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  • Graph 数据结构

    Node
    GraphNode
    /// <summary>
    /// Represents a node in a graph. A graph node contains some piece of data, along with a set of
    /// neighbors. There can be an optional cost between a graph node and each of its neighbors.
    /// </summary>
    /// <typeparam name="T">The type of data stored in the graph node.</typeparam>
    public class GraphNode<T> : Node<T>
    {
    #region Fields
    private List<int> costs; // the cost associated with each edge
    #endregion

    #region Properties
    /// <summary>
    /// Returns the set of neighbors for this graph node.
    /// </summary>
    public new NodeList<T> Neighbors
    {
    get
    {
    if (base.Neighbors == null)
    {
    base.Neighbors = new NodeList<T>();
    }
    return base.Neighbors;
    }
    }

    /// <summary>
    /// Returns the set of costs for the edges eminating from this graph node.
    /// The k<sup>th</sup> cost (Cost[k]) represents the cost from the graph node to the node
    /// represented by its k<sup>th</sup> neighbor (Neighbors[k]).
    /// </summary>
    /// <value></value>
    public List<int> Costs
    {
    get
    {
    if (costs == null)
    {
    costs
    = new List<int>();
    }
    return costs;
    }
    }
    #endregion

    #region Constructors
    public GraphNode(T value)
    :
    base(value)
    {

    }
    public GraphNode(T value, NodeList<T> neighbors)
    :
    base(value, neighbors)
    {

    }
    #endregion
    }

    Graph
    /// <summary>
    /// Represents a graph. A graph is an arbitrary collection of GraphNode instances.
    /// </summary>
    /// <typeparam name="T">The type of data stored in the graph's nodes.</typeparam>
    public class Graph<T> : ICollection<T>, IEnumerable<T>
    {
    #region Fields
    private NodeList<T> nodeSet; // the set of nodes in the graph
    #endregion

    #region Properties
    /// <summary>
    /// Returns the set of nodes in the graph.
    /// </summary>
    public NodeList<T> Nodes
    {
    get { return nodeSet; }
    }
    /// <summary>
    /// Returns the number of vertices in the graph.
    /// </summary>
    public int Count
    {
    get { return nodeSet.Count; }
    }

    bool ICollection<T>.IsReadOnly
    {
    get { return false; }
    }
    #endregion

    #region Constructors
    public Graph()
    :
    this(null)
    {

    }
    public Graph(NodeList<T> nodeSet)
    {
    this.nodeSet = nodeSet ?? new NodeList<T>();
    }
    #endregion

    #region Methods
    #region Add
    /// <summary>
    /// Adds a new value to the graph.
    /// </summary>
    /// <param name="value">The value to add to the graph</param>
    public void Add(T value)
    {
    nodeSet.Add(
    new GraphNode<T>(value));
    }
    /// <summary>
    /// Adds a new GraphNode instance to the Graph
    /// </summary>
    /// <param name="node">The GraphNode instance to add.</param>
    public void Add(GraphNode<T> node)
    {
    // adds a node to the graph
    nodeSet.Add(node);
    }

    #region Add*Edge Methods
    /// <summary>
    /// Adds a directed edge from a GraphNode with one value (from) to a GraphNode with another value (to).
    /// </summary>
    /// <param name="from">The value of the GraphNode from which the directed edge eminates.</param>
    /// <param name="to">The value of the GraphNode to which the edge leads.</param>
    public void AddDirectedEdge(T from, T to)
    {
    AddDirectedEdge(from, to,
    0);
    }

    /// <summary>
    /// Adds a directed edge from one GraphNode (from) to another (to).
    /// </summary>
    /// <param name="from">The GraphNode from which the directed edge eminates.</param>
    /// <param name="to">The GraphNode to which the edge leads.</param>
    public void AddDirectedEdge(GraphNode<T> from, GraphNode<T> to)
    {
    AddDirectedEdge(from, to,
    0);
    }

    /// <summary>
    /// Adds a directed edge from one GraphNode (from) to another (to) with an associated cost.
    /// </summary>
    /// <param name="from">The GraphNode from which the directed edge eminates.</param>
    /// <param name="to">The GraphNode to which the edge leads.</param>
    /// <param name="cost">The cost of the edge from "from" to "to".</param>
    public void AddDirectedEdge(GraphNode<T> from, GraphNode<T> to, int cost)
    {
    from.Neighbors.Add(to);
    from.Costs.Add(cost);
    }

    /// <summary>
    /// Adds a directed edge from a GraphNode with one value (from) to a GraphNode with another value (to)
    /// with an associated cost.
    /// </summary>
    /// <param name="from">The value of the GraphNode from which the directed edge eminates.</param>
    /// <param name="to">The value of the GraphNode to which the edge leads.</param>
    /// <param name="cost">The cost of the edge from "from" to "to".</param>
    public void AddDirectedEdge(T from, T to, int cost)
    {
    ((GraphNode
    <T>)nodeSet.Find(from)).Neighbors.Add(nodeSet.Find(to));
    ((GraphNode
    <T>)nodeSet.Find(from)).Costs.Add(cost);
    }

    /// <summary>
    /// Adds an undirected edge from a GraphNode with one value (from) to a GraphNode with another value (to).
    /// </summary>
    /// <param name="from">The value of one of the GraphNodes that is joined by the edge.</param>
    /// <param name="to">The value of one of the GraphNodes that is joined by the edge.</param>
    public void AddUndirectedEdge(T from, T to)
    {
    AddUndirectedEdge(from, to,
    0);
    }

    /// <summary>
    /// Adds an undirected edge from one GraphNode to another.
    /// </summary>
    /// <param name="from">One of the GraphNodes that is joined by the edge.</param>
    /// <param name="to">One of the GraphNodes that is joined by the edge.</param>
    public void AddUndirectedEdge(GraphNode<T> from, GraphNode<T> to)
    {
    AddUndirectedEdge(from, to,
    0);
    }

    /// <summary>
    /// Adds an undirected edge from one GraphNode to another with an associated cost.
    /// </summary>
    /// <param name="from">One of the GraphNodes that is joined by the edge.</param>
    /// <param name="to">One of the GraphNodes that is joined by the edge.</param>
    /// <param name="cost">The cost of the undirected edge.</param>
    public void AddUndirectedEdge(GraphNode<T> from, GraphNode<T> to, int cost)
    {
    from.Neighbors.Add(to);
    from.Costs.Add(cost);

    to.Neighbors.Add(from);
    to.Costs.Add(cost);
    }

    /// <summary>
    /// Adds an undirected edge from a GraphNode with one value (from) to a GraphNode with another value (to)
    /// with an associated cost.
    /// </summary>
    /// <param name="from">The value of one of the GraphNodes that is joined by the edge.</param>
    /// <param name="to">The value of one of the GraphNodes that is joined by the edge.</param>
    /// <param name="cost">The cost of the undirected edge.</param>
    public void AddUndirectedEdge(T from, T to, int cost)
    {
    ((GraphNode
    <T>)nodeSet.Find(from)).Neighbors.Add(nodeSet.Find(to));
    ((GraphNode
    <T>)nodeSet.Find(from)).Costs.Add(cost);

    ((GraphNode
    <T>)nodeSet.Find(to)).Neighbors.Add(nodeSet.Find(from));
    ((GraphNode
    <T>)nodeSet.Find(to)).Costs.Add(cost);
    }
    #endregion
    #endregion

    #region Clear
    /// <summary>
    /// Clears out the contents of the Graph.
    /// </summary>
    public void Clear()
    {
    nodeSet.Clear();
    }
    #endregion

    #region Contains
    /// <summary>
    /// Returns a Boolean, indicating if a particular value exists within the graph.
    /// </summary>
    /// <param name="value">The value to search for.</param>
    /// <returns>True if the value exist in the graph; false otherwise.</returns>
    public bool Contains(T value)
    {
    return nodeSet.Find(value) != null;
    }
    #endregion

    #region CopyTo
    public void CopyTo(T[] array, int arrayIndex)
    {
    for (int i = 0; i < nodeSet.Count; i++)
    {
    array[arrayIndex
    + i] = nodeSet[i].Value;
    }
    }
    #endregion

    #region Remove
    /// <summary>
    /// Attempts to remove a node from a graph.
    /// </summary>
    /// <param name="value">The value that is to be removed from the graph.</param>
    /// <returns>True if the corresponding node was found, and removed; false if the value was not
    /// present in the graph.</returns>
    /// <remarks>This method removes the GraphNode instance, and all edges leading to or from the
    /// GraphNode.</remarks>
    public bool Remove(T value)
    {
    // first remove the node from the nodeset
    GraphNode<T> nodeToRemove = (GraphNode<T>)nodeSet.Find(value);
    if (nodeToRemove == null)
    {
    // node wasn't found
    return false;
    }
    // otherwise, the node was found
    nodeSet.Remove(nodeToRemove);
    // enumerate through each node in the nodeSet, removing edges to this node
    foreach (GraphNode<T> gnode in nodeSet)
    {
    int index = gnode.Neighbors.IndexOf(nodeToRemove);
    if (index != -1)
    {
    // remove the reference to the node and associated cost
    gnode.Neighbors.RemoveAt(index);
    gnode.Costs.RemoveAt(index);
    }
    }
    return true;
    }
    #endregion

    #region IEnumerable<T> Members
    /// <summary>
    /// Returns an enumerator that allows for iterating through the contents of the graph.
    public IEnumerator<T> GetEnumerator()
    {
    foreach (GraphNode<T> gnode in nodeSet)
    {
    yield return gnode.Value;
    }
    }

    IEnumerator IEnumerable.GetEnumerator()
    {
    return this.GetEnumerator();
    }
    #endregion
    #endregion
    }
    /// <summary>
    /// The Node&lt;T&gt; class represents the base concept of a Node for a tree or graph.
    /// It contains a data item of type T, and a list of neighbors.
    /// </summary>
    /// <typeparam name="T">The type of data contained in the Node.</typeparam>
    public class Node<T>
    {
    #region Fields
    private T data;
    private NodeList<T> neighbors;
    #endregion

    #region Properties
    public T Value
    {
    get { return data; }
    protected internal set { data = value; }
    }
    protected NodeList<T> Neighbors
    {
    get { return neighbors; }
    set { neighbors = value; }
    }
    #endregion

    #region Constructors
    protected internal Node()
    {

    }
    public Node(T data)
    :
    this(data, null)
    {

    }
    public Node(T data, NodeList<T> neighbors)
    {
    this.data = data;
    this.neighbors = neighbors;
    }
    #endregion
    }
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  • 原文地址:https://www.cnblogs.com/Googler/p/2040044.html
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