;
                lenLeaved=length-lenReaded;
                if(iResult<length)
                {
                    isComplete=false;
                }
            }
            if(lenLeaved<=0)
            {
                isComplete=true;
                SuperSocket::SockData sockData;
                sockData.id=ID;
                sockData.length=length;
                sockData.content=content;
                this->OnReceive(&sockData);
            }        
        }
    }
    
    void SuperSocket::Send(SuperSocket::SockData* data)
    {
        send(tempSocket,(char*)&data->id,sizeof(int),0);
        send(tempSocket,(char*)&data->length,sizeof(int),0);
        send(tempSocket,data->content,data->length,0);
    }

    SuperThread.h
     

    #include<windows.h>
    
    
    template<typename T>
    class SuperThread
    {
    public:
        SuperThread(T* t,void (T::*f)());
        void StartThread();
        void PauseThread();
        void RestartThread();
        void DestroyThread();
        void WaitForThread();
        static DWORD WINAPI StartRun(void* param);
        T* t;
        void (T::*f)();
        static bool isOk;
    private:
    //    pthread_t mThread;
        HANDLE handle;
        
    
    };
    template<typename T>
    bool SuperThread<T>::isOk=false;
    template<typename T>
    SuperThread<T>::SuperThread(T* t,void (T::*f)())
    {
        this->t=t;
        this->f=f;
    }
    template<typename T>
    void SuperThread<T>::StartThread()
    {
    //    pthread_create(&mThread,NULL,&StartRun,this);
        handle=CreateThread(NULL,0,StartRun,this,0,0);
        while(!this->isOk)
        {
            Sleep(50);
        }
        this->isOk=false;
    //    WaitForSingleObject(hMutex,INFINITE);
    
    
    }
    template<typename T>
    void SuperThread<T>::PauseThread()
    {
    }
    template<typename T>
    void SuperThread<T>::RestartThread()
    {
    }
    template<typename T>
    void SuperThread<T>::DestroyThread()
    {
    
    }
    template<typename T>
    void SuperThread<T>::WaitForThread()
    {
        //pthread_join(mThread,NULL);
        WaitForSingleObject(handle,INFINITE);
    }
    template<typename T>
    DWORD WINAPI SuperThread<T>::StartRun(void* param)
    {
        SuperThread<T>* mt=(SuperThread<T>*) param;
        T *t1=mt->t;
        void (T::*f1)();
        f1=mt->f;
        SuperThread<T>::isOk=true;
        (t1->*f1)();
        return 0;
    }

    MySocket.h

    #include "SuperSocket.h"
    
    class MySocket:public SuperSocket
    {
    public:
        MySocket(SOCKET* socket);
        MySocket(){}
    protected:
        virtual void OnAccept(SOCKET* socket);
        virtual void OnReceive(SuperSocket::SockData* data);
    };

    MySocket.cpp

    #include "MySocket.h"
    #include "MyThread.h"
    
    void MySocket::OnAccept(SOCKET* socket)
    {
        SuperSocket* ss=new MySocket(socket);
        //MyThread* mt=new MyThread(&ms,MySocket::RollReceive);
    //    MyThread mt;
    //    mt.InitThread(ss,&SuperSocket::RollReceive);
    //    mt.StartThread();
        SuperThread<SuperSocket> st(ss,&SuperSocket::RollReceive);
        st.StartThread();
    }
    
    MySocket::MySocket(SOCKET* socket)
    {
        this->tempSocket=*socket;
    }
    
    void MySocket::OnReceive(SuperSocket::SockData* data)
    {
        cout<<data->id<<endl;
    }

    main.cpp

    #include<iostream>
    #include<string>
    #include "MySocket.h"
    using namespace std;
    int main()
    {
        MySocket  ms;
        ms.Connect("10.10.24.148",8010);
        while(true)
        {
            string s;
            cin>>s;
            MySocket::SockData data;
            data.id=0;
            data.length=s.size();
            data.content=s.c_str();
            ms.Send(&data);
        }
        return 0;
    }
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  • 原文地址:https://www.cnblogs.com/AquaGot/p/7242249.html
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