#include<iostream>
using namespace std;
template <class Object>
class Stack{
private:
struct Node{
Object data;
Node * next;
Node(const Object & theelem , Node * n = NULL)
:data(theelem),next(n){}
};
Node * topOfStack;
int stacklen;
public:
Stack(Object & x)
{
Node * p = new Node(x);
topOfStack = p;
stacklen = 0;
}
void makeEmpty()
{
while(isEmpty())
{
Node * p = new Node();
p = topOfStack;
topOfStack = topOfStack -> next;
delete p;
}
}
bool isEmpty() const
{
if(NULL == topOfStack)
return true;
return false;
}
Object Top() const
{
return topOfStack -> data;
}
void Pop()
{
if(!isEmpty())
{
Node * p = topOfStack;
cout<<p->data<<" ";
topOfStack = topOfStack -> next;
delete p;
stacklen--;
}
}
void Push(const Object & x)
{
Node * p = new Node(x);
p ->next = topOfStack;
topOfStack = p;
stacklen++;
}
~Stack(){
Node * next ;
while(topOfStack)
{
next = topOfStack ->next;
delete topOfStack;
topOfStack = next;
}
}
};
int main()
{ int a = 1;
Stack<int> dusk(a);
for(int i = 0 ; i < 5 ; i++)
{
dusk.Push(i);
}
for(int i = 0 ; i < 5 ; i++)
{
dusk.Pop();
}
}