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  • 贪吃蛇案列---简洁版

     1 <!DOCTYPE html>
    2 <html lang="en"> 3 4 <head> 5 <meta charset="UTF-8"> 6 <meta name="viewport" content="width=device-width, initial-scale=1.0"> 7 <meta http-equiv="X-UA-Compatible" content="ie=edge"> 8 <title>贪吃蛇</title> 9 <link rel="stylesheet" href="snake.css"> 10 </head> 11 12 <body> 13 <div id="map"> 14 <!-- <div class="snake-body" style="left:60px;top:0"></div> 15 <div class="snake-body" style="left:80px;top:0"></div> 16 <div class="snake-head" style="left:100px;top:0"></div> --> 17 <!-- 18 【生成蛇的规律】 19 生成蛇,其实本质上就是不断的增加新蛇头。 20 若没有蛇头,则创建一个新蛇头,设置位置为 0,0 21 若有蛇头,则先把原有的蛇头变为身体,再添加新的蛇头。并且控制新蛇头的位置,在旧蛇头的基础上计算新蛇头的位置(根据方向来计算)。 22 --> 23 24 <!-- 25 【蛇移动的规律】 26 把蛇的最后一节取出来,变为蛇头。 27 旧的蛇头变为身体 28 把最后一节添加到最前面,设置新蛇头的位置 29 --> 30 </div> 31 <!-- 在这里压缩的目的是减少文件体积,合并的目的是减少请求次数。 这样可以提高程序的网页的访问速度。 --> 32 <script src="all.js"></script> 33 34 <!-- 使用食物对象 --> 35 <script> 36 // 获取页面上的地图元素 37 var map = document.querySelector('#map'); 38 // 创建了一个食物对象 39 // var food1 = new Food(map); 40 // // 食物随机一下 41 // food1.randomLoaction(); 42 43 var game = new Game(map); 44 game.start(); 45 </script> 46 </body> 47 48 </html>

    CSS代码:

     1 /* 地图 */
     2 
     3 #map {
     4     position: relative;
     5     margin: 0 auto;
     6     width: 900px;
     7     height: 600px;
     8     background-color: #1f575c;
     9     box-shadow: 0px 0px 50px 20px green;
    10 }
    11 
    12 
    13 /* 蛇头、蛇身体、食物基本样式 */
    14 
    15 .snake-head,
    16 .snake-body,
    17 .food {
    18     position: absolute;
    19     width: 18px;
    20     height: 18px;
    21     border: dotted 1px black;
    22     /* border-radius: 17px; */
    23 }
    24 
    25 
    26 /* 蛇的身体 */
    27 
    28 .snake-body {
    29     background: pink;
    30 }
    31 
    32 
    33 /* 蛇头样式 */
    34 
    35 .snake-head {
    36     background-color: red;
    37 }
    38 
    39 
    40 /* 食物 */
    41 
    42 .food {
    43     background-color: #00ff00;
    44 }

    JS代码:

      1 function Food(m) {
      2     this.x = 0;
      3     this.y = 0;
      4     this.div = document.createElement("div");
      5     this.div.className = "food";
      6     this.map = m;
      7     this.map.appendChild(this.div)
      8 }
      9 
     10 Food.prototype.randomLoaction = function() {
     11     var maxX = 900 / 20 - 1;
     12     var maxY = 600 / 20 - 1;
     13     var indexX = getIntNum(0, maxX);
     14     var indexY = getIntNum(0, maxY);
     15     this.x = indexX * 20;
     16     this.y = indexY * 20;
     17     this.div.style.left = this.x + "px";
     18     this.div.style.top = this.y + "px"
     19 };
     20 
     21 function getIntNum(min, max) {
     22     var num = parseInt(Math.random() * (max - min + 1) + min);
     23     return num
     24 };
     25 
     26 function Snake(m, f) {
     27     this.direction = "right";
     28     this.bodys = [];
     29     this.map = m;
     30     this.food = f;
     31     this.createBodys()
     32 }
     33 
     34 Snake.prototype.createBodys = function() {
     35     for (var i = 0; i < 3; i++) {
     36         this.insertNewHead()
     37     }
     38 };
     39 Snake.prototype.insertNewHead = function() {
     40     var newHead = document.createElement("div");
     41     newHead.className = "snake-head";
     42     var location = this.getNewHeadLoaction();
     43     newHead.style.left = location.left + "px";
     44     newHead.style.top = location.top + "px";
     45     this.map.appendChild(newHead);
     46     var oldHead = this.bodys[0];
     47     if (oldHead != undefined) {
     48         oldHead.className = "snake-body"
     49     }
     50     this.bodys.unshift(newHead)
     51 };
     52 Snake.prototype.getNewHeadLoaction = function() {
     53     var x = 0;
     54     y = 0;
     55     var oldHead = this.bodys[0];
     56     if (oldHead == undefined) {
     57         return { left: x, top: y }
     58     }
     59     x = oldHead.offsetLeft;
     60     y = oldHead.offsetTop;
     61     switch (this.direction) {
     62         case "left":
     63             x = x - 20;
     64             break;
     65         case "right":
     66             x = x + 20;
     67             break;
     68         case "bottom":
     69             y = y + 20;
     70             break;
     71         case "top":
     72             y = y - 20;
     73             break
     74     }
     75     return { left: x, top: y }
     76 };
     77 Snake.prototype.move = function() {
     78     var obj = this.getNewHeadLoaction();
     79     if (obj.left < 0 || obj.left == 900 || obj.top < 0 || obj.top == 600) {
     80         alert("想不开死了");
     81         return true
     82     }
     83     var last = this.bodys.pop();
     84     last.className = "snake-head";
     85     var oldHead = this.bodys[0];
     86     oldHead.className = "snake-body";
     87     this.bodys.unshift(last);
     88     last.style.left = obj.left + "px";
     89     last.style.top = obj.top + "px";
     90     if (obj.left == this.food.x && obj.top == this.food.y) {
     91         this.insertNewHead();
     92         this.food.randomLoaction()
     93     }
     94     return false
     95 };
     96 
     97 function Game(m) {
     98     this.food = new Food(m);
     99     this.snake = new Snake(m, this.food)
    100 }
    101 
    102 Game.prototype.start = function() {
    103     this.food.randomLoaction();
    104     var snake = this.snake;
    105     var flag = window.setInterval(function() {
    106         var isDead = snake.move();
    107         console.log(isDead);
    108         if (isDead) {
    109             clearInterval(flag)
    110         }
    111     }, 100);
    112     document.onkeydown = function(e) {
    113         var code = e.keyCode;
    114         switch (code) {
    115             case 37:
    116                 if (snake.direction != "right") {
    117                     snake.direction = "left"
    118                 }
    119                 break;
    120             case 38:
    121                 snake.direction = "top";
    122                 break;
    123             case 39:
    124                 snake.direction = "right";
    125                 break;
    126             case 40:
    127                 snake.direction = "bottom";
    128                 break
    129         }
    130     }
    131 };
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  • 原文地址:https://www.cnblogs.com/GME-qiyueliu/p/11471039.html
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