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  • C#学习笔记——值类型

    using System;
     
    namespace ValueType
    {
        class Program
        {
            /// <summary>
            /// 类似Java中的“/**”注释
            /// </summary>
            /// <param name=" args"></param>
            static void Main(string[] args)
            {
                //C#有三种数据类型:值类型、引用类型和指针类型
                //值类型 直接存储在栈上面
                Console.WriteLine("C#有三种数据类型:值类型、引用类型和指针类型 值类型 直接存储在栈上面 int类型示例:" );
                int i = 0;//int只是别名,正式写法为System.Int32, 按F12可以查看定义区
                Console.WriteLine("i = " + i + ", i的类型:" + i.GetType());
                System. Int32 i2 = 0;
                Console.WriteLine("int i等价于System.Int32 i" );
                Console.WriteLine("i2 = " + i2 + ", i2的类型:" + i2.GetType());
                Console.WriteLine(i2);
     
                Console.WriteLine(" boolean类型示例" );
                bool aBooleanType = true ;//变量命名方法同Java
                Console.WriteLine("输出布尔真:" + aBooleanType + ", 输出类型:" + aBooleanType.GetType());
     
                //struct类型,及调用方式
                Console.WriteLine(" struct类型示例:" );
                Person person = new Person();
                person.age = 10;
                Console.WriteLine("使用person.age = 10;来给person的age属性赋值" );
                Console.WriteLine("输出person.age:" + person.age);
     
                Console.WriteLine(" enum类型示例:" );
                Console.WriteLine("Days.Monday = " + Days.Monday);
                var day = Days .Sunday;//定义任何类型的变量都可以用var来代替,这样就可以在定义时不去管它是什么类型,在用到的时候该变量会自动变成对应的类型
                Console.WriteLine("Days.Sunday = " + day);
                Console.WriteLine("Days.Sunday默认值:" + (int)day + "(int)");
                //枚举类默认是从0开始的,也可以通过设置Monday = 1来设置从1开始
                Console.WriteLine("Days1.Sunday = " + Days1.Sunday);
                Console.WriteLine("可以通过设置Monday = 1来设置从1开始 Days1.Sunday默认值:" + (byte)Days1 .Sunday + "(byte)");
                Console.ReadLine();
     
                /*这些值类型都继承于System.ValueType,System.ValueType又继承于System.Object类
                System.Object所有的类都会继承于System.Object*/
            }
           
            /*struct类示例
            用来打包封装一个小的数据集,在里面可以像class一样实现方法、事件。*/
            struct Person
            {
                //顺便介绍四大访问修饰符
                public int age;//public访问修饰符 对外可见到
                public string name;//private访问修饰符
                public string firstName;//internal访问修饰符 命名空间内可见
                public string lastName;//protected访问修饰符 只有其继承类可见
            }
     
            /*enum枚举类型示例
            用来限定变量的一个取值范围
            例如这里限定了天这个变量只可能有周一到周日这七个值*/
            enum Days { Monday, Tuesday, Wenesday, Thursday, Friday, Saturday, Sunday} //默认是整数类型的,也可以在定义时加入":"改变它的类型,例如改成byte类型:
            enum Days1 : byte { Monday = 1, Tuesday, Wenesday, Thursday, Friday, Saturday, Sunday } //默认是从0开始的,也可以通过设置Monday=1来设置从1开始
        }
    }

    执行结果

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  • 原文地址:https://www.cnblogs.com/CrazyBun/p/5338228.html
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