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  • 控制同一窗体的显隐(Toggle和Button)

    公共变量的脚本

    using UnityEngine;
    using System.Collections;
    using UnityEngine.UI;
    
    public class CommonValues : MonoBehaviour 
    {
        public GameObject AnswerShowWin;//答案显示窗口
        public Button CloseBtn;
    
        public GameObject SubmitTog;//提交答案
        void Start () {
        
        }
        
        void Update () {
        
        }
    }

    Toogle和Button控制同一窗口的显隐

    using UnityEngine;
    using System.Collections;
    using UnityEngine.UI;
    
    public class ToggleControl : MonoBehaviour
    {
        private GameObject _SubmitTog;//控制窗口的显隐的Toggle
        private GameObject _AnswerShowWin;//窗口
    
        public GameObject CommonValuesBG;//挂载公共变量的背景图片
    
        private Button _CloseBtn;
    
        bool flag; //获取开关的状态
    
        bool CloseBtnFlag;//获取窗口的状态
    
        int _ClickBtnNo;//判断是否点击的参数
    
        void Awake()
        {
    //从CommonValuse脚本获取变量 _SubmitTog
    = CommonValuesBG.GetComponent<CommonValues>().SubmitTog; _AnswerShowWin = CommonValuesBG.GetComponent<CommonValues>().AnswerShowWin; _CloseBtn = CommonValuesBG.GetComponent<CommonValues>().CloseBtn;
    _AnswerShowWin.SetActive(
    false); } void Start() { EventTriggerListener.Get(_SubmitTog).onClick += TogClick; _CloseBtn.onClick.AddListener(delegate { this.CloseBtnClick(); }); } void TogClick(GameObject tog) { flag = _SubmitTog.GetComponent<Toggle>().isOn; _AnswerShowWin.SetActive(flag); } void CloseBtnClick() { CloseBtnFlag = _AnswerShowWin.activeSelf; if (CloseBtnFlag==true) { _AnswerShowWin.SetActive(false); _SubmitTog.GetComponent<Toggle>().isOn = false; flag = false; } } }
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  • 原文地址:https://www.cnblogs.com/Cocomo/p/5813009.html
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