zoukankan      html  css  js  c++  java
  • EventTriggerListener

    
    
    using UnityEngine;
    using System.Collections;
    using UnityEngine.EventSystems;
    public class EventTriggerListener : UnityEngine.EventSystems.EventTrigger
    {
        public delegate void VoidDelegate(GameObject go);
        public VoidDelegate onClick;
        public VoidDelegate onDown;
        public VoidDelegate onEnter;
        public VoidDelegate onExit;
        public VoidDelegate onUp;
        public VoidDelegate onSelect;
        public VoidDelegate onUpdateSelect;
    
        public VoidDelegate onDrag;
        public VoidDelegate onBeginDrag;
        public VoidDelegate onEndDrag;
        static public EventTriggerListener Get(GameObject go)
        {
            EventTriggerListener listener = go.GetComponent<EventTriggerListener>();
            if (listener == null) listener = go.AddComponent<EventTriggerListener>();
            return listener;
        }
        public override void OnPointerClick(PointerEventData eventData)
        {
            if (onClick != null) onClick(gameObject);
        }
        public override void OnPointerDown(PointerEventData eventData)
        {
            if (onDown != null) onDown(gameObject);
        }
        public override void OnPointerEnter(PointerEventData eventData)
        {
            if (onEnter != null) onEnter(gameObject);
        }
        public override void OnPointerExit(PointerEventData eventData)
        {
            if (onExit != null) onExit(gameObject);
        }
        public override void OnPointerUp(PointerEventData eventData)
        {
            if (onUp != null) onUp(gameObject);
        }
        public override void OnSelect(BaseEventData eventData)
        {
            if (onSelect != null) onSelect(gameObject);
        }
        public override void OnUpdateSelected(BaseEventData eventData)
        {
            if (onUpdateSelect != null) onUpdateSelect(gameObject);
        }
        public override void OnDrag(PointerEventData eventData)
        {
            if (onDrag != null) onDrag(gameObject);
        }
        public override void OnBeginDrag(PointerEventData eventData)
        {
            if (onBeginDrag != null) onBeginDrag(gameObject);
        }
        public override void OnEndDrag(PointerEventData eventData)
        {
            if (onEndDrag != null) onEndDrag(gameObject);
        }
    }
    
    
    
     
  • 相关阅读:
    django全文搜索学习心得(一)haystack 篇
    django request get_full_path 中文问题
    django全文搜索学习心得(五) whoosh 精简版
    django全文搜索学习心得(二)solr 篇
    django全文搜索学习心得(四)sphinx篇
    模拟队列
    差分
    模拟栈
    区间合并
    离散化
  • 原文地址:https://www.cnblogs.com/Cocomo/p/5643567.html
Copyright © 2011-2022 走看看