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  • 首发 手把手教你制作 Windows8 应用程序内部的 hubtile (动态瓷砖控件) MetroStyle(转)

    http://blog.csdn.net/wangrenzhu2011/article/details/8175492 (转)

    在metro 风格中 动态磁贴是他的精髓

    在wp7 的开发中 我们可以使用hubtile 来制作类似效果

    但是在 win8 中并不具备这个功能,

    下面我们来通过扩展GridViewItem 来实现  PictureHubTile

    1. <GridViewItem  
    2.     x:Class="App1.HubTile"  
    3.     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"  
    4.     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"  
    5.     xmlns:local="using:App1"  
    6.     xmlns:d="http://schemas.microsoft.com/expression/blend/2008"  
    7.     xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"  
    8.     mc:Ignorable="d"   
    9.     x:Name="gridViewItem"  
    10.     d:DesignHeight="150"  
    11.     d:DesignWidth="150">  
    12.     <GridViewItem.Resources>  
    13.   
    14.         <Storyboard x:Name="UpperSecStoryboard">  
    15.             <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateY)" Storyboard.TargetName="SecImg">  
    16.                 <SplineDoubleKeyFrame KeyTime="0:0:1.2" Value="-150" KeySpline="0.29,0.88,0,1"/>  
    17.             </DoubleAnimationUsingKeyFrames>  
    18.             <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateY)" Storyboard.TargetName="FirstImg">  
    19.                 <SplineDoubleKeyFrame KeyTime="0:0:1.2" Value="150" KeySpline="1,0,1,0"/>  
    20.             </DoubleAnimationUsingKeyFrames>  
    21.         </Storyboard>  
    22.         <Storyboard x:Name="UpperFirstStoryboard">  
    23.             <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateY)" Storyboard.TargetName="SecImg">  
    24.                 <SplineDoubleKeyFrame KeyTime="0:0:1.2" Value="0" KeySpline="1,0,1,0"/>  
    25.             </DoubleAnimationUsingKeyFrames>  
    26.             <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateY)" Storyboard.TargetName="FirstImg">  
    27.                 <SplineDoubleKeyFrame KeyTime="0:0:1.2" Value="0" KeySpline="0.29,0.88,0,1"/>  
    28.             </DoubleAnimationUsingKeyFrames>  
    29.         </Storyboard>  
    30.     </GridViewItem.Resources>  
    31.     <Grid Width="{Binding Width, ElementName=gridViewItem}" Height="{Binding Height, ElementName=gridViewItem}">  
    32.         <Canvas x:Name="PART_LayoutRoot" >  
    33.             <StackPanel x:Name="PART_Panel">  
    34.                 <Canvas   
    35.                     Height="{Binding Height, ElementName=gridViewItem}"   
    36.                     x:Name="FirstImg">  
    37.                     <Grid  x:Name="PART_FirstContent">  
    38.                         <Image x:Name="Img1"  
    39.                                Width="{Binding Width, ElementName=gridViewItem}"   
    40.                                Height="{Binding Height, ElementName=gridViewItem}"  
    41.                                Stretch="UniformToFill" VerticalAlignment="Center">  
    42.                         </Image>  
    43.                     </Grid>  
    44.                     <Canvas.RenderTransform>  
    45.                         <CompositeTransform/>  
    46.                     </Canvas.RenderTransform>  
    47.                 </Canvas>  
    48.   
    49.                 <Canvas   
    50.                     x:Name="SecImg"   
    51.                     Height="{Binding Height, ElementName=gridViewItem}">  
    52.                     <Grid x:Name="SecGrid" Background="Red">  
    53.                         <Image x:Name="Img2"  
    54.                                Width="{Binding Width, ElementName=gridViewItem}"   
    55.                                Height="{Binding Height, ElementName=gridViewItem}"  
    56.                                Stretch="UniformToFill" VerticalAlignment="Center">  
    57.                         </Image>  
    58.                     </Grid>  
    59.                     <Canvas.RenderTransform>  
    60.                         <CompositeTransform/>  
    61.                     </Canvas.RenderTransform>  
    62.                 </Canvas>  
    63.             </StackPanel>  
    64.         </Canvas>  
    65.         <ContentPresenter Content="1111" VerticalAlignment="Bottom" HorizontalAlignment="Stretch" x:Name="PART_Title" Margin="0,0,10,7" />  
    66.     </Grid>  
    67. </GridViewItem>  


     

    1. using System;  
    2. using System.Collections.Generic;  
    3. using System.Collections.ObjectModel;  
    4. using System.Diagnostics;  
    5. using System.IO;  
    6. using System.Linq;  
    7. using Windows.Foundation;  
    8. using Windows.Foundation.Collections;  
    9. using Windows.UI.Xaml;  
    10. using Windows.UI.Xaml.Controls;  
    11. using Windows.UI.Xaml.Controls.Primitives;  
    12. using Windows.UI.Xaml.Data;  
    13. using Windows.UI.Xaml.Input;  
    14. using Windows.UI.Xaml.Media;  
    15. using Windows.UI.Xaml.Media.Animation;  
    16. using Windows.UI.Xaml.Media.Imaging;  
    17. using Windows.UI.Xaml.Navigation;  
    18. using WinRTXamlToolkit.AwaitableUI;  
    19. using WinRTXamlToolkit.Imaging;  
    20. // “用户控件”项模板在 http://go.microsoft.com/fwlink/?LinkId=234236 上提供  
    21.   
    22. namespace App1  
    23. {  
    24.     public sealed partial class HubTile : GridViewItem  
    25.     {  
    26.         #region propdp  
    27.         #region ImgList  
    28.         public List<string> ImgList  
    29.         {  
    30.             get { return (List<string>)GetValue(ImgListProperty); }  
    31.             set { SetValue(ImgListProperty, value); }  
    32.         }  
    33.   
    34.         // Using a DependencyProperty as the backing store for ImgList.  This enables animation, styling, binding, etc...  
    35.         public static readonly DependencyProperty ImgListProperty =  
    36.             DependencyProperty.Register(  
    37.             "ImgList",  
    38.             typeof(List<string>),  
    39.             typeof(HubTile),  
    40.             new PropertyMetadata(null, OnImgListChanged));  
    41.   
    42.         private static void OnImgListChanged(  
    43.            DependencyObject d, DependencyPropertyChangedEventArgs e)  
    44.         {  
    45.             var target = (HubTile)d;  
    46.         }  
    47.   
    48.         #endregion  
    49.   
    50.         #endregion  
    51.   
    52.         public HubTile()  
    53.         {  
    54.             this.InitializeComponent();  
    55.             DispatcherTimer timer = new DispatcherTimer();  
    56.             int index = 0;  
    57.             bool isFirst = true;  
    58.             Storyboard storySec = null;  
    59.             Storyboard storyFir = null;  
    60.             this.Loaded += ((sender, e) =>  
    61.             {  
    62.                 storySec = Resources["UpperSecStoryboard"] as Storyboard;  
    63.                 storyFir = Resources["UpperFirstStoryboard"] as Storyboard;  
    64.                 var animation = storySec.Children[0] as DoubleAnimationUsingKeyFrames;  
    65.                 var keyframe = animation.KeyFrames[0] as SplineDoubleKeyFrame;  
    66.                 ((storySec.Children[1] as DoubleAnimationUsingKeyFrames).KeyFrames[0] as SplineDoubleKeyFrame).Value = this.Height;  
    67.                 keyframe.Value = -this.Height;  
    68.                 if (null != ImgList && ImgList.Count > 0)  
    69.                 {  
    70.                     var url = ImgList[0];  
    71.                     BitmapImage _source = new BitmapImage(new Uri(url));  
    72.                     this.Img1.Source = _source;  
    73.                     timer.Start();  
    74.                 }  
    75.             });  
    76.             Random r = new Random(Convert.ToInt32(DateTime.Now.Millisecond));  
    77.             var second = r.Next(2000, 6000);  
    78.   
    79.             Debug.WriteLine(this.Name + "间隔时间:" + second);  
    80.             timer.Interval = TimeSpan.FromMilliseconds(second);  
    81.             timer.Tick += (async (o, b) =>  
    82.             {  
    83.                 index++;  
    84.                 var count = ImgList.Count;  
    85.                 if (null != ImgList)  
    86.                 {  
    87.                     var url = ImgList[index % count];  
    88.                     BitmapImage _source = new BitmapImage(new Uri(url));  
    89.                     Debug.WriteLine(this.Name + "加载图片..." + url);  
    90.                     if (isFirst)  
    91.                     {  
    92.                         this.Img2.Source = _source;  
    93.                         isFirst = false;  
    94.                         await storySec.BeginAsync();  
    95.                         Canvas.SetZIndex(SecImg, 1);  
    96.                         Canvas.SetZIndex(FirstImg, 2);  
    97.                     }  
    98.                     else  
    99.                     {  
    100.                         this.Img1.Source = _source;  
    101.                         isFirst = true;  
    102.                         await storyFir.BeginAsync();  
    103.                         Canvas.SetZIndex(SecImg, 2);  
    104.                         Canvas.SetZIndex(FirstImg, 1);  
    105.                     }  
    106.                 }  
    107.             });  
    108.         }  
    109.     }  
    110. }  


     

    该样例代码中 我使用了awaitUI 来实现对动画执行的监控,

    程序逻辑并不复杂,通过随机的timer 来切换图片 实现

    开始菜单的效果

    demo 稍后上传

    最终效果图:

    资源下载地址:http://download.csdn.net/detail/wangrenzhu2011/4760211 

    样例项目

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  • 原文地址:https://www.cnblogs.com/CharlesGrant/p/3639202.html
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