zoukankan      html  css  js  c++  java
  • 五子棋程序解析

    背景图

    Test.java

    package org.liky.game.test;
    
    import org.liky.game.frame.FiveChessFrame;
    
    public class Test {
        public static void main(String[] args) {
            /*MyChessFrame mf = new MyChessFrame();*/
            //JOptionPane.showMessageDialog(mf, " 我的信息 ");
            /*int result = JOptionPane.showConfirmDialog(mf, " 我的确认信息,现在要开始游戏吗? ");
            if (result == 0 ) {
                JOptionPane.showMessageDialog(mf, "游戏开始");
            }
            if (result == 1) {
                JOptionPane.showMessageDialog(mf, "游戏结束") ;            
            }
            if (result == 2) {
                JOptionPane.showMessageDialog(mf, "请从新选择");
            }*/
            /*String username = JOptionPane.showInputDialog("请输入你的姓名: ");
            if (username != null) {
                System.out.println(username );
                JOptionPane.showMessageDialog(mf, "输入的姓名为:"+username );
            } else {
                JOptionPane.showMessageDialog(mf, "请重新输入你的姓名!");
            }*/
            FiveChessFrame ff = new FiveChessFrame();
        }
    }

    FiveChessFrame.java

    package org.liky.game.frame;
    
    import java.awt.Color;
    import java.awt.Font;
    import java.awt.Graphics;
    import java.awt.Toolkit;
    import java.awt.event.MouseEvent;
    import java.awt.event.MouseListener;
    import java.awt.image.BufferedImage;
    import java.io.File;
    import java.io.IOException;
    
    import javax.imageio.ImageIO;
    import javax.swing.JFrame;
    import javax.swing.JOptionPane;
    
    public class FiveChessFrame extends JFrame implements MouseListener, Runnable {
    
        // 取得屏幕的宽度
        int width = Toolkit.getDefaultToolkit().getScreenSize().width;
        // 取得屏幕的高度
        int height = Toolkit.getDefaultToolkit().getScreenSize().height;
        // 背景图片
        BufferedImage bgImage = null;
        // 保存棋子的坐标
        int x = 0;
        int y = 0;
        // 保存之前下过的全部棋子的坐标
        // 其中数据内容 0: 表示这个点并没有棋子, 1: 表示这个点是黑子, 2:表示这个点是白子
        int[][] allChess = new int[19][19];
        // 标识当前应该黑棋还是白棋下下一步
        boolean isBlack = true;
        // 标识当前游戏是否可以继续
        boolean canPlay = true;
        // 保存显示的提示信息
        String message = "黑方先行";
        // 保存最多拥有多少时间(秒)
        int maxTime = 0;
        // 做倒计时的线程类
        Thread t = new Thread(this);
        // 保存黑方与白方的剩余时间
        int blackTime = 0;
        int whiteTime = 0;
        // 保存双方剩余时间的显示信息
        String blackMessage = "无限制";
        String whiteMessage = "无限制";
    
        public FiveChessFrame() {
            // 设置标题
            this.setTitle("五子棋");
            // 设置窗体大小
            this.setSize(500, 500);
            // 设置窗体出现位置
            this.setLocation((width - 500) / 2, (height - 500) / 2);
            // 将窗体设置为大小不可改变
            this.setResizable(false);
            // 将窗体的关闭方式设置为默认关闭后程序结束
            this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            // 为窗体加入监听器
            this.addMouseListener(this);
            // 将窗体显示出来
            this.setVisible(true);
    
            t.start();
            t.suspend();
    
            // 刷新屏幕,防止开始游戏时出现无法显示的情况.
            this.repaint();
            String imagePath = "" ;
            try {
                imagePath = System.getProperty("user.dir")+"/bin/image/background.jpg" ;
                bgImage = ImageIO.read(new File(imagePath.replaceAll("\\", "/")));
            } catch (IOException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
        }
    
        public void paint(Graphics g) {
            // 双缓冲技术防止屏幕闪烁
            BufferedImage bi = new BufferedImage(500, 500,
                    BufferedImage.TYPE_INT_RGB);
            Graphics g2 = bi.createGraphics();
            g2.setColor(Color.BLACK);
            // 绘制背景
            g2.drawImage(bgImage, 1, 20, this);
            // 输出标题信息
            g2.setFont(new Font("黑体", Font.BOLD, 20));
            g2.drawString("游戏信息:" + message, 130, 60);
            // 输出时间信息
            g2.setFont(new Font("宋体", 0, 14));
            g2.drawString("黑方时间:" + blackMessage, 30, 470);
            g2.drawString("白方时间:" + whiteMessage, 260, 470);
    
            // 绘制棋盘
            for (int i = 0; i < 19; i++) {
                g2.drawLine(10, 70 + 20 * i, 370, 70 + 20 * i);
                g2.drawLine(10 + 20 * i, 70, 10 + 20 * i, 430);
            }
    
            // 标注点位
            g2.fillOval(68, 128, 4, 4);
            g2.fillOval(308, 128, 4, 4);
            g2.fillOval(308, 368, 4, 4);
            g2.fillOval(68, 368, 4, 4);
            g2.fillOval(308, 248, 4, 4);
            g2.fillOval(188, 128, 4, 4);
            g2.fillOval(68, 248, 4, 4);
            g2.fillOval(188, 368, 4, 4);
            g2.fillOval(188, 248, 4, 4);
    
            /*
             * //绘制棋子 x = (x - 10) / 20 * 20 + 10 ; y = (y - 70) / 20 * 20 + 70 ;
             * //黑子 g.fillOval(x - 7, y - 7, 14, 14); //白子 g.setColor(Color.WHITE) ;
             * g.fillOval(x - 7, y - 7, 14, 14); g.setColor(Color.BLACK) ;
             * g.drawOval(x - 7, y - 7, 14, 14);
             */
    
            // 绘制全部棋子
            for (int i = 0; i < 19; i++) {
                for (int j = 0; j < 19; j++) {
                    if (allChess[i][j] == 1) {
                        // 黑子
                        int tempX = i * 20 + 10;
                        int tempY = j * 20 + 70;
                        g2.fillOval(tempX - 7, tempY - 7, 14, 14);
                    }
                    if (allChess[i][j] == 2) {
                        // 白子
                        int tempX = i * 20 + 10;
                        int tempY = j * 20 + 70;
                        g2.setColor(Color.WHITE);
                        g2.fillOval(tempX - 7, tempY - 7, 14, 14);
                        g2.setColor(Color.BLACK);
                        g2.drawOval(tempX - 7, tempY - 7, 14, 14);
                    }
                }
            }
            g.drawImage(bi, 0, 0, this);
        }
    
        public void mouseClicked(MouseEvent e) {
            // TODO Auto-generated method stub
    
        }
    
        public void mouseEntered(MouseEvent e) {
            // TODO Auto-generated method stub
    
        }
    
        public void mouseExited(MouseEvent e) {
            // TODO Auto-generated method stub
    
        }
    
        public void mousePressed(MouseEvent e) {
            // TODO Auto-generated method stub
            /*
             * System.out.println("X:"+e.getX()); System.out.println("Y:"+e.getY());
             */
            if (canPlay == true) {
                x = e.getX();
                y = e.getY();
                if (x >= 10 && x <= 370 && y >= 70 && y <= 430) {
                    x = (x - 10) / 20;
                    y = (y - 70) / 20;
                    if (allChess[x][y] == 0) {
                        // 判断当前要下的是什么颜色的棋子
                        if (isBlack == true) {
                            allChess[x][y] = 1;
                            isBlack = false;
                            message = "轮到白方";
                        } else {
                            allChess[x][y] = 2;
                            isBlack = true;
                            message = "轮到黑方";
                        }
                        // 判断这个棋子是否和其他的棋子连成5连,即判断游戏是否结束
                        boolean winFlag = this.checkWin();
                        if (winFlag == true) {
                            JOptionPane.showMessageDialog(this, "游戏结束,"
                                    + (allChess[x][y] == 1 ? "黑方" : "白方") + "获胜!");
                            canPlay = false;
                        }
                    } else {
                        JOptionPane.showMessageDialog(this, "当前位置已经有棋子,请重新落子!");
                    }
                    this.repaint();
                }
            }
            /* System.out.println(e.getX() + " -- " + e.getY()); */
            // 点击 开始游戏 按钮
            if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 70
                    && e.getY() <= 100) {
                int result = JOptionPane.showConfirmDialog(this, "是否重新开始游戏?");
                if (result == 0) {
                    // 现在重新开始游戏
                    // 重新开始所要做的操作: 1)把棋盘清空,allChess这个数组中全部数据归0.
                    // 2) 将 游戏信息: 的显示改回到开始位置
                    // 3) 将下一步下棋的改为黑方
                    for (int i = 0; i < 19; i++) {
                        for (int j = 0; j < 19; j++) {
                            allChess[i][j] = 0;
                        }
                    }
                    // 另一种方式 allChess = new int[19][19];
                    message = "黑方先行";
                    isBlack = true;
                    blackTime = maxTime;
                    whiteTime = maxTime;
                    if (maxTime > 0) {
                        blackMessage = maxTime / 3600 + ":"
                                + (maxTime / 60 - maxTime / 3600 * 60) + ":"
                                + (maxTime - maxTime / 60 * 60);
                        whiteMessage = maxTime / 3600 + ":"
                                + (maxTime / 60 - maxTime / 3600 * 60) + ":"
                                + (maxTime - maxTime / 60 * 60);
                        t.resume();
                    } else {
                        blackMessage = "无限制";
                        whiteMessage = "无限制";
                    }
                    this.canPlay = true; 
                    this.repaint();
    
                }
            }
            // 点击 游戏设置 按钮
            if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 120
                    && e.getY() <= 150) {
                String input = JOptionPane
                        .showInputDialog("请输入游戏的最大时间(单位:分钟),如果输入0,表示没有时间限制:");
                try {
                    maxTime = Integer.parseInt(input) * 60;
                    if (maxTime < 0) {
                        JOptionPane.showMessageDialog(this, "请输入正确信息,不允许输入负数!");
                    }
                    if (maxTime == 0) {
                        int result = JOptionPane.showConfirmDialog(this,
                                "设置完成,是否重新开始游戏?");
                        if (result == 0) {
                            for (int i = 0; i < 19; i++) {
                                for (int j = 0; j < 19; j++) {
                                    allChess[i][j] = 0;
                                }
                            }
                            // 另一种方式 allChess = new int[19][19];
                            message = "黑方先行";
                            isBlack = true;
                            blackTime = maxTime;
                            whiteTime = maxTime;
                            blackMessage = "无限制";
                            whiteMessage = "无限制";
                            this.canPlay = true; 
                            this.repaint();
                        }
                    }
                    if (maxTime > 0) {
                        int result = JOptionPane.showConfirmDialog(this,
                                "设置完成,是否重新开始游戏?");
                        if (result == 0) {
                            for (int i = 0; i < 19; i++) {
                                for (int j = 0; j < 19; j++) {
                                    allChess[i][j] = 0;
                                }
                            }
                            // 另一种方式 allChess = new int[19][19];
                            message = "黑方先行";
                            isBlack = true;
                            blackTime = maxTime;
                            whiteTime = maxTime;
                            blackMessage = maxTime / 3600 + ":"
                                    + (maxTime / 60 - maxTime / 3600 * 60) + ":"
                                    + (maxTime - maxTime / 60 * 60);
                            whiteMessage = maxTime / 3600 + ":"
                                    + (maxTime / 60 - maxTime / 3600 * 60) + ":"
                                    + (maxTime - maxTime / 60 * 60);
                            t.resume();
                            this.canPlay = true; 
                            this.repaint();
                        }
                    }
                } catch (NumberFormatException e1) {
                    // TODO Auto-generated catch block
                    JOptionPane.showMessageDialog(this, "请正确输入信息!");
                }
            }
            // 点击 游戏说明 按钮
            if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 170
                    && e.getY() <= 200) {
                JOptionPane.showMessageDialog(this,
                        "这个一个五子棋游戏程序,黑白双方轮流下棋,当某一方连到五子时,游戏结束。");
            }
            // 点击 认输 按钮
            if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 270
                    && e.getY() <= 300) {
                int result = JOptionPane.showConfirmDialog(this, "是否确认认输?");
                if (result == 0) {
                    if (isBlack) {
                        JOptionPane.showMessageDialog(this, "黑方已经认输,游戏结束!");
                    } else {
                        JOptionPane.showMessageDialog(this, "白方已经认输,游戏结束!");
                    }
                    canPlay = false;
                }
            }
            // 点击 关于 按钮
            if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 320
                    && e.getY() <= 350) {
                JOptionPane.showMessageDialog(this,
                        "本游戏由MLDN制作,有相关问题可以访问www.mldn.cn");
            }
            // 点击 退出 按钮
            if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 370
                    && e.getY() <= 400) {
                JOptionPane.showMessageDialog(this, "游戏结束");
                System.exit(0);
            }
        }
    
        public void mouseReleased(MouseEvent e) {
            // TODO Auto-generated method stub
    
        }
    
        private boolean checkWin() {
            boolean flag = false;
            // 保存共有相同颜色多少棋子相连
            int count = 1;
            // 判断横向是否有5个棋子相连,特点 纵坐标 是相同, 即allChess[x][y]中y值是相同
            int color = allChess[x][y];
            /*
             * if (color == allChess[x+1][y]) { count++; if (color ==
             * allChess[x+2][y]) { count++; if (color == allChess[x+3][y]) {
             * count++; } } }
             */
            // 通过循环来做棋子相连的判断
            /*
             * int i = 1; while (color == allChess[x + i][y + 0]) { count++; i++; }
             * i = 1; while (color == allChess[x - i][y - 0]) { count++; i++; } if
             * (count >= 5) { flag = true; } // 纵向的判断 int i2 = 1 ; int count2 = 1 ;
             * while (color == allChess[x + 0][y + i2]) { count2++; i2++; } i2 = 1;
             * while (color == allChess[x - 0][y - i2]) { count2++; i2++; } if
             * (count2 >= 5) { flag = true ; } // 斜方向的判断(右上 + 左下) int i3 = 1 ; int
             * count3 = 1 ; while (color == allChess[x + i3][y - i3]) { count3++;
             * i3++; } i3 = 1; while (color == allChess[x - i3][y + i3]) { count3++;
             * i3++; } if (count3 >= 5) { flag = true ; } // 斜方向的判断(右下 + 左上) int i4 =
             * 1 ; int count4 = 1 ; while (color == allChess[x + i4][y + i4]) {
             * count4++; i4++; } i4 = 1; while (color == allChess[x - i4][y - i4]) {
             * count4++; i4++; } if (count4 >= 5) { flag = true ; }
             */
    
            // 判断横向
            count = this.checkCount(1, 0, color);
            if (count >= 5) {
                flag = true;
            } else {
                // 判断纵向
                count = this.checkCount(0, 1, color);
                if (count >= 5) {
                    flag = true;
                } else {
                    // 判断右上、左下
                    count = this.checkCount(1, -1, color);
                    if (count >= 5) {
                        flag = true;
                    } else {
                        // 判断右下、左上
                        count = this.checkCount(1, 1, color);
                        if (count >= 5) {
                            flag = true;
                        }
                    }
                }
            }
    
            return flag;
        }
    
        // 判断棋子连接的数量
        private int checkCount(int xChange, int yChange, int color) {
            int count = 1;
            int tempX = xChange;
            int tempY = yChange;
            while (x + xChange >= 0 && x + xChange <= 18 && y + yChange >= 0
                    && y + yChange <= 18
                    && color == allChess[x + xChange][y + yChange]) {
                count++;
                if (xChange != 0)
                    xChange++;
                if (yChange != 0) {
                    if (yChange > 0)
                        yChange++;
                    else {
                        yChange--;
                    }
                }
            }
            xChange = tempX;
            yChange = tempY;
            while (x - xChange >= 0 && x - xChange <= 18 && y - yChange >= 0
                    && y - yChange <= 18
                    && color == allChess[x - xChange][y - yChange]) {
                count++;
                if (xChange != 0)
                    xChange++;
                if (yChange != 0) {
                    if (yChange > 0)
                        yChange++;
                    else {
                        yChange--;
                    }
                }
            }
            return count;
        }
    
        public void run() {
            // TODO Auto-generated method stub
            // 判断是否有时间限制
            if (maxTime > 0) {
                while (true) {
                    if (isBlack) {
                        blackTime--;
                        if (blackTime == 0) {
                            JOptionPane.showMessageDialog(this, "黑方超时,游戏结束!");
                        }
                    } else {
                        whiteTime--;
                        if (whiteTime == 0) {
                            JOptionPane.showMessageDialog(this, "白方超时,游戏结束!");
                        }
                    }
                    blackMessage = blackTime / 3600 + ":"
                            + (blackTime / 60 - blackTime / 3600 * 60) + ":"
                            + (blackTime - blackTime / 60 * 60);
                    whiteMessage = whiteTime / 3600 + ":"
                            + (whiteTime / 60 - whiteTime / 3600 * 60) + ":"
                            + (whiteTime - whiteTime / 60 * 60);
                    this.repaint();
                    try {
                        Thread.sleep(1000);
                    } catch (InterruptedException e) {
                        // TODO Auto-generated catch block
                        e.printStackTrace();
                    }
                    System.out.println(blackTime + " -- " + whiteTime);
                }
            }
        }
    
    }

    MyChessFrame.java

    package org.liky.game.frame;
    
    import java.awt.Color;
    import java.awt.Font;
    import java.awt.Graphics;
    import java.awt.Toolkit;
    import java.awt.event.MouseEvent;
    import java.awt.event.MouseListener;
    import java.awt.image.BufferedImage;
    import java.io.File;
    import java.io.IOException;
    
    import javax.imageio.ImageIO;
    import javax.swing.JFrame;
    
    public class MyChessFrame extends JFrame implements MouseListener {
        public MyChessFrame() {
            this.setTitle("五子");
            this.setSize(1000, 700);
            this.setResizable(false) ;
            this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            int width = Toolkit.getDefaultToolkit().getScreenSize().width;
            int height = Toolkit.getDefaultToolkit().getScreenSize().height;
            /*System.out.println("宽度为: "+width);
            System.out.println("高度为: "+height);*/
            this.setLocation((width - 200)/2, (height-100)/2);
            
            this.addMouseListener(this);
            
            this.setVisible(true);
        }
        
        public void paint(Graphics g) {
            /*g.drawString("五子棋游戏", 20, 40);*/
            /*g.drawOval(20, 40, 40, 40);*/
            /*g.fillOval(20, 40, 40, 40);*/
            /*g.drawLine(20, 40, 80, 40);*/
        /*    g.drawRect(20, 40, 40, 20);
            g.fillRect(80, 40, 40, 20);*/
            BufferedImage image = null;
            try {
                image = ImageIO.read(new File("E:/image/MLDN文字01.jpg"));
            } catch (IOException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
            g.drawImage(image,0,0,this);
            g.drawOval(20, 40, 40, 40);
            g.setColor(Color.BLUE);
            g.fillRect(80, 40, 40, 20);
            g.setFont(new Font("宋体",40,40));        
            g.drawString("五子棋游戏", 20, 100);
        }
    
        public void mouseClicked(MouseEvent arg0) {
            // TODO Auto-generated method stub
            
        }
    
        public void mouseEntered(MouseEvent arg0) {
            // TODO Auto-generated method stub
            
        }
    
        public void mouseExited(MouseEvent arg0) {
            // TODO Auto-generated method stub
            
        }
    
        public void mousePressed(MouseEvent arg0) {
            // TODO Auto-generated method stub
            
        }
    
        public void mouseReleased(MouseEvent arg0) {
            // TODO Auto-generated method stub
            
        }
        
    
    }
  • 相关阅读:
    flutter资料
    flutter兼论
    Dart 学习
    flutter简易教程
    全球15个顶级技术类博客
    Grunt压缩HTML和CSS
    用grunt搭建自动化的web前端开发环境-完整教程
    正确代码之-grunt
    grunt写一个px和rem互转的工具
    unslider使用方法1
  • 原文地址:https://www.cnblogs.com/ComputerVip/p/11661118.html
Copyright © 2011-2022 走看看