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  • cocos2d-x 屏幕截图

    void A::screenShoot()
    {
        //定义一个屏幕大小的渲染纹理
        CCRenderTexture* renderTexture = CCRenderTexture::create(m_visibleSize.width * .5, m_visibleSize.height * .5, CCTexture2DPixelFormat::kTexture2DPixelFormat_RGBA8888);
    
        CCScene * curScene = CCDirector::sharedDirector()->getRunningScene();
        CCPoint ancPos = curScene->getAnchorPoint();
    
        //渲染纹理开始捕捉
        renderTexture->begin();
    
        // 缩小屏幕截屏区域
        curScene->setScale(.5);
        curScene->setAnchorPoint(CCPoint(0, 0));
    
        //绘制当前场景
        curScene->visit();
    
        //结束
        renderTexture->end();
    
        //保存png
        renderTexture->saveToFile("screenshoot.png", tCCImageFormat::kCCImageFormatPNG);
    
        // 恢复屏幕尺寸
        curScene->setScale(1);
        curScene->setAnchorPoint(ancPos);
        //CC_SAFE_DELETE(curScene);
    }

    转自:http://www.cocos2dev.com/?p=522

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  • 原文地址:https://www.cnblogs.com/C-Plus-Plus/p/4024778.html
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