Community Server新版本又发布了,不知道大家有没有在研究,对于我来说还是狂复杂的,以前看过一段时间,想着什么时候把看的过程写下来,但总是由于各种的原因而耽搁了.现在把点点滴滴都给记录下来.因为学起来不知道从何下手,所以学到哪算到哪吧.
这次讲的是简单控件适配器的使用.
在.net2.0中,文本控件都实现了
ITextControl接口,按钮系列的控件都实现了
IButtonControl接口
(1)一般情况下,我们创建一个对象的时候可以用new关键字来创建
Label testLabel = new Label();
Button testBtn = new Button();
(2)另外,我们可以做一个简单的工厂来创建,代码如下
public class TextManager


{
public static ITextControl CreateLiteral()

{
return new Literal();
}

public static ITextControl CreateLabel()

{
return new Label();
}
}
ITextControl label = TextManager.CreateLabel();
label.Text = "hello";
Controls.Add(label as Label);
方便在哪里,即以后你只需要使用TextManager类来创建就可以了,不用再使用new关键字了.
现在发生了一点点的变化,不需要创建一个新的对象,我要获取一个对象,然后
针对接口编程
public class TextManager


{
public static ITextControl CreateLiteral(Literal lit)

{
return lit;
}

public static ITextControl CreateLabel(Label label)

{
return label;
}
}
假设页面上存在一个Label控件,则
protected void Page_Load(object sender, EventArgs e)

{
//ITextControl mylabel = Label1;
ITextControl mylabel = TextManager.CreateLabel(Label1);
mylabel.Text = "hello";
}
接着你还可以创建一个通用的Create方法,以上的如CreateLabel这些方法说实话几乎没用.
public static ITextControl Create(Control cntrl)

{
if (cntrl == null)
return null;

ITextControl it = cntrl as ITextControl;
if (it == null)

{
if (cntrl is Literal)
it = cntrl as Literal;
else if (cntrl is Label)
it = cntrl as Label;
}
return it;
}
到了这里,我们就可以抛弃上面的两个方法了,使用Create方法.
问题来了
现在我需要扩展ITextControl接口,添加新的一些东西

/**//// <summary>
/// Interface identifying a text-containing control.
/// </summary>
public interface IText : ITextControl

{

bool Visible
{get;set;}

Control Control
{ get;}
}
那么我也需要
扩展原来实现ITextControl的控件实现IText接口



/**//// <summary>
/// CS Literal implemenation of Literal with IText
/// </summary>
public class CSLiteral : Literal, IText

{
public Control Control

{

get
{ return this;}
}
}


/**//// <summary>
/// CS Label implemenation of Literal with IText
/// </summary>
public class CSLabel : Label, IText

{
public Control Control

{

get
{ return this;}
}
}
最难的问题在这里,我们页面上用的控件都是Label和Literal,难道我们要把页面上的控件全换成CSLabel和CSLiteral?
我们只想针对接口编程,不过还是有点麻烦,你想用IText接口的话,你还是得把ITextControl换成IText,在老系统中CSLabel等新控件暂时无法发挥作用,我们需要进行
适配
代码如下



/**//// <summary>
/// Literal helper wrapper for IText
/// </summary>
public class LiteralWrapper : IText

{

internal LiteralWrapper(Literal literal)

{
_literal = literal;
}

private Literal _literal = null;


IText Members#region IText Members

public bool Visible

{

get
{ return _literal.Visible; }

set
{ _literal.Visible = value; }
}

public string Text

{

get
{ return _literal.Text; }

set
{ _literal.Text = value; }
}

public Control Control

{

get
{ return _literal; }
}

#endregion

}


/**//// <summary>
/// Lable helper wrapper for IText
/// </summary>
public class LabelWrapper : IText

{
internal LabelWrapper(Label label)

{
_label = label;
}

private Label _label = null;


IText Members#region IText Members

public bool Visible

{

get
{ return _label.Visible;}

set
{_label.Visible = value;}
}

public string Text

{

get
{return _label.Text;}

set
{_label.Text = value;}
}

public Control Control

{

get
{return _label;}
}

#endregion

}

#endregion


/**//// <summary>
/// Utility class that attempts to convert a given control to an IText-supporting control.
/// </summary>
public class TextManager

{

private TextManager()
{}


/**//// <summary>
/// Creates an IText version of a Literal control.
/// </summary>
/// <param name="lit">The literal control.</param>
/// <returns></returns>
public static IText CreateLiteral(Literal lit)

{
return new LiteralWrapper(lit);
}


/**//// <summary>
/// Creates an IText version of a Label control.
/// </summary>
/// <param name="label">The label control.</param>
/// <returns></returns>
public static IText CreateLabel(Label label)

{
return new LabelWrapper(label);
}


/**//// <summary>
/// Attempts to create an IText version of the given control, otherwise null.
/// </summary>
/// <param name="cntrl">The control.</param>
/// <returns></returns>
public static IText Create(Control cntrl)

{
if(cntrl == null)
return null;

IText it = cntrl as IText;
if(it == null)

{
if(cntrl is Literal)
it = new LiteralWrapper(cntrl as Literal);
else if (cntrl is Label )
it = new LabelWrapper(cntrl as Label);
}

return it;
}
}
来看下类图


此都是
针对接口进行编程,忽略其他你不关心的功能,Manager类则充当工厂,当然有时候你并不需要这些东西,看需要吧