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  • 图形学基础(一)光栅图形学_上:画直线/圆、区域填充

    C++,MFC模板,VS2017

    画直线(DDA,中点,Bresenham)

    1、DDA画线法

    直线方程:y=kx+b

    增量处理:y_i+1 = y_i + k

    void CLine01View::DDALine()
    {
        CDC* pDC = GetDC();
        int x, y, k, _k, dx, dy;
        x = begin.x, y = begin.y;
        dx = end.x - begin.x, dy = end.y - begin.y;
        k = dy / dx, _k = dx / dy;
        if (abs(k) < 1) {//斜率的绝对值小于1
            if (begin.x > end.x) {//从左到右画
                CPoint temp;
                temp = begin;
                begin = end;
                end = temp;
            }
            for (x; x <= end.x; x++) {
                pDC->SetPixel(x, int(y + 0.5), m_color);//四舍五入
                y = y + k;
            }
        }
        else {//大于1
            if (begin.y > end.y) {//从下到上画
                CPoint temp;
                temp = begin;
                begin = end;
                end = temp;
            }
            for (y; y <= end.y; y++) {
                pDC->SetPixel(int(x + 0.5), y, m_color);
                x = x + _k;
            }
        }
        ReleaseDC(pDC);
    }

    优点:逻辑简单

    缺点:k值和四舍五入包含浮点运算

    2、中点画线法

     直线方程:F(x,y)= Ax + By + C = 0

    避免浮点运算(直接计算中点):

    d0 = A(xi + 1)+ B(yi + 0.5)+ C = 0 + A + 0.5B

    增量处理:

    d<0时,d1 =  A(xi + 2)+ B(yi + 1.5)+ C = d0 + A + B

    d>0时,d2 =  A(xi + 2)+ B(yi + 0.5)+ C = d0 + A 

    void CLine01View::MidPointLine()
    {
    CDC* pDC = GetDC(); int A, B, d, d1, d2, x, y; if (begin.x > end.x) {//确保begin在左 CPoint temp; temp = begin; begin = end; end = temp; } A = begin.y - end.y; B = end.x - begin.x; x = begin.x, y = begin.y; if (abs(A) < B) {//0<|k|<1 if (A < 0) {//单调增 k>0 d = 2 * A + B, d1 = 2 * (A + B), d2 = 2 * A; pDC->SetPixel(x, y, m_color); while (x < end.x) { if (d < 0) { x++, y++, d = d + d1; } else { x++, d = d + d2; } pDC->SetPixel(x, y, m_color); } } else {//单调减 k<0 d = 2 * A - B, d1 = 2 * A, d2 = 2 * (A - B); pDC->SetPixel(x, y, m_color); while (x < end.x) { if (d < 0) { x++, d += d1; } else { x++, y--, d += d2; } pDC->SetPixel(x, y, m_color); } } } else {//大斜率 |k|>1 if (A < 0) {//增 k>0 d = 2 * B + A, d1 = 2 * B, d2 = 2 * (A + B); pDC->SetPixel(x, y, m_color); while (y < end.y) { if (d > 0) { y++, x++, d += d2; } else { y++, d += d1; } pDC->SetPixel(x, y, m_color); } } else {//减 k<0 d = A - 2 * B, d1 = 2 * (A - B), d2 = -2 * B; pDC->SetPixel(x, y, m_color); while (y > end.y) { if (d < 0) { y--, x++, d += d1; } else { y--, d += d2; } pDC->SetPixel(x, y, m_color); } } } ReleaseDC(pDC);
    }

    优点:避免浮点运算

    缺点:受直线方程限制

    3、Bresenham算法

    (有两种解题思路,实操计算,结果都一样,个人感觉 e = k - 0.5 比较好理解)

    误差项:d = d + k (一旦d >= 1,d = d - 1)

    思路:e0 = - 0.5;e = e + k;if(e > 0)e = e - 1;

    调整(同时扩大 2dx 倍):e0 = - dx;e = e + 2dy;if(e > 0)e = e - 2dx;

    void CLine01View::BresenhamLine()
    {
        CDC* pDC = GetDC();
        int dx, dy, e, x, y;
        dx = abs(end.x - begin.x), dy = abs(end.y - begin.y);
        x = begin.x, y = begin.y;
        int f1, f2, interchange;
        (end.x - begin.x) >= 0 ? f1 = 1 : f1 = -1;
        (end.y - begin.y) >= 0 ? f2 = 1 : f2 = -1;
    if (dy > dx) {//斜率|k|>1 时,=>|_k| int temp = dx; dx = dy; dy = temp; interchange = 1; } else { interchange = 0; }
    e
    = 2 * dy - dx; pDC->SetPixel(x, y, m_color); for (int i = 1; i <= dx; i++) { if (e >= 0) { if (interchange == 1) { x += f1; } else { y += f2; } pDC->SetPixel(x, y, m_color); e = e - 2 * dx; } else { if (interchange == 1) { y += f2; } else { x += f1; } pDC->SetPixel(x, y, m_color); e = e + 2 * dy; } }
    ReleaseDC(pDC); }

    优点:目前来说最好

    缺点:不明

    画圆(中点,Bresenham)

    (条件:第一象限,起点(0,r),圆具有八对称性,椭圆四对称)

     1、中点画圆

    圆方程:F(x,y)= x^2 + y^2 - r^2 = 0

    计算中点:

    d0 = (xi + 1)^2 + (yi + 0.5)^2 + r^2 = 1.25 - r

    增量处理:

    d<0时,d1 =  (xi + 2)^2 + (yi - 0.5)^2+ r^2 = d0 + 2xi + 3

    d>0时,d2 =  (xi + 2)^2 + (yi - 1.5)^2 + r^2 = d0 + 2(xi - yi) + 5

    void CLine01View::Midpointcircle()
    {
        CDC* pDC = GetDC();
        int xc = begin.x; int yc = begin.y; int r = 50;
        int x, y;
        float d;
        x = 0; y = r; d = 1.25 - r;
    while (x <= y) {
            if (d < 0)     d += 2 * x + 3;
            else { d += 2 * (x - y) + 5; y--; }
            x++;
            pDC->SetPixel((xc + x), (yc + y), m_color);
            pDC->SetPixel((xc - x), (yc + y), m_color);
            pDC->SetPixel((xc + x), (yc - y), m_color);
            pDC->SetPixel((xc - x), (yc - y), m_color);
            pDC->SetPixel((xc + y), (yc + x), m_color);
            pDC->SetPixel((xc - y), (yc + x), m_color);
            pDC->SetPixel((xc + y), (yc - x), m_color);
            pDC->SetPixel((xc - y), (yc - x), m_color);
        }
        ReleaseDC(pDC);
    }

    2、Bresenham画圆

    (y^2 = r^2 - (xi + 1)^2 ;d1 = yi^2 - y^2 ;d2 = y^2 - (yi-1)^2 ;)

    误差项:pi = d1 - d2 = 2(xi + 1)^2 + yi^2 + (yi - 1)^2 - 2r^2

    增量处理:pi+1 = pi + 4xi + 6

    void CLine01View::Bresenhamcircle()
    {
        CDC* pDC = GetDC();
        int xc = begin.x; int yc = begin.y; int r = 50;
        int x = 0; int y = r; int p = 3 - 2 * r;
        while (x <= y) {
            pDC->SetPixel((xc + x), (yc + y), m_color);
            pDC->SetPixel((xc - x), (yc + y), m_color);
            pDC->SetPixel((xc + x), (yc - y), m_color);
            pDC->SetPixel((xc - x), (yc - y), m_color);
            pDC->SetPixel((xc + y), (yc + x), m_color);
            pDC->SetPixel((xc - y), (yc + x), m_color);
            pDC->SetPixel((xc + y), (yc - x), m_color);
            pDC->SetPixel((xc - y), (yc - x), m_color);
            if (p < 0) { p = p + 4 * x + 6; }
            else { p = p + 4 * (x - y) + 10; y--; }
            x++;
        }
        ReleaseDC(pDC);
    }

    3、中点算法画椭圆 

     椭圆公式:F(x,y)= b^2x^2 + a^2y^2 - a^2b^2 = 0

    法向量(偏导):N(x,y)= (dF/dx) i + (dF/dy) j = 2b^2 xi + 2a^2 yi

    上半部分:d1 = F(xi + 1,yi - 0.5)

    下半部分:d2 = F(xi + 0.5,yi - 1)

    void CLine01View::Midpointellispe()
    {
        CDC* pDC = GetDC();
        int a = 200, b = 100, xc = begin.x, yc = begin.y;
        int x, y; double d1, d2;
        x = 0, y = b;
        d1 = b * b + a * a*(-b + 0.25);//上半部分
        while (b*b*(x + 1) < a*a*(y - 0.5)) {//法向量
            if (d1 < 0) {    d1 += b * b*(2 * x + 3); }
            else { d1 += b * b*(2 * x + 3) + a * a*(-2 * y + 2); y--; }
            x++;
            pDC->SetPixel((xc + x), (yc + y), m_color);
            pDC->SetPixel((xc - x), (yc + y), m_color);
            pDC->SetPixel((xc + x), (yc - y), m_color);
            pDC->SetPixel((xc - x), (yc - y), m_color);
        }
        d2 = sqrt(b*(x + 0.5)) + a * (y - 1) - a * b;//下半部分
        while (y > 0) {
            if (d2 < 0) { d2 += b * b*(2 * x + 2) + a * a*(-2 * y + 3); x++; }
            else { d2 += a * a*(-2 * y + 3); }
            y--;
            pDC->SetPixel((xc + x), (yc + y), m_color);
            pDC->SetPixel((xc - x), (yc + y), m_color);
            pDC->SetPixel((xc + x), (yc - y), m_color);
            pDC->SetPixel((xc - x), (yc - y), m_color);
        }
        ReleaseDC(pDC);
    }

    区域填充(扫描、种子)

    (条件:凹/凸/内含环 多边形)

    void CLine01View::OnLButtonDblClk(UINT nFlags, CPoint point)
    {
        // TODO: 在此添加消息处理程序代码和/或调用默认值
        RedrawWindow();
        CDC* pDC = GetDC();
        CPen newpen(PS_SOLID, 1, RGB(255, 0, 0));
        CPen *old = pDC->SelectObject(&newpen);
        spt[0] = CPoint(100, 100);
        spt[1] = CPoint(300, 100);
        spt[2] = CPoint(250, 250);
        spt[3] = CPoint(100, 250);
        spt[4] = CPoint(150, 200);
        spt[5] = CPoint(90, 180);
        spt[6] = CPoint(150, 150);
        spt[7] = CPoint(100, 100);
        pDC->Polyline(spt, 8);
        pDC->SelectObject(old);
        ReleaseDC(pDC);
        for (int i = 0; i < pointCount; i++) {//获取最大和最小点
            maxY = maxY > spt[i].y ? maxY : spt[i].y;
            minY = minY < spt[i].y ? minY : spt[i].y;
        }
    }

    1、扫描线填充

    (比较好理解,但不是最简洁的。“活性边表/新边表”,请参考:https://blog.csdn.net/orbit/article/details/7368996

    此处用 CPtrArray 存放活性边,自定义函数: fill(point_1,point_2)、getCrossPoint(point_0,point_1,y)

    void CLine01View::OnScanfill()
    {
        // TODO: 在此添加命令处理程序代码
        int crossPointCount = 0;
        CPtrArray ptrPoint;
        for (int y = minY; y < maxY; y += 3) {//对每隔三行的线进行填充
            crossPointCount = 0;//将交点数归零
            ptrPoint.RemoveAll();
            //获取与各边的交点
            for (int i = 1; i < pointCount; i++) {//对每个点进行检查
                if (i < pointCount) {//前count-2个点
                    if (y < spt[i - 1].y&&y > spt[i].y || y > spt[i - 1].y&&y < spt[i].y) {
                        crossPointCount++;
                        CPoint p = getCrossPoint(spt[i - 1], spt[i], y);//获得扫描线与多边形的交点
                        //存储点
                        ptrPoint.Add(new CPoint(p.x, p.y));
                    }
                }
            }
            if (crossPointCount >= 2) {//填充
                for (int i = 1; i <= crossPointCount; i += 2) {//每两点内为要填充区域
                    int x = ((CPoint*)ptrPoint.GetAt(i - 1))->x;
                    int y = ((CPoint*)ptrPoint.GetAt(i - 1))->y;
                    CPoint p0(x, y);
                    x = ((CPoint*)ptrPoint.GetAt(i))->x;
                    y = ((CPoint*)ptrPoint.GetAt(i))->y;
                    CPoint p1(x, y);
                    fill(p0, p1);
                }
            }
        }
    }

    缺点:数据结构复杂,只适合软件实现

    2、注入填充(4-联通,递归)

    栈辅助理解:

    简称:换色 

    void CLine01View::floodfill(int x,int y, COLORREF oldcolor, COLORREF newcolor)
    {
        CClientDC dc(this);
    
        if (dc.GetPixel(x,y) == oldcolor) {
            dc.SetPixel(x, y, newcolor);
            floodfill(x, y + 1, oldcolor, newcolor);
            floodfill(x, y - 1, oldcolor, newcolor);
            floodfill(x - 1, y, oldcolor, newcolor);
            floodfill(x + 1, y, oldcolor, newcolor);
        }
    }

    3、种子扫描线填充(局限)

    (hhhh,我自己这么叫的,书上说是种子填充,但是我觉得不严谨)

    void CLine01View::OnSeedfill()
    {
        // TODO: 在此添加命令处理程序代码
        CDC* pDC = GetDC();
        int color = RGB(0, 255, 0);
        int boundary = RGB(255, 0, 0);
        CPoint pt = s_point;
        
        int x, y;
        x = pt.x; y = pt.y;
        for (; y < maxY; y++) {//
            int current = pDC->GetPixel(x, y);
            while ((current != boundary) && (current != color)) {//
                pDC->SetPixel(x, y, color);
                x++;
                current = pDC->GetPixel(x, y);
            }
            x = pt.x;
            x--;
            current = pDC->GetPixel(x, y);
            while ((current != boundary) && (current != color)) {//
                pDC->SetPixel(x, y, color);
                x--;
                current = pDC->GetPixel(x, y);
            }
            x = pt.x;
        }
        x = pt.x;
        y = pt.y - 1;
        for (; y > minY; y--) {//
            int current = pDC->GetPixel(x, y);
            while ((current != boundary) && (current != color)) {//
                pDC->SetPixel(x, y, color);
                x++;
                current = pDC->GetPixel(x, y);
            }
            x = pt.x;
            x--;
            current = pDC->GetPixel(x, y);
    
            while ((current != boundary) && (current != color)) {//
                pDC->SetPixel(x, y, color);
                x--;
                current = pDC->GetPixel(x, y);
            }
            x = pt.x;
        }
        
    }

    4、ex:

    扫描种子填充

    边填充

    栅栏填充

    参考资料:

    1、《计算机图形学原理及算法教程》和青芳 编著

    2、计算机图形学 - 中国农业大学 赵明老师视频 

    3、计算机图形学 - 南京工学院 丁宇辰老师讲解

    本文采用CC BY 4.0知识共享许可协议。

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  • 原文地址:https://www.cnblogs.com/CowryGao/p/12581463.html
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