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  • Android UI:看看Google官方自定义带旋转动画的ImageView-----RotateImageView怎么写(附 图片淡入淡...)

    众所周知,想要让ImageView旋转的话,可以用setRotation()让其围绕中心点旋转,但这个旋转是不带动画的,也就是旋转屏幕时图片噌的一下就转过去了,看不到旋转的过程,此UI体验不大好,为此需要自定义带旋转动画的ImageView.虽然Google SDK里基本控件里没有,但在Camera的原生APP代码里却给出了带旋转动画的ImageView,即今天的主角:RotateImageView。

    尽管民间已有 链接1 链接2   链接3  提供思路实现带旋转动画的ImageView,都不如Google官方标配的啊。先上源码吧,为实现此目的,需要四个文件:

    1、Rotatable.java

    /*
     * Copyright (C) 2011 The Android Open Source Project
     *
     * Licensed under the Apache License, Version 2.0 (the "License");
     * you may not use this file except in compliance with the License.
     * You may obtain a copy of the License at
     *
     *      http://www.apache.org/licenses/LICENSE-2.0
     *
     * Unless required by applicable law or agreed to in writing, software
     * distributed under the License is distributed on an "AS IS" BASIS,
     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     * See the License for the specific language governing permissions and
     * limitations under the License.
     */
    
    package com.android.ui;
    
    public interface Rotatable {
        // Set parameter 'animation' to true to have animation when rotation.
        public void setOrientation(int orientation, boolean animation);
    }
    

    他就是个接口,里面有setOrientation这个方法。Google这么写是因为有大量自定义UI都要继承这个接口。

    2、TwoStateImageView.java

    /*
     * Copyright (C) 2011 The Android Open Source Project
     *
     * Licensed under the Apache License, Version 2.0 (the "License");
     * you may not use this file except in compliance with the License.
     * You may obtain a copy of the License at
     *
     *      http://www.apache.org/licenses/LICENSE-2.0
     *
     * Unless required by applicable law or agreed to in writing, software
     * distributed under the License is distributed on an "AS IS" BASIS,
     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     * See the License for the specific language governing permissions and
     * limitations under the License.
     */
    
    package com.android.ui;
    
    import android.content.Context;
    import android.util.AttributeSet;
    import android.widget.ImageView;
    
    /**
     * A @{code ImageView} which change the opacity of the icon if disabled.
     */
    public class TwoStateImageView extends ImageView {
        private static final int ENABLED_ALPHA = 255;
        private static final int DISABLED_ALPHA = (int) (255 * 0.4);
        private boolean mFilterEnabled = true;
    
        public TwoStateImageView(Context context, AttributeSet attrs) {
            super(context, attrs);
        }
    
        public TwoStateImageView(Context context) {
            this(context, null);
        }
    
        @SuppressWarnings("deprecation")
        @Override
        public void setEnabled(boolean enabled) {
            super.setEnabled(enabled);
            if (mFilterEnabled) {
                if (enabled) {
                    setAlpha(ENABLED_ALPHA);
                } else {
                    setAlpha(DISABLED_ALPHA);
                }
            }
        }
    
        public void enableFilter(boolean enabled) {
            mFilterEnabled = enabled;
        }
    }
    

    在ImageView的基础上增加了mFilterEnabled这个属性,开关打开后,通过改变图片的Alpha实现两种状态,默认这个开关是开的,图片透明度为255,即不透明。

    3、RotateImageView.java

    /*
     * Copyright (C) 2009 The Android Open Source Project
     *
     * Licensed under the Apache License, Version 2.0 (the "License");
     * you may not use this file except in compliance with the License.
     * You may obtain a copy of the License at
     *
     *	  http://www.apache.org/licenses/LICENSE-2.0
     *
     * Unless required by applicable law or agreed to in writing, software
     * distributed under the License is distributed on an "AS IS" BASIS,
     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     * See the License for the specific language governing permissions and
     * limitations under the License.
     */
    
    package com.android.ui;
    
    import android.content.Context;
    import android.graphics.Bitmap;
    import android.graphics.Canvas;
    import android.graphics.Rect;
    import android.graphics.drawable.BitmapDrawable;
    import android.graphics.drawable.Drawable;
    import android.graphics.drawable.TransitionDrawable;
    import android.media.ThumbnailUtils;
    import android.util.AttributeSet;
    import android.util.Log;
    import android.view.ViewGroup.LayoutParams;
    import android.view.animation.AnimationUtils;
    import android.widget.ImageView;
    
    /**
     * A @{code ImageView} which can rotate it's content.
     */
    public class RotateImageView extends TwoStateImageView implements Rotatable {
    
    	@SuppressWarnings("unused")
    	private static final String TAG = "RotateImageView";
    
    	private static final int ANIMATION_SPEED = 270; // 270 deg/sec
    
    	private int mCurrentDegree = 0; // [0, 359]
    	private int mStartDegree = 0;
    	private int mTargetDegree = 0;
    
    	private boolean mClockwise = false, mEnableAnimation = true;
    
    	private long mAnimationStartTime = 0;
    	private long mAnimationEndTime = 0;
    
    	public RotateImageView(Context context, AttributeSet attrs) {
    		super(context, attrs);
    	}
    
    	public RotateImageView(Context context) {
    		super(context);
    	}
    
    	protected int getDegree() {
    		return mTargetDegree;
    	}
    
    	// Rotate the view counter-clockwise
    	@Override
    	public void setOrientation(int degree, boolean animation) {
    		mEnableAnimation = animation;
    		// make sure in the range of [0, 359]
    		degree = degree >= 0 ? degree % 360 : degree % 360 + 360;
    		if (degree == mTargetDegree) return;
    
    		mTargetDegree = degree;
    		if (mEnableAnimation) {
    			mStartDegree = mCurrentDegree;
    			mAnimationStartTime = AnimationUtils.currentAnimationTimeMillis();
    
    			int diff = mTargetDegree - mCurrentDegree;
    			diff = diff >= 0 ? diff : 360 + diff; // make it in range [0, 359]
    
    			// Make it in range [-179, 180]. That's the shorted distance between the
    			// two angles
    			diff = diff > 180 ? diff - 360 : diff;
    
    			mClockwise = diff >= 0;
    			mAnimationEndTime = mAnimationStartTime
    					+ Math.abs(diff) * 1000 / ANIMATION_SPEED;
    		} else {
    			mCurrentDegree = mTargetDegree;
    		}
    
    		invalidate();
    	}
    
    	@Override
    	protected void onDraw(Canvas canvas) {
    		Drawable drawable = getDrawable();
    		if (drawable == null) return;
    
    		Rect bounds = drawable.getBounds();
    		int w = bounds.right - bounds.left;
    		int h = bounds.bottom - bounds.top;
    
    		if (w == 0 || h == 0) return; // nothing to draw
    
    		if (mCurrentDegree != mTargetDegree) {
    			long time = AnimationUtils.currentAnimationTimeMillis();
    			if (time < mAnimationEndTime) {
    				int deltaTime = (int)(time - mAnimationStartTime);
    				int degree = mStartDegree + ANIMATION_SPEED
    						* (mClockwise ? deltaTime : -deltaTime) / 1000;
    				degree = degree >= 0 ? degree % 360 : degree % 360 + 360;
    				mCurrentDegree = degree;
    				invalidate();
    			} else {
    				mCurrentDegree = mTargetDegree;
    			}
    		}
    
    		int left = getPaddingLeft();
    		int top = getPaddingTop();
    		int right = getPaddingRight();
    		int bottom = getPaddingBottom();
    		int width = getWidth() - left - right;
    		int height = getHeight() - top - bottom;
    
    		int saveCount = canvas.getSaveCount();
    
    		// Scale down the image first if required.
    		if ((getScaleType() == ImageView.ScaleType.FIT_CENTER) &&
    				((width < w) || (height < h))) {
    			float ratio = Math.min((float) width / w, (float) height / h);
    			canvas.scale(ratio, ratio, width / 2.0f, height / 2.0f);
    		}
    		canvas.translate(left + width / 2, top + height / 2);
    		canvas.rotate(-mCurrentDegree);
    		canvas.translate(-w / 2, -h / 2);
    		drawable.draw(canvas);
    		canvas.restoreToCount(saveCount);
    	}
    
    	private Bitmap mThumb;
    	private Drawable[] mThumbs;
    	private TransitionDrawable mThumbTransition;
    
    	public void setBitmap(Bitmap bitmap) {
    		// Make sure uri and original are consistently both null or both
    		// non-null.
    		if (bitmap == null) {
    			mThumb = null;
    			mThumbs = null;
    			setImageDrawable(null);
    			setVisibility(GONE);
    			return;
    		}
    
    		LayoutParams param = getLayoutParams();
    		//下面四行代码被我注释掉了,换成了固定值400*400 by yanguoqi 2014-3-28
    //		final int miniThumbWidth = param.width
    //				- getPaddingLeft() - getPaddingRight();
    //		final int miniThumbHeight = param.height
    //				- getPaddingTop() - getPaddingBottom();
    		final int miniThumbWidth = 400;
    		final int miniThumbHeight = 400;
    		
    		Log.i("yan", "param.width = " + param.width + " getPaddingLeft() = "
    				+ getPaddingLeft() + " getPaddingRight()" + getPaddingRight());
    		Log.i("yan", "miniThumbWidth = " + miniThumbWidth);
    		mThumb = ThumbnailUtils.extractThumbnail(
    				bitmap, miniThumbWidth, miniThumbHeight);
    		Drawable drawable;
    		if (mThumbs == null || !mEnableAnimation) {
    			mThumbs = new Drawable[2];
    			mThumbs[1] = new BitmapDrawable(getContext().getResources(), mThumb);
    			setImageDrawable(mThumbs[1]);
    		} else {
    			mThumbs[0] = mThumbs[1];
    			mThumbs[1] = new BitmapDrawable(getContext().getResources(), mThumb);
    			mThumbTransition = new TransitionDrawable(mThumbs);
    			setImageDrawable(mThumbTransition);
    			mThumbTransition.startTransition(500);
    		}
    		setVisibility(VISIBLE);
    	}
    }
    

    整体没啥可说的,在setBitmap处有四句代码运行不正确我给换成了固定值。这个setBitmap干啥呢?是为了实现在同一个ImageView切换图片时的淡入淡出效果,如果单纯是旋转则不需要这个函数。不过本文的测试代码还是对这一功能做了测试。其思想也很简单,用Drawable[] mThumbs来存两个缩略图,第一次set的时候缩略图存一张,第二次再set的时候再放数组里一张,然后将Drawable[]数组实例化到TransitionDrawable变量里,通过这个变量的startTransition()显示淡入淡出效果,里面的参数表示时间。如果设成1000毫秒即1秒则会非常明显。关于TransitionDrawable的更多用法和解释可以参见这里

    4、有了以上三个文件其实已经可以完成旋转ImageView了,在布局里定义成RotateImageView即可。但仍需要角度。下面这个函数是将连续的旋转角度0---360度变换成0°、90°、180°、270°四个值。我们旋转屏幕时,当成一定角度时才旋转图片,而不是稍微动一下就旋转,除非需求如此。

    Util.java

    package com.android.util;
    
    import android.app.Activity;
    import android.view.OrientationEventListener;
    import android.view.Surface;
    
    public class Util {
    	public static final int ORIENTATION_HYSTERESIS = 5;
    
    	public static int roundOrientation(int orientation, int orientationHistory) {
    		boolean changeOrientation = false;
    		if (orientationHistory == OrientationEventListener.ORIENTATION_UNKNOWN) {
    			changeOrientation = true;
    		} else {
    			int dist = Math.abs(orientation - orientationHistory);
    			dist = Math.min( dist, 360 - dist );
    			changeOrientation = ( dist >= 45 + ORIENTATION_HYSTERESIS );
    		}
    		if (changeOrientation) {
    			return ((orientation + 45) / 90 * 90) % 360;
    		}
    		return orientationHistory;
    	}
    	public static int getDisplayRotation(Activity activity) {
    		int rotation = activity.getWindowManager().getDefaultDisplay()
    				.getRotation();
    		switch (rotation) {
    			case Surface.ROTATION_0: return 0;
    			case Surface.ROTATION_90: return 90;
    			case Surface.ROTATION_180: return 180;
    			case Surface.ROTATION_270: return 270;
    		}
    		return 0;
    	}
    }
    

    下面就要解决如何获得屏幕旋转角度的问题。最初我也想着用onConfigurationChanged()但发现这就是扯淡,这个只能检测此时处在横屏还是竖屏。后面再交代其用法。最终是用OrientationEventListener监测的。

    MainActivity.java代码如下:

    package org.yanzi.testrotateimageview;
    
    import android.app.Activity;
    import android.content.Context;
    import android.content.res.Configuration;
    import android.graphics.Bitmap;
    import android.graphics.BitmapFactory;
    import android.os.Bundle;
    import android.util.Log;
    import android.view.Menu;
    import android.view.OrientationEventListener;
    import android.view.View;
    import android.widget.Button;
    import android.widget.ImageView;
    
    import com.android.ui.RotateImageView;
    import com.android.util.Util;
    
    public class MainActivity extends Activity {
    	private static final String tag = "yan";
    	RotateImageView rotateImg1;
    	RotateImageView rotateImg2;
    	ImageView commonImg;
    	Button fadeBtn;
    	MyOrientationEventListener mOrientationListener;
    	Bitmap a;
    	Bitmap b;
    	boolean flag = true;
    	int mOrientation = OrientationEventListener.ORIENTATION_UNKNOWN;
    	@Override
    	protected void onCreate(Bundle savedInstanceState) {
    		super.onCreate(savedInstanceState);
    		setContentView(R.layout.activity_main);
    		initUI();
    		mOrientationListener = new MyOrientationEventListener(this);
    		b = BitmapFactory.decodeResource(getResources(), R.drawable.kunqing2);
    		a = BitmapFactory.decodeResource(getResources(), R.drawable.kunlong);
    		fadeBtn.setOnClickListener(new View.OnClickListener() {
    
    			@Override
    			public void onClick(View v) {
    				// TODO Auto-generated method stub
    				if(flag){
    					rotateImg1.setBitmap(b);
    					flag = false;
    				}
    				else{
    					rotateImg1.setBitmap(a);
    					flag = true;
    				}
    			}
    		});
    
    
    
    
    
    	}
    
    	@Override
    	public boolean onCreateOptionsMenu(Menu menu) {
    		// Inflate the menu; this adds items to the action bar if it is present.
    		getMenuInflater().inflate(R.menu.main, menu);
    		return true;
    	}
    
    
    	@Override
    	protected void onResume() {
    		// TODO Auto-generated method stub
    		super.onResume();
    		mOrientationListener.enable();
    	}
    
    	@Override
    	protected void onPause() {
    		// TODO Auto-generated method stub
    		super.onPause();
    		mOrientationListener.disable();
    	}
    
    	private void initUI(){
    		rotateImg1 = (RotateImageView)findViewById(R.id.rotate_img_1);
    		rotateImg1.setImageResource(R.drawable.nan_1);
    		rotateImg2 = (RotateImageView)findViewById(R.id.rotate_img_2);
    		rotateImg2.setImageResource(R.drawable.nan_2);
    		commonImg = (ImageView)findViewById(R.id.common_img);
    		fadeBtn = (Button)findViewById(R.id.btn_fade);
    	}
    	private class MyOrientationEventListener extends OrientationEventListener{
    
    		public MyOrientationEventListener(Context context) {
    			super(context);
    			// TODO Auto-generated constructor stub
    		}
    
    		@Override
    		public void onOrientationChanged(int orientation) {
    			// TODO Auto-generated method stub
    			if(orientation == OrientationEventListener.ORIENTATION_UNKNOWN){
    				return;
    			}
    			mOrientation = Util.roundOrientation(orientation, mOrientation);
    			Log.i(tag, "MyOrientationEventListener mOrientation = " + mOrientation);
    
    			rotateImg1.setOrientation(mOrientation, true);
    			rotateImg2.setOrientation(mOrientation, true);
    			commonImg.setRotation(-mOrientation);
    		}
    
    	}
    	@Override
    	public void onConfigurationChanged(Configuration newConfig) {
    		// TODO Auto-generated method stub
    		super.onConfigurationChanged(newConfig);
    		int degree = newConfig.orientation;
    		Log.i("yan", "onConfigurationChanged = " + degree);
    	}
    	
    
    }
    

    布局如下:activity_main.xml
    <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    	xmlns:tools="http://schemas.android.com/tools"
    	android:layout_width="match_parent"
    	android:layout_height="match_parent"
    	android:paddingBottom="@dimen/activity_vertical_margin"
    	android:paddingLeft="@dimen/activity_horizontal_margin"
    	android:paddingRight="@dimen/activity_horizontal_margin"
    	android:paddingTop="@dimen/activity_vertical_margin"
    	tools:context=".MainActivity" >
    
    	<Button
    		android:id="@+id/btn_fade"
    		android:layout_width="wrap_content"
    		android:layout_height="wrap_content"
    		android:text="淡入淡出
    效果测试" />
    	<com.android.ui.RotateImageView 
    		android:id="@+id/rotate_img_1"
    		android:layout_width="wrap_content"
    		android:layout_height="wrap_content"
    		android:layout_alignParentTop="true"
    		android:layout_centerHorizontal="true"
    />
    	<com.android.ui.RotateImageView 
    		android:id="@+id/rotate_img_2"
    		android:layout_width="wrap_content"
    		android:layout_height="wrap_content"
    		android:layout_marginTop="20dip"
    		android:layout_below="@id/rotate_img_1"
    		android:layout_centerHorizontal="true"/>
    	<ImageView 
    		android:id="@+id/common_img"
    		 android:layout_width="wrap_content"
    		android:layout_height="wrap_content"
    		  android:layout_below="@id/rotate_img_2"
    		  android:layout_marginTop="20dip"
    		android:layout_centerHorizontal="true"
    		android:src="@drawable/nan_1"/>
    
    </RelativeLayout>
    

    运行效果: 下图是初始界面,三幅图,前两个是RotateImageView,第三个是一般的ImageView.可以看出当RoteteImageView设置不使用动画时,其旋转效果和ImageView的setRotation是一样的。第一幅图和第二图的差别,第一图南怀瑾先生的,四周不带透明区域,第二幅图我用ps做了四周的透明处理。


    如果不使用文中的Util.roundOrientation()函数,即有个角度就让它转,如果它的四周没有透明区域的话将会看到下图:

    (抱歉,截图不是一次截的,但效果是真实的,此图周四晚截得)


    下面这幅图是用大中兴的geek牛逼的连续拍照拍下来的,记录了四周不带透明区域旋转时图片变形的场景:


    第一副图片里的淡入淡出测试按钮大家自己按看效果,太晚了不传图了。

    代码下载: http://download.csdn.net/detail/yanzi1225627/7115009

    ------------------本文系原创,转载注明作者:yanzi1225627

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  • 原文地址:https://www.cnblogs.com/Free-Thinker/p/6214003.html
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