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  • Unity Scene视图下 输出物体坐标等信息

    using UnityEditor;
    using UnityEngine;
    
    [CustomEditor(typeof(GameObject))]
    
    public class MyEditor : Editor
    {
    
        void OnSceneGUI()
        {
            Handles.BeginGUI();
        
            if (GUILayout.Button("输出位置及角度  QQ:745701540"))
            {
                GameObject[] objs = Selection.gameObjects;
                Vector3 v = objs[0].transform.localPosition;
                Vector3 v1 = objs[0].transform.localEulerAngles;
                Debug.Log(objs[0].name + "的位置:new Vector3(" + v.x + "f," + v.y + "f," + v.z + "f);" + "
    " + objs[0].name + "的角度:new Vector3(" + v1.x + "f," + v1.y + "f," + v1.z + "f);");
            }
            Handles.EndGUI();
        }
    
    }

    放到Editor文件夹下就行啦~

    忽然发现 target直接就是当前选中object,所以并不用手动获取objs,而是直接使用target就可以了。

    但是首先要先将target类型转换为gameobject,

    即: GameObject obj = target as GameObject;

    然后获取obj的位置或者角度就行了....

     

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  • 原文地址:https://www.cnblogs.com/Feiyuzhu/p/5687714.html
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