| 名称 | Singleton |
| 结构 | ![]() |
| 意图 | 保证一个类仅有一个实例,并提供一个访问它的全局访问点。 |
| 适用性 |
|
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// Singleton
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// Intent: "Ensure a class only has one instance, and provide a global
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// point of access to it".
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// For further information, read "Design Patterns", p127, Gamma et al.,
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// Addison-Wesley, ISBN:0-201-63361-2
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/* Notes:
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* If it makes sense to have only a single instance of a class (a so-called
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* singleton), then it makes sense to enforce this (to elimintate potential
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* errors, etc).
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*
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* A class based on the singleton design pattern protects its constructor,
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* so that only the class itself (e.g. in a static method) may instantiate itself.
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* It exposes an Instance method which allows client code to retrieve the
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* current instance, and if it does not exist to instantiate it.
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*/
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namespace Singleton_DesignPattern
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{
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using System;
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class Singleton
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{
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private static Singleton _instance;
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public static Singleton Instance()
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{
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if (_instance == null)
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_instance = new Singleton();
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return _instance;
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}
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protected Singleton(){}
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// Just to prove only a single instance exists
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private int x = 0;
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public void SetX(int newVal) {x = newVal;}
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public int GetX(){return x;}
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}
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/// <summary>
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/// Summary description for Client.
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/// </summary>
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public class Client
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{
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public static int Main(string[] args)
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{
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int val;
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// can't call new, because constructor is protected
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Singleton FirstSingleton = Singleton.Instance();
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Singleton SecondSingleton = Singleton.Instance();
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// Now we have two variables, but both should refer to the same object
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// Let's prove this, by setting a value using one variable, and
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// (hopefully!) retrieving the same value using the second variable
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FirstSingleton.SetX(4);
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Console.WriteLine("Using first variable for singleton, set x to 4");
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val = SecondSingleton.GetX();
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Console.WriteLine("Using second variable for singleton, value retrieved = {0}", val);
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return 0;
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}
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}
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}
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// Singleton2

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// Intent: "Ensure a class only has one instance, and provide a global4
// point of access to it". 5

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// For further information, read "Design Patterns", p127, Gamma et al.,7
// Addison-Wesley, ISBN:0-201-63361-28

9
/* Notes:10
* If it makes sense to have only a single instance of a class (a so-called11
* singleton), then it makes sense to enforce this (to elimintate potential 12
* errors, etc). 13
* 14
* A class based on the singleton design pattern protects its constructor, 15
* so that only the class itself (e.g. in a static method) may instantiate itself. 16
* It exposes an Instance method which allows client code to retrieve the 17
* current instance, and if it does not exist to instantiate it. 18
*/19
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namespace Singleton_DesignPattern21
{22
using System;23

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class Singleton 25
{26
private static Singleton _instance;27
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public static Singleton Instance()29
{30
if (_instance == null)31
_instance = new Singleton();32
return _instance;33
}34
protected Singleton(){}35

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// Just to prove only a single instance exists37
private int x = 0;38
public void SetX(int newVal) {x = newVal;}39
public int GetX(){return x;} 40
}41

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/// <summary>43
/// Summary description for Client.44
/// </summary>45
public class Client46
{47
public static int Main(string[] args)48
{49
int val;50
// can't call new, because constructor is protected51
Singleton FirstSingleton = Singleton.Instance(); 52
Singleton SecondSingleton = Singleton.Instance();53

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// Now we have two variables, but both should refer to the same object55
// Let's prove this, by setting a value using one variable, and 56
// (hopefully!) retrieving the same value using the second variable57
FirstSingleton.SetX(4);58
Console.WriteLine("Using first variable for singleton, set x to 4"); 59

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val = SecondSingleton.GetX();61
Console.WriteLine("Using second variable for singleton, value retrieved = {0}", val); 62
return 0;63
}64
}65
}66



