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  • c# Quartzs定时器的简单使用

    使用背景:

        首先想到倒计时,定时任务。大家想到的肯定就是定时器。那么定时器在web和winfrom程序中有着很大的作用。那在服务器端有没有像定时器一样的存在呢。

    有了这些需求,我找到了第三方的组件 Quartz.Net 来实现(源码位置:https://github.com/quartznet/quartznet)

    (1)第一步,通过NuGet下载Quartz.Net组件并且引用到当前工程中

    (2)创建两个类,一个是操作类,一个类继承IJob 并且需要实现IJob的方法。 

        /// <summary>
        /// 操作类
        /// </summary>
        public class Operation : BaseBusiness<Auction>
        {
    
            #region 实例化
    
            public Operation()
            {
                _options = new Options();
            }
    
            internal IOptions _options { get; }
    
            #endregion
    
            public static IScheduler scheduler;
            public static ISchedulerFactory factory;
            /// <summary>
            /// 获取cron表达式
            /// </summary>
            /// <param name="time">时间</param>
            /// <returns></returns>
            public string GetCron(DateTime? time)
            {
                var txt = Convert.ToDateTime(time).ToString("yyyy-MM-dd-HH-mm-ss");
                var arr = txt.Split('-');
                var result = string.Format("{0} {1} {2} {3} {4} ? {5}", arr[5], arr[4], arr[3], arr[2], arr[1], arr[0]);
                return result;
            }
            /// <summary>
            /// 删除job
            /// </summary>
            /// <param name="Id">拍卖数据对象主键</param>
            /// <param name="GroupName">job的组名</param>
            public void RemoveJob(string Id, string MarkGoodsId, string GroupName)
            {
                //var jobKey = new JobKey(GroupName + Id + MId + "j", GroupName);
                var job = new JobKey(GroupName + Id + MarkGoodsId + "j", GroupName);
                scheduler.DeleteJob(job);
            }
    
    
            //清楚所有定时任务
            public void ClearJob()
            {
                if (scheduler != null)
                {
                    scheduler.Clear();
    
                }
            }
    
    
        }
    public class SetAuctionings : Operation, IJob
        {
            public async Task Execute(IJobExecutionContext context)
            {
                await Task.Run(() =>
                {
    
                    DateTime freeTime = context.JobDetail.JobDataMap.GetDateTime("FreeTime");
                    var now = DateTime.Now;
    
                    //记录两个时间的差
                    var days = freeTime.Subtract(now).Days;
                    var hours = freeTime.Subtract(now).Hours;
                    var minutes = freeTime.Subtract(now).Minutes;
                    var seconds = freeTime.Subtract(now).Seconds;
                    var result = days + "" + hours + "" + minutes + "" + seconds + "";
    //推送倒计时
                    PushHelper.AuctionCountDown(markId, days, hours, minutes, seconds);
    
    
    
    
    
                    //getTriggerState
    
    
                });
            }
    
    
    /// <summary>
            /// 设置定时任务
            /// </summary>
            /// <param name="Id">标的ID</param>
            public void AddQz(DateTime BeginTime, DateTime FreeTime)
            {
    
                var GroupName = _options.GetPKById<Options_AuctionState>("1316283839361847296").ToString();
                factory = new StdSchedulerFactory();
                scheduler = factory.GetScheduler().Result;
                var jobKey = new JobKey(GroupName + Id + MId + "j", GroupName);
                var GjobDetail = scheduler.GetJobDetail(jobKey);
                if (GjobDetail != null)
                {
                    //删除任务
                    scheduler.DeleteJob(jobKey);
                }
    
    
                //设置Job  StatefulJob 
                var job = JobBuilder.Create<SetAuctionings>()
                           .WithIdentity(GroupName + Id + MId + "j", GroupName)
                           .Build();
    
    
    
                job.JobDataMap.Put("FreeTime", FreeTime);
    //【方法1】 设置每秒执行
                ITrigger trigger = TriggerBuilder.Create()
                    .WithIdentity(GroupName + Id + MId + "t", GroupName)
                    .WithSimpleSchedule(x => x.WithIntervalInSeconds(1)
                    .RepeatForever())
                    .StartAt(new DateTimeOffset(BeginTime))
                    .EndAt(new DateTimeOffset(FreeTime))
                    .Build();
    
    
                //【方法2】
                //var ExecSs = "0/1 * * * * ?";
                //ITrigger trigger = TriggerBuilder.Create()
                //    .WithIdentity(GroupName + Id + MeetingPlace + "t", GroupName)
                //    .WithCronSchedule(ExecSs)
                //    .StartAt(new DateTimeOffset(BeginTime))
                //    .EndAt(new DateTimeOffset(FreeTime))
                //    .Build();
    
                scheduler.ScheduleJob(job, trigger);
            }
    
        }

    以上是一个简单的封装,可以根据这个倒计时的推送。增加一些封装 如:暂停,恢复,结束,更新等。

    调用的话只需要简单的实例化一下进行调用。

    然后我在大概说下其他封装的思路和代码片段;

    延时倒计时:

    根据传过来的参数时间进行一个修改,删除之前的任务重新开始一个任务;

    /// <summary>
            /// 【拍卖延时】修改倒计时任务
            /// </summary>
            /// <param name="Id"></param>
            /// <param name="MeetingPlace"></param>
            /// <param name="FreeTime"></param>
            public void UpdateQz(String Id, string Mid, DateTime FreeTime, DateTime LimitTime)
            {
    
    
                //scheduler = factory.GetScheduler().Result;
                //if (scheduler == null)
                //    return;
    
                //拍卖进行中
                var GroupName = _options.GetPKById<Options_AuctionState>("1316283839361847296").ToString();
                var jobKey = new JobKey(GroupName + Id + Mid + "j", GroupName);
                var GjobDetail = scheduler.GetJobDetail(jobKey);
                if (GjobDetail.Result == null)
                    return;
    
    
                var triggerKey = new TriggerKey(GroupName + Id + Mid + "t", GroupName);
                var triggerr = scheduler.GetTrigger(triggerKey);
                var triggerBuilder = triggerr.Result.GetTriggerBuilder();
                //修改结束时间 WithCronSchedule(ExecSs).
                ITrigger newTrigger = triggerBuilder.EndAt(new DateTimeOffset(FreeTime)).Build();
    
    
    
                var job = GjobDetail.Result;
                job.JobDataMap.Put("AuctionId", Id);
                job.JobDataMap.Put("MarkId", Mid);
                job.JobDataMap.Put("FreeTime", FreeTime);
                job.JobDataMap.Put("LimitTime", LimitTime);
    
    
                //删除任务
                scheduler.DeleteJob(jobKey);
                scheduler.ScheduleJob(job, newTrigger);
    
    
                //修改最终结束的定时任务;
                SetAuctioneds setAuctioneds = new SetAuctioneds();
                setAuctioneds.SetEndQz(Id, FreeTime, Mid);
            }
    

     

    倒计时暂停:

    调用组件的PauseTrigger方法可以进行暂停;
            /// <summary>
            /// 倒计时暂停
            /// </summary>
            public AjaxResult StopQz(string Id, string MId)
            {
                try
                {
    
    
    
                    //方法1
                    //拍卖进行中
                    var GroupName = _options.GetPKById<Options_AuctionState>("1316283839361847296").ToString();
    
    
    
                    var mark = Service.GetIQueryable<MarkGoods>().FirstOrDefault(x => x.Id == MId);
                    if (mark == null)
                        return Error("找不到标的!");
    
    
                    //获取实际结束时间。
                    var subEndTime = mark.EndTime.Value;
                    //计算暂停后剩余的时间  = audEndTime(结束时间) - 当前时间
                    var nowEndTime = DateTime.Now;
                    var DifferTime = subEndTime.Subtract(nowEndTime);
    
                    //追加 剩余时间 和 当前结束时间;
                    mark.SurplusTime = DifferTime.ToString();
                    //mark.EndTime = nowEndTime;
    
    
    
    
                    //GroupName + Id + MId + "t", GroupName
                    var TriKey = new TriggerKey(GroupName + Id + MId + "t", GroupName);
    
    
                    var Result = scheduler.GetTriggerState(TriKey).Result;
                    if (Result == TriggerState.None)
                    {
                        return Error("失败:不存在此任务!");
                    }
    
    
                    if (Result == TriggerState.Paused)//暂停
                    {
                        return Success("失败:该任务已暂停!");
    
                    }
                    else
                    {
                        scheduler.PauseTrigger(TriKey);
                        mark.AucTimeStatus = 2;
                        Service.UpdateAny<MarkGoods>(mark, new List<string> { "SurplusTime", "AucTimeStatus" });
                        return Success("成功:任务已暂停");
                    }
    
    
    
    
                    //方法2
                    //var mark = Service.GetIQueryable<MarkGoods>().FirstOrDefault(x => x.Id == MId);
                    //if (mark == null)
                    //    return;
    
    
                    ////获取实际结束时间。
                    //var subEndTime = mark.EndTime.Value;
                    ////计算暂停后剩余的时间  = audEndTime(结束时间) - 当前时间
                    //var nowEndTime = DateTime.Now;
                    //var DifferTime = subEndTime.Subtract(nowEndTime);
    
                    ////追加 剩余时间 和 当前结束时间;
                    //mark.SurplusTime = DifferTime.ToString();
                    ////mark.EndTime = nowEndTime;
                    //Service.UpdateAny<MarkGoods>(mark, new List<string> { "SurplusTime" });
    
    
    
                    ////拍卖进行中
                    //var GroupName = _options.GetPKById<Options_AuctionState>("1316283839361847296").ToString();
                    ////关闭该定时器
                    //RemoveJob(mark.AuctionId, mark.Id, GroupName);
    
                }
                catch (Exception)
                {
    
                    throw;
                }
    
    
            }
    

      

    倒计时恢复:

    俗话说得好破镜难圆,泼出去的水很难收回来。恢复也是这个道理,比如:倒计时走到了7暂停,那么恢复的时候如何从7继续呢。这里就牵扯到了时间戳并且存入数据库的介入了。

            /// <summary>
            /// 恢复倒计时
            /// </summary>
            public AjaxResult ReturnQz(string Id, string MId)
            {
                try
                {
    
    
                    var mark = Service.GetIQueryable<MarkGoods>().FirstOrDefault(x => x.Id == MId);
                    if (mark == null)
                        return Error();
                    //获取实际结束时间。
                    if (mark.SurplusTime.IsNullOrEmpty())
                    {
                        return Error();
                    }
                    TimeSpan.TryParse(mark.SurplusTime, out TimeSpan surplusTime);
                    //方法1
                    //拍卖进行中
                    //拍卖进行中
                    var GroupName = _options.GetPKById<Options_AuctionState>("1316283839361847296").ToString();
                    var TriKey = new TriggerKey(GroupName + Id + MId + "t", GroupName);
    
                    var Result = scheduler.GetTriggerState(TriKey).Result;
                    if (Result == TriggerState.None)
                    {
                        return Error("失败:不存在此任务!");
                    }
                    if (Result == TriggerState.Normal)//暂停
                    {
                        return Error("失败:任务正在进行,无需恢复!");
    
                    }
                    else
                    {
    
                        //结束时间  = 当前时间 + 剩余时间
                        var endTime = DateTime.Now.Add(surplusTime);
                        //获取限时竞价时间
                        var LimitTime = endTime.AddHours(-mark.LimitHH.Value).AddMinutes(-mark.LimitMM.Value).AddSeconds(-mark.LimitSS.Value);
                        //修改倒计时任务;
                        UpdateQz(mark.AuctionId, mark.Id, endTime, LimitTime);
    
    
                        //追加 剩余时间 和 当前结束时间;
                        mark.SurplusTime = "";
                        mark.EndTime = endTime;
                        var C1 = endTime.Subtract(DateTime.Now);
                        var C2 = endTime.Subtract(LimitTime);
                        if (C1 > C2)
                            mark.AucTimeStatus = 0;
                        else
                            mark.AucTimeStatus = 1;
                        Service.UpdateAny<MarkGoods>(mark, new List<string> { "SurplusTime", "EndTime", "AucTimeStatus" });
    
                        return Success();
    
    
                    }
    
    
    
    
    
    
    
    
                    //方法2
                    //var mark = Service.GetIQueryable<MarkGoods>().FirstOrDefault(x => x.Id == MId);
                    //if (mark == null)
                    //    return;
    
    
                    ////获取实际结束时间。
                    //if (mark.SurplusTime.IsNullOrEmpty())
                    //{
                    //    return;
                    //}
                    //TimeSpan.TryParse(mark.SurplusTime, out TimeSpan surplusTime);
                    //TimeSpan a = new TimeSpan(1, 1, 1);
                    ////结束时间  = 当前时间 + 剩余时间
                    //var endTime = DateTime.Now.Add(surplusTime);
                    ////获取限时竞价时间
                    //var LimitTime = endTime.AddHours(-mark.LimitHH.Value).AddMinutes(-mark.LimitMM.Value).AddSeconds(-mark.LimitSS.Value);
                    ////新增倒计时任务;
                    //AddQz(mark.AuctionId, mark.Id, DateTime.Now, endTime, LimitTime);
    
    
                    ////追加 剩余时间 和 当前结束时间;
                    //mark.SurplusTime = "";
                    //mark.EndTime = endTime;
                    //Service.UpdateAny<MarkGoods>(mark, new List<string> { "SurplusTime", "EndTime" });
    
    
                }
                catch (Exception ex)
                {
    
                    throw;
                }
    
            }

    以上代码均是提供思路,需要进行代码简单改动。

    从前慢,车马慢。 一生只爱一个人。
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  • 原文地址:https://www.cnblogs.com/BFMC/p/15624225.html
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