UIGrid GRID = proficiencyItemGrid.GetComponent<UIGrid> ();
GRID.repositionNow = true; // 刷新
List<GameObject> canUseList = GridUtil.GetCanUseItemList(currencyGrid.gameObject);
StoreCurrencyItem item;
if(storeshelflist.Count!=0)
{
for (int i = 0; i < storeshelflist.Count; i++) {
item = GridUtil.GetNewItemObj<StoreCurrencyItem>(canUseList, currencyGrid.gameObject, storecurrencyItemPfb);
}
}