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  • WPF小程序:贪吃蛇

    原文地址:http://hankjin.blog.163.com/blog/static/337319372009535108234/

    一共两个文件:EasterEgg.xaml + EasterEgg.xaml.cs
    WPF小程序:贪吃蛇 - hankjin - 乱-Blog
    EasterEgg.xaml
    <Window
    x:Class="Inspect.UI.EasterEgg"
       
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
       
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="Easter Egg" Loaded="Window_Loaded" Width="650" Height="450"
           
    KeyDown="Window_KeyDown" SizeChanged="Window_SizeChanged"
           
    WindowStartupLocation="CenterScreen">
        <Grid>
           
    <Grid.RowDefinitions>
                <RowDefinition
    Height="40"/>
                <RowDefinition/>
           
    </Grid.RowDefinitions>
            <StackPanel Grid.Row="0"
    Orientation="Horizontal">
                <Label
    FontSize="20">等级:</Label>
                <Label FontSize="20"
    Name="lblGrade" Width="50" Content="{Binding
    Path=Grade}"></Label>
                <Label
    FontSize="20">分数:</Label>
                <Label FontSize="20"
    Name="lblScore" Width="90" Content="{Binding
    Path=Score}"></Label>
                <Label FontSize="20">说明:
    上下左右键调整方向,空格键暂停</Label>
            </StackPanel>       
           
    <Border Grid.Row="1" BorderThickness="5" BorderBrush="Red"
    Name="border">
                <Canvas Name="cavas"
    Background="#CBE9CE"></Canvas>
            </Border>
       
    </Grid>
    </Window>


    EasterEgg.xaml.cs
    using
    System;
    using System.Collections.Generic;
    using System.Linq;
    using
    System.Text;
    using System.Windows;
    using System.Windows.Controls;
    using
    System.Windows.Data;
    using System.Windows.Documents;
    using
    System.Windows.Input;
    using System.Windows.Media;
    using
    System.Windows.Media.Imaging;
    using System.Windows.Shapes;
    using
    System.Timers;
    using System.Windows.Threading;

    namespace
    Inspect.UI
    {
        /// <summary>
        /// Interaction logic for
    EasterEgg.xaml
        /// </summary>
        public partial class EasterEgg
    : Window
        {
            enum Direction { UP, DOWN, LEFT, RIGHT
    };
            private Brush oldBrush = new SolidColorBrush(Color.FromArgb(100,
    0, 255, 0));//brush for snake
            private Brush newBrush = new
    SolidColorBrush(Color.FromArgb(100, 255, 0, 0));//brush for
    destination
            private Direction direct;//current
    direction

            private DispatcherTimer timer = new
    DispatcherTimer();

            private List<Rectangle> snake = new
    List<Rectangle>();
            private int snakeTail;
            private
    Rectangle dest;
            private double destTop, destLeft;
            private
    double W, H;

            private int speed;
            public static readonly
    DependencyProperty GradeProperty = DependencyProperty.Register("Grade",
    typeof(int), typeof(EasterEgg));
            public static readonly
    DependencyProperty ScoreProperty = DependencyProperty.Register("Score",
    typeof(int), typeof(EasterEgg));
            public int Grade
           
    {
                get { return Convert.ToInt32(GetValue(GradeProperty));
    }
                set { SetValue(GradeProperty, value); }
            }
           
    public int Score
            {
                get { return
    Convert.ToInt32(GetValue(ScoreProperty)); }
                set {
    SetValue(ScoreProperty, value); }   
            }

            public
    EasterEgg()
            {
                InitializeComponent();
               
    this.DataContext = this;//数据绑定
            }
            private void
    Window_Loaded(object sender, RoutedEventArgs e)
            {
               
    this.InitSnake();

                //start timer
                timer.Tick +=
    new EventHandler(timer_Elapsed);
                timer.Start();
           
    }

            /// <summary>
            /// 时钟相应
            ///
    </summary>
            /// <param
    name="sender"></param>
            /// <param
    name="e"></param>
            private void timer_Elapsed(object sender,
    EventArgs e)
            {
                Walk();
            }
            private
    void Walk()
            {
                //尾变头
                Rectangle tail =
    snake[snakeTail];
                Rectangle head = snake[(snakeTail + snake.Count
    - 1) % snake.Count];
                double top =
    Convert.ToDouble(head.GetValue(Canvas.TopProperty));
                double left
    = Convert.ToDouble(head.GetValue(Canvas.LeftProperty));
                switch
    (direct)
                {
                    case
    Direction.LEFT:
                        left -= 10;
                       
    break;
                    case Direction.RIGHT:
                        left +=
    10;
                        break;
                    case
    Direction.UP:
                        top -= 10;
                       
    break;
                    case Direction.DOWN:
                        top +=
    10;
                        break;
                }          
               
    //判断是否吃到目标
                if (top != destTop || left !=
    destLeft)//如果没有吃到目标
                {
                   
    tail.SetValue(Canvas.TopProperty, top);
                   
    tail.SetValue(Canvas.LeftProperty, left);
                }
                else

                {
                    //snake变长
                    dest.Fill =
    oldBrush;//目标变色,成为snake的一部分
                   
    this.snake.Insert(snakeTail,dest);
                    //分数增加
                   
    this.Score = this.Score + 100;
                    if (this.Score % 2000 ==
    0)//过关
                    {
                        this.Grade = this.Grade +
    1;
                        this.timer.Interval = new TimeSpan(0, 0, 0, 0, speed -
    20 * Grade);
                    }
                    //产生新目标
                   
    Rand();
                }

                //判断是否失败
                if (top <
    0 || left < 0 || top > this.H - 10.0 || left > this.W -
    10.0)//如果跑出边界
                {
                    GameOver();
               
    }
                else//判断是否咬到自己
                {
                    for (int i =
    0; i < snake.Count; i++)
                    {
                        if (i ==
    snakeTail)
                            continue;
                        if ((double)snake[i].GetValue(Canvas.TopProperty) == top && (double)snake[i].GetValue(Canvas.LeftProperty) == left)
                            GameOver();
                   
    }
                }
                snakeTail = (snakeTail + 1) %
    snake.Count;
            }
            /// <summary>
            ///
    违反规则,GameOver
            /// </summary>
            private void
    GameOver()
            {
                this.timer.Stop();
                if
    (MessageBox.Show("再来一盘?", "游戏结束", MessageBoxButton.YesNo) ==
    MessageBoxResult.Yes)
                {
                   
    this.InitSnake();
                    this.timer.Start();
               
    }
                else
                {
                   
    this.Close();
                }
            }
            ///
    <summary>
            /// 产生一个随机的目标
            ///
    </summary>
            private void Rand()
            {
                dest
    = Rect(newBrush);
                this.cavas.Children.Add(dest);
               
    Random rand = new Random(System.DateTime.Now.Millisecond);
               
    destTop = rand.Next(Convert.ToInt32(this.H)/10) * 10.0;
                destLeft
    = rand.Next(Convert.ToInt32(this.W)/10) * 10.0;
               
    dest.SetValue(Canvas.TopProperty, destTop);
               
    dest.SetValue(Canvas.LeftProperty, destLeft);
            }
            Rectangle
    Rect(Brush brush)
            {
                Rectangle rect = new
    Rectangle();
                rect.Height = 10;
                rect.Width =
    10;
                rect.Fill = brush;
                return rect;
           
    }
            /// <summary>
            /// 初始化Snake
            ///
    </summary>
            private void InitSnake()
            {
               
    this.snake.Clear();
               
    this.cavas.Children.Clear();

                //init
    destination
                Rand();

                //init
    snake
                Rectangle beginer = Rect(oldBrush);//the first part of
    snake
                this.cavas.Children.Add(beginer);
               
    this.snake.Add(beginer);
                beginer.SetValue(Canvas.TopProperty,
    0.0);
                beginer.SetValue(Canvas.LeftProperty, 0.0);
               
    this.direct = Direction.RIGHT;//initial direction
                this.snakeTail
    = 0;

                this.Score = 0;
                this.Grade =
    1;
                this.speed = 200;
                this.timer.Interval = new
    TimeSpan(0, 0, 0, 0, speed);
            }
            ///
    <summary>
            /// 相应上下左右控制键, 空格暂停
            ///
    </summary>
            /// <param
    name="sender"></param>
            /// <param
    name="e"></param>
            private void Window_KeyDown(object sender,
    KeyEventArgs e)
            {
                if (e.Key ==
    Key.Right)//→
                    direct = (direct != Direction.LEFT ?
    Direction.RIGHT : direct);
                else if (e.Key ==
    Key.Left)//←
                    direct = (direct != Direction.RIGHT ?
    Direction.LEFT : direct);
                else if (e.Key ==
    Key.Up)//↑
                    direct = (direct != Direction.DOWN ? Direction.UP
    : direct);
                else if (e.Key == Key.Down)//↓
                   
    direct = (direct != Direction.UP ? Direction.DOWN : direct);
                else
    if(e.Key == Key.Space && timer.IsEnabled)//空格键暂停
               
    {
                    timer.Stop();
                    return;
               
    }
               
                if(!timer.IsEnabled)//任意键继续
                   
    timer.Start();
                else
                    Walk();
           
    }
            /// <summary>
            /// 窗口的大小改变时,改变两个边界变量W H
           
    /// </summary>
            /// <param
    name="sender"></param>
            /// <param
    name="e"></param>
            private void Window_SizeChanged(object
    sender, SizeChangedEventArgs e)
            {
                this.W =
    Convert.ToInt32(this.cavas.ActualWidth) / 10 * 10.0;
                this.H =
    Convert.ToInt32(this.cavas.ActualHeight) / 10 * 10.0;
            }
       
    }
    }

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  • 原文地址:https://www.cnblogs.com/CocoWang/p/3700650.html
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