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  • SSE图像算法优化系列十二:多尺度的图像细节提升。

      无意中浏览一篇文章,中间提到了基于多尺度的图像的细节提升算法,尝试了一下,还是有一定的效果的,结合最近一直研究的SSE优化,把算法的步骤和优化过程分享给大家。

      论文的全名是DARK IMAGE ENHANCEMENT BASED ON PAIRWISE TARGET CONTRAST AND MULTI-SCALE DETAIL BOOSTING,好像在百度上搜索不到,由于博客的空间不多了,这里就不上传了, 我贴出论文核心的字段。

       

      论文的核心思想类似于Retinex,使用了三个尺度的高斯模糊,再和原图做减法,获得不同程度的细节信息,然后通过一定的组合方式把这些细节信息融合到原图中,从而得到加强原图信息的能力。

      值得一提的就是对D1的系数做了特殊的处理,这个是值得学习的。

      这个算法的编码实在是简单,一个简单的C语言代码如下:

    int IM_MultiScaleSharpen(unsigned char *Src, unsigned char *Dest, int Width, int Height, int Stride, int Radius)
    {
        int Channel = Stride / Width;
        if ((Src == NULL) || (Dest == NULL))                                return IM_STATUS_NULLREFRENCE;
        if ((Width <= 0) || (Height <= 0))                                    return IM_STATUS_INVALIDPARAMETER;
        if ((Channel != 1) && (Channel != 3) && (Channel != 4))                return IM_STATUS_INVALIDPARAMETER;
    
        int Status = IM_STATUS_OK;
    
        unsigned char *B1 = (unsigned char *)malloc(Height * Stride * sizeof(unsigned char));        //    如果最后的大图在这里内存有问题,一种解决办法就是下面的模糊用BoxBlur
        unsigned char *B2 = (unsigned char *)malloc(Height * Stride * sizeof(unsigned char));        //    然后不要调用现有的BoxBlur函数,而是直接在本函数实现三种不同半径的模糊
        unsigned char *B3 = (unsigned char *)malloc(Height * Stride * sizeof(unsigned char));        //    运算速度(因为有些循环是公共的)会有点点提高,额外的内存占用则可以忽略
    
        if ((B1 == NULL) || (B2 == NULL) || (B3 == NULL))
        {
            if (B1 != NULL) free(B1);
            if (B2 != NULL) free(B2);
            if (B3 != NULL) free(B3);
            return IM_STATUS_OUTOFMEMORY;
        }
    
        Status = IM_ExpBlur(Src, B1, Width, Height, Stride, Radius);                        
        if (Status != IM_STATUS_OK)    goto FreeMemory;
        Status = IM_ExpBlur(Src, B2, Width, Height, Stride, Radius * 2);
        if (Status != IM_STATUS_OK)    goto FreeMemory;
        Status = IM_ExpBlur(Src, B3, Width, Height, Stride, Radius * 4);
        if (Status != IM_STATUS_OK)    goto FreeMemory;
        for (int Y = 0; Y < Height * Stride; Y++)
        {
            int DiffB1 = Src[Y] - B1[Y];
            int DiffB2 = B1[Y] - B2[Y];
            int DiffB3 = B2[Y] - B3[Y];
            Dest[Y] = IM_ClampToByte(((4 - 2 * IM_Sign(DiffB1)) * DiffB1 + 2 * DiffB2 + DiffB3) / 4 + Src[Y]);
        }
    
    FreeMemory:
        free(B1);
        free(B2);
        free(B3);
        return Status;
    }

      为避免浮点计算,我们将W1、W2、W3放大四倍,累加玩后在除以4就可以了,整个的书写过程就是按照公式(13)进行的。

      其中IM_Sign函数定义如下:

    inline int IM_Sign(int X)
    {
        return (X >> 31) | (unsigned(-X)) >> 31;        
    }

     

                   处理前                                      处理后(半径5)

      处理效果由上面两幅图的比较来说,还是相当明显的。

      上面的代码中我用的ExpBlur代替了高斯模糊,关于指数模糊可以参考:SSE图像算法优化系列五:超高速指数模糊算法的实现和优化(10000*10000在100ms左右实现) 一文,他的效果和高斯模糊差不多,速度要快不少。

      当指数模糊使用SSE优化后,剩下的代码用纯C实现,对于1080P的24位彩色图,测试时间为73毫秒,如果除去3次指数模糊,纯C部分代码耗时约40 ms,所以有很大的优化空间,我们就用SSE来处理。

      第一,我们需要来处理IM_Sign这个函数,这个函数当参数大于0时,返回1,参数小于0时,返回-1,参数等于0时,返回0,SSE没有直接这样的函数,幸好之前收集过一个这个的自定义函数,写的也很巧妙:

    inline __m128i _mm_sgn_epi16(__m128i v)
    {
    #ifdef __SSSE3__
        v = _mm_sign_epi16(_mm_set1_epi16(1), v); // use PSIGNW on SSSE3 and later
    #else
        v = _mm_min_epi16(v, _mm_set1_epi16(1));  // use PMINSW/PMAXSW on SSE2/SSE3.
        v = _mm_max_epi16(v, _mm_set1_epi16(-1));
        //_mm_set1_epi16(1) = _mm_srli_epi16(_mm_cmpeq_epi16(v, v), 15);
        //_mm_set1_epi16(-1) = _mm_cmpeq_epi16(v, v);
    
    #endif
        return v;
    }

      如上所示,当系统只支持SSE2以及其下的版本时,直接用_mm_min_epi16和_mm_max_epi16这样的函数硬实现,这个逻辑也很好理解。

      如果系统支持SSE3及其以上的版本,系统提供了_mm_sign_epi16这个函数,关于这个函数其作用解释如下:

    //  extern __m128i _mm_sign_epi16 (__m128i a, __m128i b); 
    //  Negate packed words in a if corresponding sign in b is less than zero. 
    //  Interpreting a, b, and r as arrays of signed 16-bit integers: 
    for (i = 0; i < 8; i++)
    {
        if (b[i] < 0)
        {
            r[i] = -a[i];
        }
        else if (b[i] == 0)
        {
            r[i] = 0;
        }
        else
        {
            r[i] = a[i];
        }
    }

      如果参数a传值为1,不就能实现IM_Sign这个效果了吗,真好玩。

      解决了IM_Sign这个函数,其他的部分都很简单了,考虑到数据范围,把字节数据扩展为signed short类型处理就可以了,这样一次性可以处理8个字节的数据,修改后的代码如下所示:

    int IM_MultiScaleSharpen(unsigned char *Src, unsigned char *Dest, int Width, int Height, int Stride, int Radius)
    {
        int Channel = Stride / Width;
        if ((Src == NULL) || (Dest == NULL))                                return IM_STATUS_NULLREFRENCE;
        if ((Width <= 0) || (Height <= 0))                                    return IM_STATUS_INVALIDPARAMETER;
        if ((Channel != 1) && (Channel != 3) && (Channel != 4))                return IM_STATUS_INVALIDPARAMETER;
        int Status = IM_STATUS_OK;
        unsigned char *B1 = (unsigned char *)malloc(Height * Stride * sizeof(unsigned char));        //    如果最后的大图在这里内存有问题,一种解决办法就是下面的模糊用BoxBlur
        unsigned char *B2 = (unsigned char *)malloc(Height * Stride * sizeof(unsigned char));        //    然后不要调用现有的BoxBlur函数,而是直接在本函数实现三种不同半径的模糊
        unsigned char *B3 = (unsigned char *)malloc(Height * Stride * sizeof(unsigned char));        //    运算速度(因为有些循环是公共的)会有点点提高,额外的内存占用则可以忽略
        if ((B1 == NULL) || (B2 == NULL) || (B3 == NULL))
        {
            if (B1 != NULL) free(B1);
            if (B2 != NULL) free(B2);
            if (B3 != NULL) free(B3);
            return IM_STATUS_OUTOFMEMORY;
        }
        Status = IM_ExpBlur(Src, B1, Width, Height, Stride, Radius);                        
        if (Status != IM_STATUS_OK)    goto FreeMemory;
        Status = IM_ExpBlur(Src, B2, Width, Height, Stride, Radius * 2);
        if (Status != IM_STATUS_OK)    goto FreeMemory;
        Status = IM_ExpBlur(Src, B3, Width, Height, Stride, Radius * 4);
        if (Status != IM_STATUS_OK)    goto FreeMemory;
        int BlockSize = 8, Block = (Height * Stride) / BlockSize;
        __m128i Zero = _mm_setzero_si128();
        __m128i Four = _mm_set1_epi16(4);
        for (int Y = 0; Y < Block * BlockSize; Y += BlockSize)
        {
            __m128i SrcV = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i *)(Src + Y)), Zero);
            __m128i SrcB1 = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i *)(B1 + Y)), Zero);
            __m128i SrcB2 = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i *)(B2 + Y)), Zero);
            __m128i SrcB3 = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i *)(B3 + Y)), Zero);
            __m128i DiffB1 = _mm_sub_epi16(SrcV, SrcB1);
            __m128i DiffB2 = _mm_sub_epi16(SrcB1, SrcB2);
            __m128i DiffB3 = _mm_sub_epi16(SrcB2, SrcB3);
            __m128i Offset = _mm_srai_epi16(_mm_add_epi16(_mm_add_epi16(_mm_mullo_epi16(_mm_sub_epi16(Four, _mm_slli_epi16(_mm_sgn_epi16(DiffB1), 1)), DiffB1), _mm_slli_epi16(DiffB2, 1)), DiffB3), 2);
            _mm_storel_epi64((__m128i *)(Dest + Y), _mm_packus_epi16(_mm_add_epi16(SrcV, Offset), Zero));
        }
        for (int Y = Block * BlockSize; Y < Height * Stride; Y++)
        {
            int DiffB1 = Src[Y] - B1[Y];
            int DiffB2 = B1[Y] - B2[Y];
            int DiffB3 = B2[Y] - B3[Y];
            Dest[Y] = IM_ClampToByte(((4 - 2 * IM_Sign(DiffB1)) * DiffB1 + 2 * DiffB2 + DiffB3) / 4 + Src[Y]);
        }
    FreeMemory:
        free(B1);
        free(B2);
        free(B3);
        return Status;
    }

      基本上就是按照C语言或者公式(13)所示的流程一步一步的编写,只不过把有些乘法变成了移位。

       对于1080P的彩色图像,上述改动后处理时间变为了35ms,纯C语言部分的耗时约在11ms左右,同之前的相比速度提高了4倍多,提速还是相当的明显的。

      在仔细观察,觉得在IM_Sign这个的处理上还是有问题,虽然上述代码能完美解决问题,但是总觉得有改进空间,当我们把IM_Sign(DiffB1) * DiffB1放在一起观察时,就会发现这个整体不是可以直接使用_mm_sign_epi16予以实现吗,比如 _mm_sign_epi16(DiffB1, DiffB1) 难道不是吗? 这样就少了一次乘法。

      最后,我们把DiffB2, DiffB3展开,合并掉一些同类项,然后把乘以相同系数的变量在合并,又可以优化掉一些计算,最终的SSE部分代码如下:

        int BlockSize = 8, Block = (Height * Stride) / BlockSize;
        __m128i Zero = _mm_setzero_si128();
        for (int Y = 0; Y < Block * BlockSize; Y += BlockSize)
        {
            __m128i SrcV = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i *)(Src + Y)), Zero);
            __m128i SrcB1 = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i *)(B1 + Y)), Zero);
            __m128i SrcB2 = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i *)(B2 + Y)), Zero);
            __m128i SrcB3 = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i *)(B3 + Y)), Zero);
            __m128i DiffB1 = _mm_sub_epi16(SrcV, SrcB1);
            __m128i Offset = _mm_add_epi16(_mm_srai_epi16(_mm_sub_epi16(_mm_slli_epi16(_mm_sub_epi16(SrcB1, _mm_sign_epi16(DiffB1, DiffB1)), 1), _mm_add_epi16(SrcB2, SrcB3)), 2), DiffB1);
            _mm_storel_epi64((__m128i *)(Dest + Y), _mm_packus_epi16(_mm_add_epi16(SrcV, Offset), Zero));
        }

      虽然测试表明,速度没有提高多少(主要是计算量太少),但这样写明显合理很多。

      测试工程的地址:http://files.cnblogs.com/files/Imageshop/SSE_Optimization_Demo.rar

     

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  • 原文地址:https://www.cnblogs.com/Imageshop/p/7895008.html
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