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  • 拖拽事件

    using UnityEngine; 
    using UnityEngine.EventSystems; 
    using UnityEngine.UI;
    
    [RequireComponent(typeof(Image))] 
    public class DragMe : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler 
    { 
    public bool dragOnSurfaces = true;
    
    private GameObject m_DraggingIcon;
    private RectTransform m_DraggingPlane;
    
    public void OnBeginDrag(PointerEventData eventData)
    {
        var canvas = FindInParents<Canvas>(gameObject);
        if (canvas == null)
            return;
    
        // We have clicked something that can be dragged.
        // What we want to do is create an icon for this.
        m_DraggingIcon = new GameObject("icon");
    
        m_DraggingIcon.transform.SetParent (canvas.transform, false);
        m_DraggingIcon.transform.SetAsLastSibling();
    
        var image = m_DraggingIcon.AddComponent<Image>();
        // The icon will be under the cursor.
        // We want it to be ignored by the event system.
        CanvasGroup group = m_DraggingIcon.AddComponent<CanvasGroup>();
        group.blocksRaycasts = false;
    
        image.sprite = GetComponent<Image>().sprite;
        image.SetNativeSize();
    
        if (dragOnSurfaces)
            m_DraggingPlane = transform as RectTransform;
        else
            m_DraggingPlane = canvas.transform as RectTransform;
    
        SetDraggedPosition(eventData);
    }
    
    public void OnDrag(PointerEventData data)
    {
        if (m_DraggingIcon != null)
            SetDraggedPosition(data);
    }
    
    private void SetDraggedPosition(PointerEventData data)
    {
        if (dragOnSurfaces && data.pointerEnter != null && data.pointerEnter.transform as RectTransform != null)
            m_DraggingPlane = data.pointerEnter.transform as RectTransform;
    
        var rt = m_DraggingIcon.GetComponent<RectTransform>();
        Vector3 globalMousePos;
        if (RectTransformUtility.ScreenPointToWorldPointInRectangle(m_DraggingPlane, data.position, data.pressEventCamera, out globalMousePos))
        {
            rt.position = globalMousePos;
            rt.rotation = m_DraggingPlane.rotation;
        }
    }
    
    public void OnEndDrag(PointerEventData eventData)
    {
        if (m_DraggingIcon != null)
            Destroy(m_DraggingIcon);
    }
    
    static public T FindInParents<T>(GameObject go) where T : Component
    {
        if (go == null) return null;
        var comp = go.GetComponent<T>();
    
        if (comp != null)
            return comp;
    
        Transform t = go.transform.parent;
        while (t != null && comp == null)
        {
            comp = t.gameObject.GetComponent<T>();
            t = t.parent;
        }
        return comp;
    }
    } 
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  • 原文地址:https://www.cnblogs.com/Cocomo/p/5631919.html
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