双端链表
双端栈
双端队列
从实用角度,感受不出双端队列的好处,但其可以充当栈和队列的角色.
参考资料:http://baike.baidu.com/view/1627726.htm
Test
static void Main() { var deque = new Deque<int>(); Console.WriteLine("Stack:"); //stack deque.AddFirst(1); deque.AddFirst(2); deque.AddFirst(3); Console.WriteLine(deque.RemoveFirst()); Console.WriteLine(deque.RemoveFirst()); Console.WriteLine(deque.RemoveFirst()); //queue Console.WriteLine("Queue:"); deque.AddFirst(1); deque.AddFirst(2); deque.AddFirst(3); Console.WriteLine(deque.RemoveLast()); Console.WriteLine(deque.RemoveLast()); Console.WriteLine(deque.RemoveLast()); }
当AddFirst和AddLast同时使用时则变成2个栈了
deque.AddFirst(1); deque.AddFirst(2); deque.AddFirst(3); deque.AddLast(6); deque.AddLast(7); deque.AddLast(8); Console.WriteLine(deque.RemoveLast()); Console.WriteLine(deque.RemoveLast()); Console.WriteLine(deque.RemoveLast()); Console.WriteLine(deque.RemoveFirst()); Console.WriteLine(deque.RemoveFirst()); Console.WriteLine(deque.RemoveFirst());
简单实现
public interface IDeque<T> { void AddFirst(T node); void AddLast(T node); T RemoveFirst(); T RemoveLast(); T PeekFirst(); T PeekLast(); } public class Deque<T> : IDeque<T> { private T[] _elements; private int head, end; public Deque() { _elements = new T[2]; } //1,2,3,4 public Deque(int capacity) { _elements=new T[capacity]; } public void AddFirst(T node) { //loop index if (--head < 0) head += _elements.Length; //val _elements[head] = node; //check capacity if (head == end) DoubleCapacity(); } public void AddLast(T node) { _elements[end] = node; if (++end < 0) end -= _elements.Length; if (head == end) DoubleCapacity(); } private void DoubleCapacity() { int p = head; int n = _elements.Length; int r = n - p; int newCapacity = n << 1; T[] a = new T[newCapacity]; Array.Copy(_elements, p, a, 0, r); Array.Copy(_elements, 0, a, r, p); _elements = (T[]) a; head = 0; end = n; } public T RemoveFirst() { T result = _elements[head]; _elements[head] = default(T); if (++head >= _elements.Length) head -= _elements.Length; return result; } public T RemoveLast() { if (--end < 0) end += _elements.Length; T result = _elements[end]; _elements[end] = default(T); return result; } public T PeekFirst() { return _elements[head]; } public T PeekLast() { if (end == 0) return _elements[_elements.Length - 1]; else return _elements[end - 1]; } public int GetLength() { return (end - head) & (_elements.Length - 1); } public bool IsEmpty() { return head == end; } public void Display() { foreach (var element in _elements) { Console.Write(element+","); } Console.WriteLine(); } }
优先级队列PriorityQueue
两个主要的方法,我想的与源码不同,结果是相同的,没掌握一定技巧,以后回头再看吧
/// <summary> /// 上滤,小为上,升序
/// </summary> /// <param name="item">The item.</param> private void PercolateUpAscending(T item) { int i; for (i = Count - 1; i >= 0; i--) { if (Compare(_heap[i], item) > 0) { _heap[i + 1] = _heap[i]; } else break; } _heap[++i] = item; Count++; } /// <summary> /// 上滤,大为上,降序 /// </summary> /// <param name="item">The item.</param> private void PercolateUpDescending(T item) { int i; for (i = Count - 1; i >= 0; i--) { if (Compare(item, _heap[i]) > 0) { _heap[i + 1] = _heap[i]; } else break; } _heap[++i] = item; Count++; }