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  • IOS 图片压缩

     最近做论坛功能,发帖的时候需要用到从相册中选取图片然后上传,由于每次上传图片的最大数量为9张,所以需要对图片进行压缩。开始时用了以前经常用的压缩的方法:
    
    [objc] view plaincopy
    
        //压缩图片质量  
        +(UIImage *)reduceImage:(UIImage *)image percent:(float)percent  
        {  
            NSData *imageData = UIImageJPEGRepresentation(image, percent);  
            UIImage *newImage = [UIImage imageWithData:imageData];  
            return newImage;  
        }  
        //压缩图片尺寸  
        + (UIImage*)imageWithImageSimple:(UIImage*)image scaledToSize:(CGSize)newSize  
        {  
            // Create a graphics image context  
            UIGraphicsBeginImageContext(newSize);  
            // new size  
            [image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];  
            // Get the new image from the context  
            UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();  
              
            // End the context  
            UIGraphicsEndImageContext();  
            // Return the new image.  
            return newImage;  
        }  
    
    
    上面的方法比较常见,可是需要加载到内存中来处理图片,当图片数量多了的时候就会收到内存警告,程序崩溃。研究半天终于在一篇博客中找到了解决方法:
    
    [objc] view plaincopy
    
        static size_t getAssetBytesCallback(voidvoid *info, voidvoid *buffer, off_t position, size_t count) {  
            ALAssetRepresentation *rep = (__bridge id)info;  
              
            NSError *error = nil;  
            size_t countRead = [rep getBytes:(uint8_t *)buffer fromOffset:position length:count error:&error];  
              
            if (countRead == 0 && error) {  
                // We have no way of passing this info back to the caller, so we log it, at least.  
                NDDebug(@"thumbnailForAsset:maxPixelSize: got an error reading an asset: %@", error);  
            }  
              
            return countRead;  
        }  
          
        static void releaseAssetCallback(voidvoid *info) {  
            // The info here is an ALAssetRepresentation which we CFRetain in thumbnailForAsset:maxPixelSize:.  
            // This release balances that retain.  
            CFRelease(info);  
        }  
          
        // Returns a UIImage for the given asset, with size length at most the passed size.  
        // The resulting UIImage will be already rotated to UIImageOrientationUp, so its CGImageRef  
        // can be used directly without additional rotation handling.  
        // This is done synchronously, so you should call this method on a background queue/thread.  
        - (UIImage *)thumbnailForAsset:(ALAsset *)asset maxPixelSize:(NSUInteger)size {  
            NSParameterAssert(asset != nil);  
            NSParameterAssert(size > 0);  
              
            ALAssetRepresentation *rep = [asset defaultRepresentation];  
              
            CGDataProviderDirectCallbacks callbacks = {  
                .version = 0,  
                .getBytePointer = NULL,  
                .releaseBytePointer = NULL,  
                .getBytesAtPosition = getAssetBytesCallback,  
                .releaseInfo = releaseAssetCallback,  
            };  
              
            CGDataProviderRef provider = CGDataProviderCreateDirect((voidvoid *)CFBridgingRetain(rep), [rep size], &callbacks);  
            CGImageSourceRef source = CGImageSourceCreateWithDataProvider(provider, NULL);  
              
            CGImageRef imageRef = CGImageSourceCreateThumbnailAtIndex(source, 0, (__bridge CFDictionaryRef) @{  
                                                                                                              (NSString *)kCGImageSourceCreateThumbnailFromImageAlways : @YES,  
                                                                                                              (NSString *)kCGImageSourceThumbnailMaxPixelSize : [NSNumber numberWithInt:size],  
                                                                                                              (NSString *)kCGImageSourceCreateThumbnailWithTransform : @YES,  
                                                                                                              });  
            CFRelease(source);  
            CFRelease(provider);  
              
            if (!imageRef) {  
                return nil;  
            }  
              
            UIImage *toReturn = [UIImage imageWithCGImage:imageRef];  
              
            CFRelease(imageRef);  
              
            return toReturn;  
        }  
    
    
    采用上面的方法之后内存占用率很低!
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  • 原文地址:https://www.cnblogs.com/Free-Thinker/p/4995074.html
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