通过comport获取计算机中的所有串口号:
procedure TForm1.FormCreate(Sender: TObject); //获取计算机中的串口号 var Cnumber:TStrings; i:Integer; begin cbb2.Items.Clear; Cnumber:=TStringList.Create; EnumComPorts(Cnumber); //获取串口号函数:EnumComPorts for i:=0 to Cnumber.Count-1 do begin cbb2.Items.Add(Cnumber.Strings[i]) end; cbb2.ItemIndex:=0; Cnumber.Free; end; procedure TForm1.btn7Click(Sender: TObject); //打开串口 begin ComPort1.Port:=cbb2.Text; if ComPort1.Connected then begin ComPort1.Close; ComPort1.Open; end else ComPort1.Open; end;
我开始用comport时发现它每次14个字符触发一次接收事件,而我要接收的一帧完整数据是82个字符,因此我在每帧的前后个加了开始码和结束码,共84个字符,当Count值大于84我才处理,程序片断如下:
procedure TFCOMM.ComPortRxChar(Sender: TObject; Count: Integer); var ReceiveData:TDateRec; p:Pbyte; Block : array[0..85] of Char; begin if (not Ready) then begin ComPort.Read(p,1); //开始码为$7FFE,接收时先收的是$FE move(p, SecondByte,1); if SecondByte = $FE then //如果收到的字节是$FE,那就看看下一个是不是$7F begin FirstByte := SecondByte; ComPort.Read(p,1);; move(p, SecondByte,1); end; end; if (FirstByte = $FE) and (SecondByte = $7F) then Ready := True; if Ready and (count>=84) then begin 。。。。 end; end;
Spcomm有的是定时查询的方式读COM口;而ComPort用Overlapped机制进行COM读写,只要COM有数据接收到,ComPort就能够从Event响应,并通知应用程序接收,所以,某种ComPort的实时性更好。但是,Overlapped的Event被触发,并不是COM接入一段完整的信息才触发,是Windows自己决定的,我在多个计算机和不同的Windows版本上试过,其触发后接收到的字符数并不一样。因此,需要自己建一个缓冲区来处理数据。
procedure TCustomComPort.CreateHandle; begin FHandle := CreateFile( PChar('\\.\' + FPort), GENERIC_READ or GENERIC_WRITE, 0, nil, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, // 以Overlapped方式打开COM口 0); if FHandle = INVALID_HANDLE_VALUE then raise EComPort.Create(CError_OpenFailed, GetLastError); end; procedure TComThread.Execute; var EventHandles: array[0..1] of THandle; Overlapped: TOverlapped; Signaled, BytesTrans, Mask: DWORD; begin FillChar(Overlapped, SizeOf(Overlapped), 0); Overlapped.hEvent := CreateEvent(nil, True, True, nil); EventHandles[0] := FStopEvent; EventHandles[1] := Overlapped.hEvent; // COM口上的Overlapped事件 repeat // 等待COM上的事件 // wait for event to occur on serial port WaitCommEvent(FComPort.Handle, Mask, @Overlapped); Signaled := WaitForMultipleObjects(2, @EventHandles, False, INFINITE); // if event occurs, dispatch it if (Signaled = WAIT_OBJECT_0 + 1) and GetOverlappedResult(FComPort.Handle, Overlapped, BytesTrans, False) then begin // 通知应用程序接收数据 FEvents := IntToEvents(Mask); DispatchComMsg; end; until Signaled <> (WAIT_OBJECT_0 + 1); // clear buffers SetCommMask(FComPort.Handle, 0); PurgeComm(FComPort.Handle, PURGE_TXCLEAR or PURGE_RXCLEAR); CloseHandle(Overlapped.hEvent); CloseHandle(FStopEvent); end;