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  • D3DXColor的操作

    参考:

    http://blog.csdn.net/caimouse/article/details/120888

    http://blog.csdn.net/caimouse/article/details/120863

    http://blog.csdn.net/caimouse/article/details/120597

    //--------------------------
    // Color
    //--------------------------
    
    D3DX10INLINE D3DXCOLOR* D3DXColorNegative
        (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC)
    {
    #ifdef D3DX10_DEBUG
        if(!pOut || !pC)
            return NULL;
    #endif
    
        pOut->r = 1.0f - pC->r;
        pOut->g = 1.0f - pC->g;
        pOut->b = 1.0f - pC->b;
        pOut->a = pC->a;
        return pOut;
    }
    
    D3DX10INLINE D3DXCOLOR* D3DXColorAdd
        (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC1, CONST D3DXCOLOR *pC2)
    {
    #ifdef D3DX10_DEBUG
        if(!pOut || !pC1 || !pC2)
            return NULL;
    #endif
    
        pOut->r = pC1->r + pC2->r;
        pOut->g = pC1->g + pC2->g;
        pOut->b = pC1->b + pC2->b;
        pOut->a = pC1->a + pC2->a;
        return pOut;
    }
    
    D3DX10INLINE D3DXCOLOR* D3DXColorSubtract
        (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC1, CONST D3DXCOLOR *pC2)
    {
    #ifdef D3DX10_DEBUG
        if(!pOut || !pC1 || !pC2)
            return NULL;
    #endif
    
        pOut->r = pC1->r - pC2->r;
        pOut->g = pC1->g - pC2->g;
        pOut->b = pC1->b - pC2->b;
        pOut->a = pC1->a - pC2->a;
        return pOut;
    }
    
    D3DX10INLINE D3DXCOLOR* D3DXColorScale
        (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC, FLOAT s)
    {
    #ifdef D3DX10_DEBUG
        if(!pOut || !pC)
            return NULL;
    #endif
    
        pOut->r = pC->r * s;
        pOut->g = pC->g * s;
        pOut->b = pC->b * s;
        pOut->a = pC->a * s;
        return pOut;
    }
    
    D3DX10INLINE D3DXCOLOR* D3DXColorModulate
        (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC1, CONST D3DXCOLOR *pC2)
    {
    #ifdef D3DX10_DEBUG
        if(!pOut || !pC1 || !pC2)
            return NULL;
    #endif
    
        pOut->r = pC1->r * pC2->r;
        pOut->g = pC1->g * pC2->g;
        pOut->b = pC1->b * pC2->b;
        pOut->a = pC1->a * pC2->a;
        return pOut;
    }
    
    D3DX10INLINE D3DXCOLOR* D3DXColorLerp
        (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC1, CONST D3DXCOLOR *pC2, FLOAT s)
    {
    #ifdef D3DX10_DEBUG
        if(!pOut || !pC1 || !pC2)
            return NULL;
    #endif
    
        pOut->r = pC1->r + s * (pC2->r - pC1->r);
        pOut->g = pC1->g + s * (pC2->g - pC1->g);
        pOut->b = pC1->b + s * (pC2->b - pC1->b);
        pOut->a = pC1->a + s * (pC2->a - pC1->a);
        return pOut;
    }
    
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  • 原文地址:https://www.cnblogs.com/Clingingboy/p/2892758.html
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