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  • 各种画图:

    Quartz 各种绘制图形用法—实现画图片、写文字、画线、椭圆、矩形、棱形等

    // Only override drawRect: if you perform custom drawing.
    
    // An empty implementation adversely affects performance during animation.
    
    - (void)drawRect:(CGRect)rect
    
    {
    
        CGContextRef context = UIGraphicsGetCurrentContext();
    
    
    
    
    
    
    
        /*NO.1画一条线
    
    
    
         CGContextSetRGBStrokeColor(context, 0.5, 0.5, 0.5, 0.5);//线条颜色
    
         CGContextMoveToPoint(context, 20, 20);
    
         CGContextAddLineToPoint(context, 200,20);
    
         CGContextStrokePath(context);
    
        */
    
    
    
    
    
    
    
        /*NO.2写文字
    
    
    
        CGContextSetLineWidth(context, 1.0);
    
        CGContextSetRGBFillColor (context, 0.5, 0.5, 0.5, 0.5);
    
        UIFont  *font = [UIFont boldSystemFontOfSize:18.0];
    
        [@"公司:北京中软科技股份有限公司
    部门:ERP事业部
    姓名:McLiang" drawInRect:CGRectMake(20, 40, 280, 300) withFont:font];
    
        */
    
    
    
    
    
        /*NO.3画一个正方形图形 没有边框
    
    
    
        CGContextSetRGBFillColor(context, 0, 0.25, 0, 0.5);
    
        CGContextFillRect(context, CGRectMake(2, 2, 270, 270));
    
        CGContextStrokePath(context);
    
        */
    
    
    
    
    
        /*NO.4画正方形边框
    
    
    
        CGContextSetRGBStrokeColor(context, 0.5, 0.5, 0.5, 0.5);//线条颜色
    
        CGContextSetLineWidth(context, 2.0);
    
        CGContextAddRect(context, CGRectMake(2, 2, 270, 270));
    
        CGContextStrokePath(context);
    
        */
    
    
    
    
    
        /*NO.5画方形背景颜色
    
    
    
        CGContextTranslateCTM(context, 0.0f, self.bounds.size.height);
    
        CGContextScaleCTM(context, 1.0f, -1.0f);
    
        UIGraphicsPushContext(context);
    
        CGContextSetLineWidth(context,320);
    
        CGContextSetRGBStrokeColor(context, 250.0/255, 250.0/255, 210.0/255, 1.0);
    
        CGContextStrokeRect(context, CGRectMake(0, 0, 320, 460));
    
        UIGraphicsPopContext();
    
        */
    
    
    
        /*NO.6椭圆
    
    
    
         CGRect aRect= CGRectMake(80, 80, 160, 100);
    
         CGContextSetRGBStrokeColor(context, 0.6, 0.9, 0, 1.0);
    
         CGContextSetLineWidth(context, 3.0);
    
         CGContextAddEllipseInRect(context, aRect); //椭圆
    
         CGContextDrawPath(context, kCGPathStroke);
    
        */
    
    
    
        /*NO.7
    
        CGContextBeginPath(context);
    
        CGContextSetRGBStrokeColor(context, 0, 0, 1, 1);
    
        CGContextMoveToPoint(context, 100, 100);
    
        CGContextAddArcToPoint(context, 50, 100, 50, 150, 50);
    
        CGContextStrokePath(context);
    
        */
    
    
    
        /*NO.8渐变
    
        CGContextClip(context);
    
        CGColorSpaceRef rgb = CGColorSpaceCreateDeviceRGB();
    
        CGFloat colors[] =
    
        {
    
            204.0 / 255.0, 224.0 / 255.0, 244.0 / 255.0, 1.00,
    
            29.0 / 255.0, 156.0 / 255.0, 215.0 / 255.0, 1.00,
    
            0.0 / 255.0,  50.0 / 255.0, 126.0 / 255.0, 1.00,
    
        };
    
        CGGradientRef gradient = CGGradientCreateWithColorComponents
    
        (rgb, colors, NULL, sizeof(colors)/(sizeof(colors[0])*4));
    
        CGColorSpaceRelease(rgb);
    
        CGContextDrawLinearGradient(context, gradient,CGPointMake
    
                                    (0.0,0.0) ,CGPointMake(0.0,self.frame.size.height),
    
                                    kCGGradientDrawsBeforeStartLocation);
    
         */
    
    
    
    
    
        /* NO.9四条线画一个正方形
    
        //画线
    
            UIColor *aColor = [UIColor colorWithRed:0 green:1.0 blue:0 alpha:0];
    
        CGContextSetRGBStrokeColor(context, 1.0, 0, 0, 1.0);
    
           CGContextSetFillColorWithColor(context, aColor.CGColor);
    
        CGContextSetLineWidth(context, 4.0);
    
        CGPoint aPoints[5];
    
        aPoints[0] =CGPointMake(60, 60);
    
        aPoints[1] =CGPointMake(260, 60);
    
        aPoints[2] =CGPointMake(260, 300);
    
        aPoints[3] =CGPointMake(60, 300);
    
        aPoints[4] =CGPointMake(60, 60);
    
        CGContextAddLines(context, aPoints, 5);
    
        CGContextDrawPath(context, kCGPathStroke); //开始画线
    
         */
    
    
    
    
    
    
    
        /*  NO.10
    
        UIColor *aColor = [UIColor colorWithRed:0 green:1.0 blue:0 alpha:0];
    
        CGContextSetRGBStrokeColor(context, 1.0, 0, 0, 1.0);
    
        CGContextSetFillColorWithColor(context, aColor.CGColor);
    
        //椭圆
    
        CGRect aRect= CGRectMake(80, 80, 160, 100);
    
        CGContextSetRGBStrokeColor(context, 0.6, 0.9, 0, 1.0);
    
        CGContextSetLineWidth(context, 3.0);
    
          CGContextSetFillColorWithColor(context, aColor.CGColor);
    
           CGContextAddRect(context, rect); //矩形
    
        CGContextAddEllipseInRect(context, aRect); //椭圆
    
        CGContextDrawPath(context, kCGPathStroke);
    
         */
    
    
    
    
    
    
    
        /*  NO.11
    
         画一个实心的圆
    
    
    
         CGContextFillEllipseInRect(context, CGRectMake(95, 95, 100.0, 100));
    
        */
    
    
    
    
    
    
    
        /*NO.12
    
         画一个菱形
    
        CGContextSetLineWidth(context, 2.0);
    
        CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);
    
        CGContextMoveToPoint(context, 100, 100);
    
        CGContextAddLineToPoint(context, 150, 150);
    
        CGContextAddLineToPoint(context, 100, 200);
    
        CGContextAddLineToPoint(context, 50, 150);
    
        CGContextAddLineToPoint(context, 100, 100);
    
        CGContextStrokePath(context);
    
         */
    
    
    
        /*NO.13 画矩形
    
        CGContextSetLineWidth(context, 2.0);
    
    
    
        CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);
    
    
    
        CGRect rectangle = CGRectMake(60,170,200,80);
    
    
    
        CGContextAddRect(context, rectangle);
    
    
    
        CGContextStrokePath(context);
    
         */
    
    
    
    
    
        /*椭圆
    
        CGContextSetLineWidth(context, 2.0);
    
    
    
        CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);
    
    
    
        CGRect rectangle = CGRectMake(60,170,200,80);
    
    
    
        CGContextAddEllipseInRect(context, rectangle);
    
    
    
        CGContextStrokePath(context);
    
         */
    
    
    
        /*用红色填充了一段路径:
    
    
    
        CGContextMoveToPoint(context, 100, 100);
    
        CGContextAddLineToPoint(context, 150, 150);
    
        CGContextAddLineToPoint(context, 100, 200);
    
        CGContextAddLineToPoint(context, 50, 150);
    
        CGContextAddLineToPoint(context, 100, 100);
    
        CGContextSetFillColorWithColor(context, [UIColor redColor].CGColor);
    
        CGContextFillPath(context);
    
        */
    
    
    
        /*填充一个蓝色边的红色矩形
    
        CGContextSetLineWidth(context, 2.0);
    
        CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);
    
        CGRect rectangle = CGRectMake(60,170,200,80);
    
        CGContextAddRect(context, rectangle);
    
        CGContextStrokePath(context);
    
        CGContextSetFillColorWithColor(context, [UIColor redColor].CGColor);
    
        CGContextFillRect(context, rectangle);
    
        */
    
    
    
        /*画弧
    
         //弧线的是通过指定两个切点,还有角度,调用CGContextAddArcToPoint()绘制
    
        CGContextSetLineWidth(context, 2.0);
    
        CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);
    
        CGContextMoveToPoint(context, 100, 100);
    
        CGContextAddArcToPoint(context, 100,200, 300,200, 100);
    
        CGContextStrokePath(context);
    
        */
    
    
    
    
    
        /*
    
        绘制贝兹曲线
    
        //贝兹曲线是通过移动一个起始点,然后通过两个控制点,还有一个中止点,调用CGContextAddCurveToPoint() 函数绘制
    
        CGContextSetLineWidth(context, 2.0);
    
    
    
        CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);
    
    
    
        CGContextMoveToPoint(context, 10, 10);
    
    
    
        CGContextAddCurveToPoint(context, 0, 50, 300, 250, 300, 400);
    
    
    
        CGContextStrokePath(context);
    
         */
    
    
    
        /*绘制二次贝兹曲线
    
    
    
          CGContextSetLineWidth(context, 2.0);
    
    
    
          CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);
    
    
    
          CGContextMoveToPoint(context, 10, 200);
    
    
    
          CGContextAddQuadCurveToPoint(context, 150, 10, 300, 200);
    
    
    
          CGContextStrokePath(context);
    
         */
    
    
    
        /*绘制虚线
    
        CGContextSetLineWidth(context, 5.0);
    
    
    
        CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);
    
    
    
        CGFloat dashArray[] = {2,6,4,2};
    
    
    
        CGContextSetLineDash(context, 3, dashArray, 4);//跳过3个再画虚线,所以刚开始有6-(3-2)=5个虚点
    
    
    
        CGContextMoveToPoint(context, 10, 200);
    
    
    
        CGContextAddQuadCurveToPoint(context, 150, 10, 300, 200);
    
    
    
        CGContextStrokePath(context);
    
        */
    
    /*绘制图片
    
        NSString* imagePath = [[NSBundle mainBundle] pathForResource:@"dog" ofType:@"png"];
    
        UIImage* myImageObj = [[UIImage alloc] initWithContentsOfFile:imagePath];
    
        //[myImageObj drawAtPoint:CGPointMake(0, 0)];
    
        [myImageObj drawInRect:CGRectMake(0, 0, 320, 480)];
    
    
    
        NSString *s = @"我的小狗";
    
    
    
        [s drawAtPoint:CGPointMake(100, 0) withFont:[UIFont systemFontOfSize:34.0]];
    
    */
    
    
    
      /*
    
        NSString *path = [[NSBundle mainBundle] pathForResource:@"dog" ofType:@"png"];
    
        UIImage *img = [UIImage imageWithContentsOfFile:path];
    
        CGImageRef image = img.CGImage;
    
        CGContextSaveGState(context);
    
        CGRect touchRect = CGRectMake(0, 0, img.size.width, img.size.height);
    
        CGContextDrawImage(context, touchRect, image);
    
        CGContextRestoreGState(context);
    
       */
    
    
    
    
    
        /*NSString *path = [[NSBundle mainBundle] pathForResource:@"dog" ofType:@"png"];
    
        UIImage *img = [UIImage imageWithContentsOfFile:path];
    
        CGImageRef image = img.CGImage;
    
        CGContextSaveGState(context);
    
    
    
        CGContextRotateCTM(context, M_PI);
    
        CGContextTranslateCTM(context, -img.size.width, -img.size.height);
    
    
    
        CGRect touchRect = CGRectMake(0, 0, img.size.width, img.size.height);
    
        CGContextDrawImage(context, touchRect, image);
    
        CGContextRestoreGState(context);*/
    
    
    
    /*
    
        NSString *path = [[NSBundle mainBundle] pathForResource:@"dog" ofType:@"png"];
    
        UIImage *img = [UIImage imageWithContentsOfFile:path];
    
        CGImageRef image = img.CGImage;
    
    
    
        CGContextSaveGState(context);
    
    
    
        CGAffineTransform myAffine = CGAffineTransformMakeRotation(M_PI);
    
        myAffine = CGAffineTransformTranslate(myAffine, -img.size.width, -img.size.height);
    
        CGContextConcatCTM(context, myAffine);
    
    
    
        CGContextRotateCTM(context, M_PI);
    
        CGContextTranslateCTM(context, -img.size.width, -img.size.height);
    
    
    
        CGRect touchRect = CGRectMake(0, 0, img.size.width, img.size.height);
    
        CGContextDrawImage(context, touchRect, image);
    
        CGContextRestoreGState(context);
    
    */
    }
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  • 原文地址:https://www.cnblogs.com/IT-jqm/p/huatu.html
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