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  • cocos2d-x 弹窗

    PopupLayer.h

    #include "cocos2d.h"
    #include "cocos-ext.h"
    USING_NS_CC;
    USING_NS_CC_EXT;
    
    class PopupLayer : public CCLayer{
    public:
        PopupLayer();
        ~PopupLayer();
        virtual bool init();
    
        //需要重写触摸注册函数,重新给定触摸级别
        virtual void registerWithTouchDispatcher();
        //重写触摸函数,返回true,屏蔽其它层,达到“模态”效果
        bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
    
        //静态创建函数,创建一个弹出层,设置背景图片
        static PopupLayer* create(const char* backgroundImage);
    
        //设置标题
        void setTitle(const char* title, int fontsize = 20);
            //设置文本内容,padding 为文字到对话框两边预留的距离,这是可控的,距上方的距离亦是如此
        void setContentText(const char* text, int fontsize=20, int padding=50, int paddingTop=100);
    
        //设置上层对象和上层回调函数,用于回调时传递CCNode参数
        void setCallBackFunc(CCObject* target, SEL_CallFuncN callfun);
    
        //添加menuItem按钮,封装了一个函数,传入些必要的参数
        bool addButton(const char* normalImage, const char* selectedImage, const char* title, int tag=0);
    
        //为了在显示层时的属性生效,选择在onEnter里动态生成
        virtual void onEnter();
        virtual void onExit();
    
        CREATE_FUNC(PopupLayer);
    
    private:
        void buttonCallBack(CCObject* pSender);
    
        //文字内容两边的空白区域
        int m_contentPadding;
        int m_contentPaddingTop;
        CCObject* m_callbackListener;
        SEL_CallFuncN m_callback;
        //定义了CCMenu*类型变量m_pMenu, 并且直接定义默认的set/get方法
        CC_SYNTHESIZE_RETAIN(CCMenu*, m_pMenu, MenuButton);
        CC_SYNTHESIZE_RETAIN(CCSprite*, m_sfBackGround, SpriteBackGround);
        CC_SYNTHESIZE_RETAIN(CCScale9Sprite*, m_s9BackGround, Sprite9BackGround);
        CC_SYNTHESIZE_RETAIN(CCLabelTTF*, m_ltTitle, LabelTitle);
        CC_SYNTHESIZE_RETAIN(CCLabelTTF*, m_ltContentText, LabelContentText);
    };
    View Code

    PopupLayer.cpp

    #include "PopupLayer.h"
    USING_NS_CC;
    
    // 构造函数中变量设初值
    PopupLayer::PopupLayer()
    {
        m_contentPadding = 0;
        m_contentPaddingTop = 0;
        m_pMenu = NULL;
        m_callbackListener = NULL;
        m_callback = NULL;
        m_sfBackGround = NULL;
        m_s9BackGround = NULL;
        m_ltContentText = NULL;
        m_ltTitle = NULL;
    }
    
    //释放
    PopupLayer::~PopupLayer()
    {
        CC_SAFE_RELEASE(m_pMenu);
        CC_SAFE_RELEASE(m_sfBackGround);
        CC_SAFE_RELEASE(m_s9BackGround);
        CC_SAFE_RELEASE(m_ltContentText);
        CC_SAFE_RELEASE(m_ltTitle);
    }
    
    //初始化
    bool PopupLayer::init()
    {
        if ( !CCLayer::init() )
        {
        return false;
        }
    
        this->setContentSize(CCSizeZero);
        //初始化需要的Menu
        CCMenu* menu = CCMenu::create();
        menu->setPosition(CCPointZero);
        setMenuButton(menu);  //set()方法
    
        setTouchEnabled(true);  //开启触摸响应
        return true;
    }
    
    //重写触摸注册函数,重新给定触摸级别
    void PopupLayer::registerWithTouchDispatcher()
    {
        // 这里的触摸优先级设置为-128,与CCMenu同级,保证了屏蔽下方的触摸
        CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, -128, true);
    }
    
    //触摸函数ccTouchBegan,返回true
    bool PopupLayer::ccTouchBegan( CCTouch *pTouch, CCEvent *pEvent )
    {
        return true;
    }
    
    //创建一个弹出层,给背景精灵变量赋值
    PopupLayer* PopupLayer::create( const char* backgroundImage ){
        PopupLayer* popup = PopupLayer::create();
        popup->setSpriteBackGround(CCSprite::create(backgroundImage));
        popup->setSprite9BackGround(CCScale9Sprite::create(backgroundImage));
        return popup;
    }
    
    //给标题变量赋值
    void PopupLayer::setTitle( const char* title, int fontsize ){
        CCLabelTTF* ltfTitle = CCLabelTTF::create(title, "Arial", fontsize);
        ltfTitle->setColor(ccc3(0, 0, 0));
        setLabelTitle(ltfTitle);
    }
    
    //给文本变量赋值
    void PopupLayer::setContentText( const char* text, int fontsize, int padding, int paddingTop ){
        CCLabelTTF* content = CCLabelTTF::create(text, "Arial", fontsize);
        content->setColor(ccc3(0, 0, 0));
        setLabelContentText(content);
        m_contentPadding = padding;
        m_contentPaddingTop = paddingTop;
    }
    
    //给下层层变量和回调函数变量赋值
    void PopupLayer::setCallBackFunc( CCObject* target, SEL_CallFuncN callfun ){
        m_callbackListener = target;
        m_callback = callfun;
    }
    
    //给menu菜单变量添加Item
    bool PopupLayer::addButton( const char* normalImage, const char* selectedImage, const char* title, int tag ){
        CCSize winSize = CCDirector::sharedDirector()->getWinSize();
        CCPoint center = ccp(winSize.width/2, winSize.height/2);
    
        // 创建图片菜单按钮
        CCMenuItemImage* menuImage = CCMenuItemImage::create(
        normalImage, selectedImage, this, menu_selector(PopupLayer::buttonCallBack));
        menuImage->setTag(tag);
        menuImage->setPosition(center);
    
        // 添加文字说明并设置位置
        CCSize menuSize = menuImage->getContentSize();
        CCLabelTTF* ttf = CCLabelTTF::create(title, "Arial", 15);
        ttf->setColor(ccc3(0, 0, 0));
        ttf->setPosition(ccp(menuSize.width/2, menuSize.height/2));
        menuImage->addChild(ttf);
    
        getMenuButton()->addChild(menuImage);
        return true;
    }
    
    //销毁弹出框,传递参数node给下层
    void PopupLayer::buttonCallBack( CCObject* pSender ){
        CCNode* node = (CCNode *)pSender;
        CCLog("touch tag: %d", node->getTag());
        if (m_callback && m_callbackListener)
        {
        //执行HelloWorld层的回调函数,传递node参数
        (m_callbackListener->*m_callback)(node);
        }
        this->removeFromParentAndCleanup(true);
    }
    
    //全部参数都设定好后,在运行时动态加载
    void PopupLayer::onEnter(){
        CCLayer::onEnter();
    
        CCSize winSize = CCDirector::sharedDirector()->getWinSize();
        CCPoint center = ccp(winSize.width/2, winSize.height/2);
        CCSize contentSize;
        // 设定好参数,在运行时加载
        if (getContentSize().equals(CCSizeZero)){
        getSpriteBackGround()->setPosition(center);
        this->addChild(getSpriteBackGround(),0,0);
        contentSize = getSpriteBackGround()->getTexture()->getContentSize();
        }
        else{
        CCScale9Sprite* background = getSprite9BackGround();
        background->setContentSize(getContentSize());
        background->setPosition(center);
        this->addChild(background, 0);
        contentSize = getContentSize();
        }
    
        //添加按钮,并根据Item的个数设置其位置
        this->addChild(getMenuButton());
        float btnWidth = contentSize.width / (getMenuButton()->getChildrenCount()+1);
        CCArray* array = getMenuButton()->getChildren();
        CCObject* pObj = NULL;
        int i = 0;
        CCARRAY_FOREACH(array, pObj){
            CCNode* node = (CCNode *)pObj;
            node->setPosition(ccp(winSize.width/2 - contentSize.width/2 + btnWidth*(i+1), 
                                           winSize.height/2 - contentSize.height/3));
            i++;
        }
    
        // 显示对话框标题
        if (getLabelTitle()){
        getLabelTitle()->setPosition(ccpAdd(center, ccp(0, contentSize.height/2 - 25.0f)));
        this->addChild(getLabelTitle());
        }
    
        //显示文本内容
        if (getLabelContentText()){
        CCLabelTTF* ltf = getLabelContentText();
        ltf->setPosition(center);
        ltf->setDimensions(CCSizeMake(contentSize.width - m_contentPadding*2, contentSize.height - m_contentPaddingTop));
        ltf->setHorizontalAlignment(kCCTextAlignmentLeft);
        this->addChild(ltf);
        }
    
        //弹出效果
        CCSequence *popupActions = CCSequence::create(
        CCScaleTo::create(0.0, 0.0), 
        CCScaleTo::create(0.06, 1.05),
        CCScaleTo::create(0.08, 0.95),
        CCScaleTo::create(0.08, 1.0), NULL);
        this->runAction(popupActions);
    }
    
    //退出
    void PopupLayer::onExit(){
        CCLayer::onExit();
    }
    View Code

    HelloWorldScene.h 

    #ifndef __HELLOWORLD_SCENE_H__
    #define __HELLOWORLD_SCENE_H__
    
    #include "cocos2d.h"
    
    class HelloWorld : public cocos2d::CCLayer
    {
    public:
        // Method 'init' in cocos2d-x returns bool, instead of 'id' in cocos2d-iphone (an object pointer)
        virtual bool init();
    
        // there's no 'id' in cpp, so we recommend to return the class instance pointer
        static cocos2d::CCScene* scene();
        
        // a selector callback
        void menuCloseCallback(CCObject* pSender);
    
        // preprocessor macro for "static create()" constructor ( node() deprecated )
        CREATE_FUNC(HelloWorld);
        
        void menuCallback(cocos2d::CCObject *pSender);
        void popupLayer();
        void buttonCallback(cocos2d::CCNode *pNode);
    };
    
    #endif // __HELLOWORLD_SCENE_H__
    View Code

    HelloWorldScene.cpp 

    #include "HelloWorldScene.h"
    #include "SimpleAudioEngine.h"
    #include "PopupLayer.h"
    
    using namespace cocos2d;
    using namespace CocosDenshion;
    
    CCScene* HelloWorld::scene()
    {
        // 'scene' is an autorelease object
        CCScene *scene = CCScene::create();
        
        // 'layer' is an autorelease object
        HelloWorld *layer = HelloWorld::create();
    
        // add layer as a child to scene
        scene->addChild(layer);
    
        // return the scene
        return scene;
    }
    
    // on "init" you need to initialize your instance
    bool HelloWorld::init()
    {
        //////////////////////////////
        // 1. super init first
        if ( !CCLayer::init() )
        {
            return false;
        }
    
        CCSize winSize = CCDirector::sharedDirector()->getWinSize();
        CCPoint pointCenter = ccp(winSize.width / 2, winSize.height / 2);
        
        // 添加背景图片
        CCSprite* background = CCSprite::create("HelloWorld.png");
        background->setPosition(pointCenter);
        background->setScale(1.5f);
        this->addChild(background);
        
         // 添加菜单
        CCMenu* menu = CCMenu::create();
        
        CCMenuItemFont* menuItem = CCMenuItemFont::create("popup", this, menu_selector(HelloWorld::menuCallback));
        menuItem->setPosition(ccp(winSize.width / 2, winSize.height / 2));
        menuItem->setColor(ccc3(0, 0, 0));
        menu->addChild(menuItem);
        
        
        menu->setPosition(CCPointZero);
        this->addChild(menu);
        
        
        
        return true;
    }
    
    
    void HelloWorld::menuCallback(cocos2d::CCObject *pSender){
        popupLayer();
    }
    
    void HelloWorld::popupLayer()
    {
        // 定义一个弹出层,传入一张背景图片
        PopupLayer* popup = PopupLayer::create("HelloWorld.png");
        // ContentSize是可选的设置,可以不设置,如果设置则把它当做9图缩放
        popup->setContentSize(CCSizeMake(250, 260));
        popup->setTitle("Message");
        popup->setContentText("Most people... ", 20, 50, 150);
        // 设置回调函数,回调传回一个CCNode以获取tag判断点击的按钮
        // 这只是作为一种封装实现,如果使用delegate那就能够更灵活的控制参数了
        popup->setCallBackFunc(this, callfuncN_selector(HelloWorld::buttonCallback));
        //添加按钮,设置图片、文字,tag信息
        popup->addButton("CloseNormal.png", "CloseSelected.png", "Ok", 0);
        popup->addButton("CloseNormal.png", "CloseSelected.png", "Cancel", 1);
        this->addChild(popup);
    }
    
    
    
    void HelloWorld::buttonCallback(cocos2d::CCNode *pNode){
        CCLog("button call back. tag: %d", pNode->getTag());
    }
    
    void HelloWorld::menuCloseCallback(CCObject* pSender)
    {
        CCDirector::sharedDirector()->end();
    
    #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
        exit(0);
    #endif
    }
    View Code

    参考图:

    转载自

    http://blog.sina.com.cn/s/blog_705a5ff00101ox4s.html

    http://www.tuicool.com/articles/VzAFJr

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  • 原文地址:https://www.cnblogs.com/C-Plus-Plus/p/3986232.html
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